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discord - npm Package Compare versions

Comparing version 0.8.0 to 0.8.2

2

classes/English.js

@@ -23,3 +23,3 @@ String.implement({

str = this.charAt(0).toUpperCase() + this.slice(1);
if (!str.match(/[?!.]$/)) str = str+'.';
if (!str.match(/[?!\.]$/)) str = str+'.';
return str;

@@ -26,0 +26,0 @@ },

@@ -58,3 +58,2 @@ Living = new Class({

if (name) this.set('name', name);
this.startHeart();
this.create();

@@ -189,2 +188,3 @@ this.guid = String.uniqueID();

startHeart: function() {
if (this.heartTimer) return;
this.heartTimer = this.beatHeart.periodical(1000, this);

@@ -219,3 +219,3 @@ },

*/
send: function(message, style) {
send: function(message, style, raw) {
if (!message) return;

@@ -225,3 +225,3 @@ if (!message.each) message = [message];

if (!line || !line.charAt) return;
line = line.charAt(0).toUpperCase() + line.substr(1);
if (!raw) line = line.makeSentence();
this.logOutput(line);

@@ -231,2 +231,6 @@ this.fireEvent('output', [line,style]);

},
send_raw: function(message, style) {
this.send(message, style, true);
},

@@ -324,2 +328,6 @@ guiSend: function(message, handler) {

if (!string) return;
if (!this.room) {
this.stopHeart();
delete(this);
}

@@ -326,0 +334,0 @@ string = string.trim();

@@ -40,3 +40,3 @@ Prompts = {

command: function(data) {
this.send("> "+data, 'prompt');
this.send_raw("> "+data, 'prompt');
this.queueCommand(data);

@@ -43,0 +43,0 @@ }

@@ -41,2 +41,3 @@ Room = new Class({

removeLiving: function(living) {
living.stopHeart();
living.room = false;

@@ -51,5 +52,7 @@ if (living.player) {

addLiving: function(living) {
living.startHeart();
if (living.player){
this.addPlayer(living);
} else {
living.startHeart();
this.addNPC(living);

@@ -56,0 +59,0 @@ }

@@ -172,2 +172,3 @@ var fs = require('fs'),

var com = this.loadModule([world,engine], {rootPath:true});
var file_path = com.file_path;
if (!com) {

@@ -178,2 +179,3 @@ that.commands[command] = false;

}
that.commands[command].file_path = file_path;
} return this.commands[command];

@@ -238,3 +240,3 @@ },

mob.game_path = path;
mob.file_path = file;
mob.file_path = this.npcs[path].file_path;
return mob;

@@ -322,2 +324,26 @@

reloadEngineModule: function(file_path) {
var path = this.enginePath+file_path,bkup;
console.log(path.color('green'));
if (require.cache[path+'.js']) {
bkup = require.cache[path+'.js'];
delete(require.cache[path+'.js']);
try {
require(path);
} catch (e) {
require.cache[path+'.js'] = bkup;
return false;
}
return true;
}
},
reloadCommand: function(command) {
com = this.getCommand(command);
if (!com) return;
delete(this.commands[command]);
delete(require.cache[com.file_path+'.js']);
return true;
},
reloadItem: function(object) {

@@ -347,5 +373,14 @@ delete(this.items[object.game_path]);

reloadNPC: function(object) {
var success = this.reloadModule(object.file_path);
if (!success) return false;
delete(this.npcs[object.game_path]);
this.reloadModule(object.file_path);
return this.loadNPC(object.game_path);
var room = object.get('room'),
replacement = this.loadNPC(object.game_path);
if (replacement) {
room.removeLiving(object);
room.addLiving(replacement);
return replacement;
} else {
return false;
}
},

@@ -352,0 +387,0 @@

@@ -9,2 +9,3 @@ module.exports = new Class({

this.add_syntax('<living>', 'reload_living');
this.add_syntax('<string>', 'reload_something');
this.add_syntax('', 'reload_room');

@@ -36,2 +37,4 @@ },

this.emit("%You wave%s %your hands about in an arcane manner.");
if (holder instanceof Living) {

@@ -64,5 +67,55 @@ holder.emit("%Your "+ object.get('definite') +" disappears in a "+

reload_living: function(l) {
this.send("ZOMG");
this.emit(
"%You chant%s something under %your breath while peering at "+
l.get('definite')
);
if (l.player && l.name == this.name) {
this.send("You reload yourself.");
}
if (l.player) {
this.send(
l.get('definite')+" is a human, what would you reload?"
);
return false;
}
var replacement = this.world.reloadNPC(l);
if (replacement) {
replacement.emit(
"%You look%s startled as %you disappears into thin air for "+
"a moment."
);
} else {
l.emit("%You cock%s %his at %them, confused.", this);
this.send(
"Failed to reload "+l.get('definite')+". Check for bugs!"
);
}
},
reload_something: function(words) {
var andThen = "Nothing happens.", success = false;
if (this.world.reloadEngineModule(words)) {
andThen = "The core mechanics of the universe seem to be "+
"different somehow.";
success = true;
} else if (this.world.reloadCommand(words)) {
andThen = "The rules of '"+words+"' seem to have changed.";
this.send(andThen);
success = true;
}
this.emit("%You hop%s about mysteriously. "+andThen);
if (!success) {
this.send(
"Sorry, the "+words+" command either can't be found or "+
"isn't working. Try checking for bugs."
);
}
}
});

@@ -11,3 +11,3 @@ module.exports = new Class({

this.emit(
"%You huggle%s "+target.get('definite')+".",
"%You huggle%s "+target.get('definite')+" the rat.",
target

@@ -14,0 +14,0 @@ );

{
"name":"discord",
"description":"A LP/Discworld inspired MUD server running on Node.JS and MooTools.",
"version":"0.8.0",
"version":"0.8.2",
"repository": {

@@ -6,0 +6,0 @@ "type": "git",

@@ -22,3 +22,4 @@ /**

log_error = function (e) {
console.log("ERROR:".color('red'), e.stack);
console.log("ERROR:".color('red'), e );
console.log(e.stack || console.trace());
}

@@ -25,0 +26,0 @@

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