What is detect-gpu?
The detect-gpu npm package is designed to detect the GPU (Graphics Processing Unit) of the user's device. It provides information about the GPU model, vendor, and performance tier, which can be useful for optimizing graphics-intensive applications.
What are detect-gpu's main functionalities?
Detect GPU Information
This feature allows you to detect the GPU information of the user's device. The `getGPUTier` function returns an object containing the GPU model, vendor, and performance tier.
const { getGPUTier } = require('detect-gpu');
(async () => {
const gpuTier = await getGPUTier();
console.log(gpuTier);
})();
Asynchronous GPU Detection
This feature allows you to perform GPU detection asynchronously with custom tier settings for mobile and desktop devices. The `getGPUTier` function can be customized to return different performance tiers based on the device type.
const { getGPUTier } = require('detect-gpu');
(async () => {
const gpuTier = await getGPUTier({ mobileTiers: [0, 1, 2, 3], desktopTiers: [0, 1, 2, 3] });
console.log(gpuTier);
})();
Other packages similar to detect-gpu
gpu.js
gpu.js is a JavaScript library for GPU-accelerated computing in the browser. It allows you to run complex computations on the GPU, which can significantly speed up performance for certain tasks. Unlike detect-gpu, which focuses on detecting GPU information, gpu.js is designed for leveraging the GPU for computational tasks.
webgl-detect
webgl-detect is a package that helps in detecting WebGL capabilities of the user's browser. It provides information about the WebGL version, supported extensions, and renderer details. While detect-gpu focuses on GPU detection, webgl-detect is more about understanding the WebGL capabilities of the browser.
Detect GPU
Classify GPU's based on their benchmark score in order to provide an adaptive experience.
Demo
Live demo
Installation
Make sure you have Node.js installed.
$ npm install detect-gpu
Usage
detect-gpu
uses benchmarking scores in order to determine what tier should be assigned to the user's GPU. If no WebGLContext
can be created or the GPU is blacklisted TIER_0
is assigned. One should provide a HTML fallback page that a user should be redirected to.
By default are all GPU's that have met these preconditions classified as TIER_1
. Using user agent detection a distinction is made between mobile (mobile and tablet) prefixed using GPU_MOBILE_
and desktop devices prefixed with GPU_DESKTOP_
. Both are then followed by TIER_N
where N
is the tier number.
In order to keep up to date with new GPU's coming out detect-gpu
splits the benchmarking scores in 4 tiers
based on rough estimates of the market share.
By default detect-gpu
assumes 0%
of the lowest scores to be insufficient to run the experience and is assigned TIER_0
. 50%
of the GPU's are considered good enough to run the experience and are assigned TIER_1
. 30%
of the GPU's are considered powerful and are classified as TIER_2
. The last 20%
of the GPU's are considered to be very powerful, are assigned TIER_3
, and can run the experience with all bells and whistles.
You can tweak these percentages when registering the application as shown below:
import { getGPUTier } from 'detect-gpu';
const GPUTier = getGPUTier({
glContext?: gl,
mobileBenchmarkPercentages?: [0, 50, 30, 20],
desktopBenchmarkPercentages?: [0, 50, 30, 20],
forceRendererString?: 'Apple A11 GPU',
forceMobile?: true,
});
Development
$ yarn start
$ yarn serve
$ yarn lint
$ yarn test
$ yarn build
$ yarn parse-analytics
$ yarn update-benchmarks
Licence
My work is released under the MIT license.
detect-gpu
uses both mobile and desktop benchmarking scores from https://www.notebookcheck.net/.
The unmasked renderers have been gathered using the analytics script that one can find in scripts/analytics_embed.js
.