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discord - npm Package Compare versions

Comparing version 0.5.0 to 0.6.0

15

classes/Living.js

@@ -164,5 +164,11 @@ Living = new Class({

//If we've been passed a room object, use that.
if (path.addLiving) { return this.setRoom(path); }
if (path.addLiving) {
this.setRoom(path);
return true;
}
var room = this.world.getRoom(path);
this.setRoom(room);
if (room && room.addLiving) {
this.setRoom(room);
return true;
} else return false;
},

@@ -172,4 +178,5 @@

moveTo: function(path) {
if (path.path) { this.setRoom(path); }
else { this.setLocation(path); }
if (this.setLocation(path)) {
return true;
} else return false;
},

@@ -176,0 +183,0 @@

@@ -51,9 +51,6 @@ var fs = require('fs');

});
this.set('name', config.name);
this.set('name', config.world_name);
this.config = config;
this.worldPath = ENGINE_PATH+config.world_path+'/';
this.worldPath = config.world_path+'/';
this.defaultRoom = config.start_room;
this.loadFile('initialize');
this.players = this.players;

@@ -107,3 +104,3 @@ this.rooms = this.rooms;

loadPlayerData: function(player) {
var path = this.savePath+player.name;
var path = this.worldPath+this.savePath+player.name;
var my = this;

@@ -145,4 +142,5 @@ this.loadFile(path, function(e,data) {

getRoom: function(path) {
if (!path) return;
var that = this;
if (typeOf(path)=='object') {
path = path.to;
}
if (!this.rooms[path]) {

@@ -149,0 +147,0 @@ var room = this.loadModule(this.roomPath+path);

@@ -11,2 +11,3 @@ module.exports = new Class({

this.emit("%You leave%s "+direction+".");
this.force('look');
return true;

@@ -13,0 +14,0 @@ } else {

{
"name":"discord",
"description":"A LP/Discworld inspired MUD server running on Node.JS and MooTools.",
"version":"0.5.0",
"version":"0.6.0",
"repository": {

@@ -6,0 +6,0 @@ "type": "git",

@@ -81,4 +81,9 @@ /**

return { listen: server.listen.bind(server) };
return {
listen: function(port) {
console.log("Game engine listening on port", port);
server.listen(port);
}
};
};
require('./server').start({
"name" : "New DiscoMUD Install",
"port" : 8000,
"world_path" : "example_world",
"start_room" : "lobby"
});
}).listen(8000);
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