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discord.js-akinator

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discord.js-akinator - npm Package Compare versions

Comparing version 4.1.5 to 5.0.0

2

package.json
{
"name": "discord.js-akinator",
"version": "4.1.5",
"version": "5.0.0",
"description": "A Discord.js v14 module that allows you to create an Akinator command for your discord bot in a matter of seconds.",

@@ -5,0 +5,0 @@ "main": "src/index.js",

@@ -7,8 +7,17 @@ <h1 align="center">

[![NPM](https://nodei.co/npm/discord.js-akinator.png)](https://npmjs.com/package/discord.js-akinator)
<div align="center">
[![Downloads](https://img.shields.io/npm/dt/discord.js-akinator?logo=npm&style=flat-square)](https://npmjs.com/package/discord.js-akinator) [![Discord Server](https://img.shields.io/discord/667479986214666272?logo=discord&logoColor=white&style=flat-square)](https://diamonddigital.dev/discord)
![license](https://img.shields.io/npm/l/discord.js-akinator?style=flat-square)
[![version](https://img.shields.io/npm/v/discord.js-akinator?style=flat-square)](https://npmjs.com/package/discord.js-akinator)
[![gzipped size](https://img.shields.io/bundlejs/size/discord.js-akinator?style=flat-square)](https://npmjs.com/package/discord.js-akinator)
[![downloads](https://img.shields.io/npm/dt/discord.js-akinator?style=flat-square)](https://npmjs.com/package/discord.js-akinator)
![last commit](https://img.shields.io/github/last-commit/WillTDA/Discord.js-Akinator?style=flat-square)
<a href="https://www.buymeacoffee.com/willtda" target="_blank"><img src="https://cdn.buymeacoffee.com/buttons/default-orange.png" alt="Buy Me A Coffee" height="41" width="174"></a>
[![discord](https://img.shields.io/discord/667479986214666272?logo=discord&logoColor=white&style=flat-square)](https://diamonddigital.dev/discord)
[![buy me a coffee](https://img.shields.io/badge/-Buy%20Me%20a%20Coffee-ffdd00?logo=Buy%20Me%20A%20Coffee&logoColor=000000&style=flat-square)](https://www.buymeacoffee.com/willtda)
</div>
<br />
## Features

@@ -28,7 +37,7 @@

## Installation & Compatibility List
## Installation
To install this package, simply run the following command in your terminal:
`npm i discord.js-akinator --save`
`npm i discord.js-akinator`

@@ -61,3 +70,2 @@ **Please Note:** The latest release of this package is only compatible with Discord.js v14.

const childMode = false; //Whether to use Akinator's Child Mode. Defaults to "false".
const gameType = "character"; //The type of Akinator game to be played. ("animal", "character" or "object"). Defaults to "character".
const useButtons = true; //Whether to use Discord's buttons instead of message input for answering questions. Defaults to "true".

@@ -81,3 +89,2 @@ const embedColor = "#1F1E33"; //The color of the message embeds. Defaults to "Random".

childMode: childMode,
gameType: gameType,
useButtons: useButtons,

@@ -103,3 +110,2 @@ embedColor: embedColor,

childMode: childMode,
gameType: gameType,
useButtons: useButtons,

@@ -122,6 +128,8 @@ embedColor: embedColor,

- 👾 Found a bug, or inaccurate translations? [Open an issue](https://github.com/WillTDA/Discord.js-Akinator/issues), or fork and [submit a pull request](https://github.com/WillTDA/Discord.js-Akinator/pulls) on our [GitHub repository](https://github.com/WillTDA/Discord.js-Akinator)!
<hr>
<center>
<a href="https://diamonddigital.dev/"><strong>Created and maintained by</strong>
<img align="center" style="width:25%;height:auto" src="https://diamonddigital.dev/img/png/ddd_logo_text_transparent.png" alt="Diamond Digital Development Logo"></a>
</center>
---
<a href="https://diamonddigital.dev/">
<strong>Created and maintained by</strong>
<img align="center" alt="Diamond Digital Development Logo" src="https://diamonddigital.dev/img/png/ddd_logo_text_transparent.png" style="width:25%;height:auto" />
</a>

@@ -25,3 +25,2 @@ const Discord = require("discord.js")

* @prop {boolean} [options.childMode=false] Whether to use Akinator's Child Mode. Defaults to `false`.
* @prop {"character" | "animal" | "object"} [options.gameType="character"] The type of Akinator game to be played. Defaults to `character`.
* @prop {boolean} [options.useButtons=true] Whether to use Discord's buttons instead of message input for answering questions. Defaults to `true`.

@@ -58,3 +57,2 @@ * @prop {Discord.ColorResolvable} [options.embedColor="Random"] The color of the message embeds. Defaults to `Random`.

options.childMode = options.childMode !== undefined ? options.childMode : false;
options.gameType = options.gameType || "character";
options.useButtons = options.useButtons !== undefined ? options.useButtons : true;

@@ -69,3 +67,2 @@ options.embedColor = Discord.resolveColor(options.embedColor || "Random");

options.language = options.language.toLowerCase();
options.gameType = options.gameType.toLowerCase();

@@ -77,3 +74,2 @@ //error handling

if (!fs.existsSync(`${__dirname}/translations/${options.language}.json`)) return console.log(`Discord.js Akinator Error: Language "${options.language}" cannot be found. Examples: "en", "fr", "es", etc.\nNeed help? Join our Discord server at 'https://discord.gg/P2g24jp'`);
if (!["animal", "character", "object"].includes(options.gameType)) return console.log(`Discord.js Akinator Error: Game type "${options.gameType}" cannot be found. Choose from: "animal", "character" or "object".\nNeed help? Join our Discord server at 'https://discord.gg/P2g24jp'`);

@@ -116,4 +112,3 @@ try {

//starts the game
let gameTypeRegion = options.gameType == "animal" ? "en_animals" : options.gameType == "character" ? "en" : "en_objects";
let aki = new Aki({ region: gameTypeRegion, childMode: options.childMode });
let aki = new Aki({ region: "en", childMode: options.childMode }); // set to en region, translation is handled later
let akiData = await aki.start();

@@ -158,4 +153,4 @@

let guessEmbed = {
title: `${await translate(`I'm ${Math.round(aki.progress)}% sure your ${options.gameType} is...`, options.language, options.translationCaching)}`,
description: `**${aki.guess.name_proposition}**\n${await translate(aki.guess.description_proposition, options.language, options.translationCaching)}\n\n${options.gameType == "animal" ? translations.isThisYourAnimal : options.gameType == "character" ? translations.isThisYourCharacter : translations.isThisYourObject} ${!options.useButtons ? `**(Type Y/${translations.yes} or N/${translations.no})**` : ""}`,
title: `${await translate(`I'm ${Math.round(aki.progress)}% sure your character is...`, options.language, options.translationCaching)}`,
description: `**${aki.guess.name_proposition}**\n${await translate(aki.guess.description_proposition, options.language, options.translationCaching)}\n\n${translations.isThisYourCharacter} ${!options.useButtons ? `**(Type Y/${translations.yes} or N/${translations.no})**` : ""}`,
color: options.embedColor,

@@ -192,3 +187,3 @@ image: { url: aki.guess.photo },

fields: [
{ name: translations[options.gameType], value: `**${aki.guess.name_proposition}**`, inline: true },
{ name: "Character", value: `**${aki.guess.name_proposition}**`, inline: true },
//{ name: translations.ranking, value: `**#${aki.answers[0].ranking}**`, inline: true }, //NO LONGER SUPPORTED

@@ -329,2 +324,2 @@ { name: translations.noOfQuestions, value: `**${aki.currentStep}**`, inline: true }

}
};
};

@@ -15,3 +15,3 @@ const fs = require("fs");

module.exports = async function translate(string, language, cachingOptions) {
if (!string) return console.log("Discord.js Akinator Translator: No String Provided!")
if (!string) return;
if (!language) return console.log("Discord.js Akinator Translator: No Language Provided!")

@@ -18,0 +18,0 @@ if (!cachingOptions) return console.log("Discord.js Akinator Translator: No Caching Options Provided!")

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