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deck.gl - npm Package Versions

1
68

4.2.0-alpha.21

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[4.2.0-alpha.21] - Nov 15

  • Fix bug in layer.js
  • Create and use getSubLayerProps()
ibgreen
published 4.2.0-alpha.20 •

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[4.2.0-alpha.20] - Nov 13

Auto hide viewport base elements (#1134)

1chandu
published 4.2.0-alpha.19 •

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[4.2.0-alpha.19] - Nov 7

  • Remove the y-flip scale and camera re-center logic for non-geospatial viewport (#1125)
  • Add small "degenerate" PathLayer example (#1123)
  • Fix the pan event handling of orbit controller (#1124)
  • Fix issues in Orbit Viewport and update examples (#1119)
  • Add flag for viewport transition updates (#1115)
ibgreen
published 4.2.0-alpha.18 •

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[4.2.0-alpha.18] - Nov 2

  • Viewport Transitions: Add transitionProps, fix bearing and longitude interpolation. (#1111)
ibgreen
published 4.2.0-alpha.17 •

Changelog

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[4.2.0-alpha.17] - Nov 1

  • Use probe.gl instead of benchmark.js (#1110)
  • Fix MapState constraints check (#1105)
  • Fix attribute updates for composite layers (#1104)
  • Fix typo (#1107)
  • Fix path-marker-layer angle issue (#1100)
1chandu
published 4.2.0-alpha.16 •

Changelog

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[4.2.0-alpha.16] - Oct 27

  • MultiViewport Transitions: Add example, and fix isMapSynced.(#1099)
  • path+mesh layer: Specify arrow colors (#1098)
  • Add layerFilter prop (#1086)
  • Use global version from webpack (#1091)
  • Fix multi icon layer default props (#1094)
  • ViewportTransitions: remove recursive children update, fix props update (#10
  • Fix multi icon layer default props (#1089)
  • Move text layer to experimental layers (#1062)
  • Handle IconLayer pixel size in first person viewports (#1084)
  • core and deprecated layers only import from core/index.js (#1085)
  • Quick fix of fitBounds API in orbit-viewport and examples (#1083)
    • Quick fix of fitBounds API in orbit-viewport and examples
  • Clean up sub-module imports (#1081)
  • Fix layer context update (#1072)
  • refactoring on ortho- and perspective-viewports related files, exports and d ocs (#1057)
  • Correct brackets on Complex polygon with holes example (#1061)
    • The polygon property requires arrays of Polygons (i.e. polygon: Polygon | Polygon[]). Update the example to reflect this
  • Fix MeshLayer fp64 mode (#1068)
  • Separate common ViewState from FirstPersonState and MapState (#995)
  • Transition manager improvements (#1063)
    • Fix incorrect timer, replace setInterval with requestAnimationFrame
    • Always use the transition settings from when the transition is triggered ( removes the burden from app: set and forget)
    • Use onViewportChange for transition update callback
    • Do not trigger transition on viewport size change
    • Do not compare viewports if there's no transition
    • Remove nested function definitions in utils
  • Examples: set useDevicePixelRatio by default (#1060)
    • Layer-browser: set useDevicePixelRation by default
  • Remove excessive nesting in picking code (#1036)
    • Remove excessive nesting in picking code
  • Improved tracking and logging of redraw reason (#1037)
    • Experimental Layers: Set pickable to false for marker layer
  • Apply default values for transition props (#1058)
  • temporary fix for orthographic-viewport dependent apps (#1055)
    • have PerspectiveViewport extends Viewport
    • minor bug fix for the point-cloud-ply example
  • ViewportTransition minor fixes (#1054)
  • Viewport Transitions : add pure-js TransitionManager (#1038)
  • Remove deck.gl picking module, use luma.gl's version. (#1045)
  • Optimize prop diffing when using inline functions as accessors. (#1033)
  • Move prop diffing from layer.js to props.js (#1035)
  • Fix mesh layer (#1041)
  • experimental project64utils (#1050)
    • Add new project64util shader module hat removes raw fp64 math from layer s haders
  • Add getLineDashArray and lineDashJustified in PolygonLayer
  • Fix blending in ScatterplotLayer example (#1034)
  • Fix Viewport import in OrbitViewport (#1044)
  • Fix PolygonLayer issue with Data Accessors
  • Fix plot layer (#1031)
  • Add 3rd person viewport support (#1030)
  • Improve Extruded Polygon Tesselation (#1011)
    • improve polygon tesselator perf
    • fix normal calculation
  • Specify meter unit for getLineWidth in geojson layer (#1029)
  • Publish work-in-progress layers in new deck.gl-layers module (#1003)
    • Includes PathMarkerLayer, PathOutlineLayer and MeshLayer
  • RFC page, added 4.2 section (#1025)
jianh
published 4.1.5 •

1chandu
published 4.2.0-alpha.15 •

Changelog

Source

[4.2.0-alpha.15] - Oct 11

  • Pass useDevicePixelRatio to picking flow (#1021)
  • Fix multi viewport update state (#1019)
  • Bump luma.gl peer dependency to '4.1.0-alpha.6'
ibgreen
published 4.2.0-alpha.14 •

Changelog

Source

[4.2.0-alpha.14] - Oct 10

  • Fix picking when rendereing pickable and non-pickable layers (#1018)
  • Pass useDevicePixelRatio to picking flow. (#1016)
  • Upgrade to new luma.gl API (#1014)
1chandu
published 4.2.0-alpha.13 •

Changelog

Source

[4.2.0-alpha.13] - Oct 10

  • Add experimental exports (#1010)
  • Fix benchmark tests (#1005)
  • Change the README.md, asking users to use the release branch and developers to use the master branch
  • Fix useDevicePixelRatio prop usage (#1006)
  • Update examples/README.md to fix broken links
  • Fix point missing issue for 64 bits point cloud layer vertex shader (#1004)
  • Fixes to drawlayers (#1002)
  • Multi model fixes, OrbitController fix in plot layer (#996)
  • fix WebMercatorViewport.addMetersToLngLat (#1001)
  • Skip picking flow when no layer is pickable (#980)
  • Fix modelMatrix in lnglat layers. Fixes separation slider in layer-browser. (#993)
  • Add useDevicePixelRadius toggle to layer-browser (#989)
  • Class name cleanup (#990)
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