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deck.gl

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deck.gl - npm Package Versions

1
68

3.0.0-beta27

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[v3.0.0-beta27] - Broken

  • npm publish failed, no dist
ibgreen
published 3.0.0-beta26 •

Changelog

Source

[v3.0.0-beta26] -

  • FEATURE: line width now takes device pixel ratio into account
  • FEATURE: New life cycle methods, old methods deprecated
  • FIX: Fix for context.viewport initialization order
  • FIX: DeckGL component now cancels animation loop on unmount.
  • BREAKING: Removed blending prop from react components
  • FIX: ScreenGridLayer
  • FEATURE: ScreenGridLayer now have accessors (getPosition, getWeight) and custom color ramps (minColor, maxColor)
ibgreen
published 3.0.0-beta25 •

Changelog

Source

[v3.0.0-beta25] -

  • FEATURE: Adds drawOutline option to ScatterplotLayer.
  • FIX: update context.viewport issue #128
  • BREAKING: deepCompare prop changed to dataComparator. lodash.isequal dependency removed.
ibgreen
published 3.0.0-beta24 •

Changelog

Source

[3.0.0-beta24] -

  • FIX: Picking in most layers
  • FIX: Initialization of sublayers
  • Exports more symbols from lib
  • 64 bit ExtrudedChoroplethLayer
  • 64 bit layers in place
  • GLSL library alignement 64 bit projections
ibgreen
published 3.0.0-beta23 •

Changelog

Source

[3.0.0-beta23] -

  • FEATURE: Layer.pick lifecycle method - Let's layers take control of picking
  • FEATURE: Support for Composite Layers
  • FEATURE: new GeoJsonLayer - Initial composite layer, only Polygons for now.
  • BREAKING: Introducing context that is shared between layers. gl and viewport moved from state to context. This implies that apps no longer need to pass {lng,lat,zoom,pitch,bearing} to each layer, only to the DeckGL react component.
  • BREAKING: GridLayer renamed to ScreenGridLayer
  • BREAKING: All layers now use assembleShaders
  • BREAKING: GLSL project package - shader functions renamed to have project prefix, in line with conventions for new shader package system.
  • MISC: Documentation updates.
  • MISC: WebGLRenderer/DeckGl react component cleanup, removed unusued methods.
ibgreen
published 3.0.0-beta22 •

Changelog

Source

[3.0.0-beta22] -

  • FIX: Perspective projection matrix "far plane" now covers negative Z coords
  • FEATURE: Improved precision trigonometry library for Intel GPUs
  • FEATURE: ChoroplethLayer64
  • FEATURE: Experimental "Cone Based" VoronoiLayer
  • CHANGE: shaderAssembler system reorganization
ibgreen
published 3.0.0-beta21 •

Changelog

Source

[3.0.0-beta21] -

  • FIX: Now takes layer props into account when generating projection uniforms
ibgreen
published 3.0.0-beta20 •

Changelog

Source

[3.0.0-beta20] -

  • DOCUMENTATION: Article updates
  • FIX: Fix broken shader export in beta19
ibgreen
published 3.0.0-beta19 •

Changelog

Source

[3.0.0-beta19] -

  • BREAKING - New GLSL projection methods and assembleShader function. All layers updated.
  • FIX - ArcLayer64 flickering fixed by high precision workaround.
pessimistress
published 3.0.0-beta18 •

Changelog

Source

[3.0.0-beta18] -

  • BREAKING: No longer use Camera/Scene to render. Enabler for issue #5.
  • BREAKING: Sample layers now available through `import 'deck.gl/samples';
  • FEATURE: FP64 layers now exported by default import 'deck.gl'
  • BREAKING: DeckGLOverlay renamed to DeckGL: import DeckGL from 'deck.gl';
  • FIX: GridLayer
  • FEATURE: ChoroplethLayer now renders MultiPolygons and Polygons with holes
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