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dommatrix - npm Package Compare versions

Comparing version 0.0.4-e to 0.0.4-f

493

dist/dommatrix.esm.js
/*!
* DOMMatrix v0.0.4e (https://github.com/thednp/dommatrix)
* DOMMatrix v0.0.4f (https://github.com/thednp/dommatrix)
* Copyright 2021 © thednp
* Licensed under MIT (https://github.com/thednp/DOMMatrix/blob/master/LICENSE)
*/
/**
* DOMMatrix shim - CSSMatrix
*
* Creates and returns a new `DOMMatrix` compatible *Object*
* with equivalent instance methods.
*
* https://developer.mozilla.org/en-US/docs/Web/API/DOMMatrix
* https://github.com/thednp/DOMMatrix/
*
* @param {String} String valid CSS transform in `matrix()`/`matrix3d()` format
* @param {Array} Array expected to be *Float64Array* or *Float32Array* in the correct column major order described in the specification.
* @param {[a,b,c,d,e,f]} Arguments representing the 6 elements of a 2d matrix
* @param {[m11,m21,m31,m41,m12,m22,m32,m42,m13,m23,m33,m43,m14,m24,m34,m44]} Arguments representing the 16 elements of a 3d matrix
*/
// Transform Functions
// https://www.w3.org/TR/css-transforms-1/#transform-functions
/**
* Creates a new `CSSMatrix` for the translation matrix and returns it.
* This method is equivalent to the CSS `translate3d()` function.
*
* https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/translate3d
*
* @param {Number} x the `x-axis` position.
* @param {Number} y the `y-axis` position.
* @param {Number} z the `z-axis` position.
*/
function Translate(x, y, z){

@@ -13,28 +42,61 @@ var m = new CSSMatrix();

}
/**
* Creates a new `CSSMatrix` for the rotation matrix and returns it.
*
* http://en.wikipedia.org/wiki/Rotation_matrix
*
* @param {Number} rx the `x-axis` rotation.
* @param {Number} ry the `y-axis` rotation.
* @param {Number} rz the `z-axis` rotation.
*/
function Rotate(rx, ry, rz){
var m = new CSSMatrix();
rx *= Math.PI / 180;
ry *= Math.PI / 180;
rz *= Math.PI / 180;
// minus sin() because of right-handed system
var cosx = Math.cos(rx), sinx = -Math.sin(rx),
cosy = Math.cos(ry), siny = -Math.sin(ry),
cosz = Math.cos(rz), sinz = -Math.sin(rz);
m.m11 = m.a = cosy * cosz;
m.m12 = m.b = -cosy * sinz;
m.m13 = siny;
m.m21 = m.c = sinx * siny * cosz + cosx * sinz;
m.m22 = m.d = cosx * cosz - sinx * siny * sinz;
m.m23 = -sinx * cosy;
m.m31 = sinx * sinz - cosx * siny * cosz;
m.m32 = sinx * cosz + cosx * siny * sinz;
m.m33 = cosx * cosy;
return m
}
/**
* Creates a new `CSSMatrix` for the rotation matrix and returns it.
* This method is equivalent to the CSS `rotate3d()` function.
*
* https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate3d
*
* @param {Number} x the `x-axis` vector length.
* @param {Number} y the `y-axis` vector length.
* @param {Number} z the `z-axis` vector length.
* @param {Number} angle the value in degrees of the rotation.
*/
function RotateAxisAngle(x, y, z, angle){
angle *= Math.PI / 360;
var sinA = Math.sin(angle),
cosA = Math.cos(angle),
var sinA = Math.sin(angle),
cosA = Math.cos(angle),
sinA2 = sinA * sinA,
length = Math.sqrt(x * x + y * y + z * z);
if (length === 0){
// bad vector length, use something reasonable
x = 0;

@@ -48,3 +110,5 @@ y = 0;

}
var x2 = x * x, y2 = y * y, z2 = z * z;
var m = new CSSMatrix();

@@ -63,4 +127,16 @@ m.m11 = m.a = 1 - 2 * (y2 + z2) * sinA2;

m.m44 = 1;
return m
}
/**
* Creates a new `CSSMatrix` for the scale matrix and returns it.
* This method is equivalent to the CSS `scale3d()` function.
*
* https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/scale3d
*
* @param {Number} x the `x-axis` scale.
* @param {Number} y the `y-axis` scale.
* @param {Number} z the `z-axis` scale.
*/
function Scale(x, y, z){

@@ -73,2 +149,11 @@ var m = new CSSMatrix();

}
/**
* Creates a new `CSSMatrix` for the shear of the `x-axis` rotation matrix and
* returns it. This method is equivalent to the CSS `skewX()` function.
*
* https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/skewX
*
* @param {Number} angle the angle in degrees.
*/
function SkewX(angle){

@@ -80,2 +165,11 @@ angle *= Math.PI / 180;

}
/**
* Creates a new `CSSMatrix` for the shear of the `y-axis` rotation matrix and
* returns it. This method is equivalent to the CSS `skewY()` function.
*
* https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/skewY
*
* @param {Number} angle the angle in degrees.
*/
function SkewY(angle){

@@ -87,2 +181,10 @@ angle *= Math.PI / 180;

}
/**
* Creates a new `CSSMatrix` resulted from the multiplication of two matrixes
* and returns it. Both matrixes are not changed.
*
* @param {CSSMatrix} m1 the first matrix.
* @param {CSSMatrix} m2 the second matrix.
*/
function Multiply(m1, m2){

@@ -93,2 +195,3 @@ var m11 = m2.m11 * m1.m11 + m2.m12 * m1.m21 + m2.m13 * m1.m31 + m2.m14 * m1.m41,

m14 = m2.m11 * m1.m14 + m2.m12 * m1.m24 + m2.m13 * m1.m34 + m2.m14 * m1.m44,
m21 = m2.m21 * m1.m11 + m2.m22 * m1.m21 + m2.m23 * m1.m31 + m2.m24 * m1.m41,

@@ -98,2 +201,3 @@ m22 = m2.m21 * m1.m12 + m2.m22 * m1.m22 + m2.m23 * m1.m32 + m2.m24 * m1.m42,

m24 = m2.m21 * m1.m14 + m2.m22 * m1.m24 + m2.m23 * m1.m34 + m2.m24 * m1.m44,
m31 = m2.m31 * m1.m11 + m2.m32 * m1.m21 + m2.m33 * m1.m31 + m2.m34 * m1.m41,

@@ -103,2 +207,3 @@ m32 = m2.m31 * m1.m12 + m2.m32 * m1.m22 + m2.m33 * m1.m32 + m2.m34 * m1.m42,

m34 = m2.m31 * m1.m14 + m2.m32 * m1.m24 + m2.m33 * m1.m34 + m2.m34 * m1.m44,
m41 = m2.m41 * m1.m11 + m2.m42 * m1.m21 + m2.m43 * m1.m31 + m2.m44 * m1.m41,

@@ -108,2 +213,3 @@ m42 = m2.m41 * m1.m12 + m2.m42 * m1.m22 + m2.m43 * m1.m32 + m2.m44 * m1.m42,

m44 = m2.m41 * m1.m14 + m2.m42 * m1.m24 + m2.m43 * m1.m34 + m2.m44 * m1.m44;
return new CSSMatrix(

@@ -115,5 +221,36 @@ [m11, m21, m31, m41,

}
/**
* Returns a new *Float32Array* containing all 16 elements which comprise the matrix.
* The elements are stored into the array as single-precision floating-point numbers
* in column-major (colexographical access access or "colex") order.
*
* @return {Float32Array} matrix elements (m11, m21, m31, m41, m12, m22, m32, m42, m13, m23, m33, m43, m14, m24, m34, m44)
*/
// toFloat32Array(){
// return Float32Array.from(this.toArray())
// }
/**
* Returns a new Float64Array containing all 16 elements which comprise the matrix.
* The elements are stored into the array as double-precision floating-point numbers
* in column-major (colexographical access access or "colex") order.
*
* @return {Float64Array} matrix elements (m11, m21, m31, m41, m12, m22, m32, m42, m13, m23, m33, m43, m14, m24, m34, m44)
*/
// toFloat64Array(){
// return Float64Array.from(this.toArray())
// }
/**
* Creates a new mutable `CSSMatrix` object given an existing matrix or a
* `DOMMatrix` *Object* which provides the values for its properties.
*
* @param {CSSMatrix} CSSMatrix the source `CSSMatrix` / `DOMMatrix` initialization to feed values from
*/
function fromMatrix(m){
return new CSSMatrix(
[m.m11, m.m21, m.m31, m.m41,
// DOMMatrix elements order
[m.m11, m.m21, m.m31, m.m41,
m.m12, m.m22, m.m32, m.m42,

@@ -123,20 +260,55 @@ m.m13, m.m23, m.m33, m.m43,

}
/**
* Creates a new mutable `CSSMatrix` object given an array float values.
*
* If the array has six values, the result is a 2D matrix; if the array has 16 values,
* the result is a 3D matrix. Otherwise, a TypeError exception is thrown.
*
* @param {Array} array The source `Array` to feed values from.
* @return {CSSMatrix} a The source array to feed values from.
*/
function fromArray(a){
return feedFromArray(new CSSMatrix(),a)
}
/**
* Each create a new mutable `CSSMatrix` object given an array of single/double-precision
* (32/64 bit) floating-point values.
*
* If the array has six values, the result is a 2D matrix; if the array has 16 values,
* the result is a 3D matrix. Otherwise, a TypeError exception is thrown.
*
* @param {Float32Array|Float64Array} array The source `Float32Array` / `Float64Array` to feed values from.
* @return {CSSMatrix} a The source array to feed values from.
*/
// more of an alias for now, will update later if it's the case
// function fromFloat32Array(a){
// return feedFromArray(new CSSMatrix(),a)
// }
// function fromFloat64Array(a){ // more of an alias
// return feedFromArray(new CSSMatrix(),a)
// }
/**
* Feed a CSSMatrix object with the values of a 6/16 values array and returns it.
*
* @param {Array} array The source `Array` to feed values from.
* @return {CSSMatrix} a The source array to feed values from.
*/
function feedFromArray(m,array){
var a = Array.from(array);
if (a.length == 16){
m.m11 = m.a = a[0];
m.m11 = m.a = a[0];
m.m21 = m.c = a[1];
m.m31 = a[2];
m.m41 = m.e = a[3];
m.m12 = m.b = a[4];
m.m22 = m.d = a[5];
m.m32 = a[6];
m.m42 = m.f = a[7];
m.m13 = a[8];
m.m23 = a[9];
m.m31 = a[2];
m.m41 = m.e = a[3];
m.m12 = m.b = a[4];
m.m22 = m.d = a[5];
m.m32 = a[6];
m.m42 = m.f = a[7];
m.m13 = a[8];
m.m23 = a[9];
m.m33 = a[10];
m.m43 = a[11];
m.m43 = a[11];
m.m14 = a[12];

@@ -147,7 +319,7 @@ m.m24 = a[13];

} else if (a.length == 6) {
m.m11 = m.a = a[0];
m.m12 = m.b = a[1];
m.m14 = m.e = a[4];
m.m21 = m.c = a[2];
m.m22 = m.d = a[3];
m.m11 = m.a = a[0];
m.m12 = m.b = a[1];
m.m14 = m.e = a[4];
m.m21 = m.c = a[2];
m.m22 = m.d = a[3];
m.m24 = m.f = a[5];

@@ -159,19 +331,89 @@ } else {

}
var CSSMatrix = function CSSMatrix(){
var args = [], len = arguments.length;
while ( len-- ) args[ len ] = arguments[ len ];
this.setIdentity();
return args && args.length && this.setMatrixValue(args)
};
var prototypeAccessors = { isIdentity: { configurable: true },is2D: { configurable: true } };
CSSMatrix.prototype.setMatrixValue = function setMatrixValue (source){
/**
* A `Boolean` whose value is `true` if the matrix is the identity matrix. The identity
* matrix is one in which every value is 0 except those on the main diagonal from top-left
* to bottom-right corner (in other words, where the offsets in each direction are equal).
*
* @return {Boolean} `Boolean` the current property value
*/
prototypeAccessors.isIdentity.get = function (){
var m = this;
if (!source || !source.length) {
return (m.m11 == 1 && m.m12 == 0 && m.m13 == 0 && m.m14 == 0 &&
m.m21 == 0 && m.m22 == 1 && m.m23 == 0 && m.m24 == 0 &&
m.m31 == 0 && m.m32 == 0 && m.m33 == 1 && m.m34 == 0 &&
m.m41 == 0 && m.m42 == 0 && m.m43 == 0 && m.m44 == 1)
};
/**
* Sets a new `Boolean` flag value for `this.isIdentity` matrix property.
*
* @param {Boolean} value sets a new `Boolean` flag for this property
*/
prototypeAccessors.isIdentity.set = function (value){
this.isIdentity = value;
};
/**
* A `Boolean` flag whose value is `true` if the matrix was initialized as a 2D matrix
* and `false` if the matrix is 3D.
*
* @return {Boolean} `Boolean` the current property value
*/
prototypeAccessors.is2D.get = function (){
var m = this;
return (m.m31 == 0 && m.m32 == 0 && m.m33 == 1 && m.m34 == 0 && m.m43 == 0 && m.m44 == 1)
};
/**
* Sets a new `Boolean` flag value for `this.is2D` matrix property.
*
* @param {Boolean} value sets a new `Boolean` flag for this property
*/
prototypeAccessors.is2D.set = function (value){
this.is2D = value;
};
Object.defineProperties( CSSMatrix.prototype, prototypeAccessors );
// export proto for custom compile via Buble
var CSSMatrixProto = CSSMatrix.prototype;
/**
* The `setMatrixValue` method replaces the existing matrix with one computed
* in the browser. EG: `matrix(1,0.25,-0.25,1,0,0)`
*
* The method accepts *Float64Array* / *Float32Array* / any *Array* values, the result of
* `DOMMatrix` / `CSSMatrix` instance method calls `toFloat64Array()` / `toFloat32Array()`.
*
* This method expects valid *matrix()* / *matrix3d()* string values, other
* transform functions like *translate()* are not supported.
*
* @param {String} source the *String* resulted from `getComputedStyle()`.
* @param {Array} source the *Array* resulted from `toFloat64Array()`.
*/
CSSMatrixProto.setMatrixValue = function (source){
var m = this;
if (!source || !source.length) { // no parameters or source
return m
} else if (source.length && typeof source[0] === 'string' && source[0].length) {
} else if (source.length && typeof source[0] === 'string' && source[0].length) { // CSS transform String source
var string = String(source[0]).trim(), type = '', values = [];
if (string == 'none') { return m; }
type = string.slice(0, string.indexOf('('));
values = string.slice((type === 'matrix' ? 7 : 9), -1).split(',')
.map(function (n){ return Math.abs(n) < 1e-6 ? 0 : +n; });
if ([6,16].indexOf(values.length)>-1){

@@ -182,24 +424,47 @@ feedFromArray(m,values);

}
} else if (source[0] instanceof CSSMatrix) {
} else if (source[0] instanceof CSSMatrix) { // CSSMatrix instance
feedFromArray(m,source[0].toArray());
} else if (Array.isArray(source[0])) {
feedFromArray(m,source[0]);
} else if (Array.isArray(source)) {
feedFromArray(m,source);
} else if (Array.isArray(source[0])) { // Float32Array,Float64Array source
feedFromArray(m,source[0]);
} else if (Array.isArray(source)) { // Arguments list come here
feedFromArray(m,source);
}
return m
};
CSSMatrix.prototype.toString = function toString (){
/**
* Creates and returns a string representation of the matrix in `CSS` matrix syntax,
* using the appropriate `CSS` matrix notation.
*
* The 16 items in the array 3D matrix array are *transposed* in row-major order.
*
* @matrix3d *matrix3d(m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44)*
* @matrix *matrix(a, b, c, d, e, f)*
*
* @return {String} `String` representation of the matrix
*/
CSSMatrixProto.toString = function(){
var m = this, type = m.is2D ? 'matrix' : 'matrix3d';
return (type + "(" + (m.toArray(1).join(',')) + ")")
};
CSSMatrix.prototype.toArray = function toArray (transposed){
/**
* Returns an *Array* containing all 16 elements which comprise the matrix.
* The method can return either the elements in default column major order or
* row major order (what we call the *transposed* matrix, used by `toString`).
*
* Other methods make use of this method to feed their output values from this matrix.
*
* @param {Boolean} transposed changes the order of elements in the output
* @return {Array} an *Array* representation of the matrix
*/
CSSMatrixProto.toArray = function(transposed){
var m = this;
return m.is2D ? [ m.a, m.b, m.c, m.d, m.e, m.f ]
: transposed
?[m.m11, m.m12, m.m13, m.m14,
?[m.m11, m.m12, m.m13, m.m14, // transposed is used by toString
m.m21, m.m22, m.m23, m.m24,
m.m31, m.m32, m.m33, m.m34,
m.m41, m.m42, m.m43, m.m44]
:[m.m11, m.m21, m.m31, m.m41,
:[m.m11, m.m21, m.m31, m.m41, // used by constructor
m.m12, m.m22, m.m32, m.m42,

@@ -209,6 +474,37 @@ m.m13, m.m23, m.m33, m.m43,

};
CSSMatrix.prototype.multiply = function multiply (m2){
/**
* The Multiply method returns a new CSSMatrix which is the result of this
* matrix multiplied by the passed matrix, with the passed matrix to the right.
* This matrix is not modified.
*
* @param {CSSMatrix} m2 CSSMatrix
* @return {CSSMatrix} The result matrix.
*/
CSSMatrixProto.multiply = function(m2){
return Multiply(this,m2)
};
CSSMatrix.prototype.translate = function translate (x, y, z){
/**
*
* These methods will be implemented later into an extended version to provide
* additional functionality.
*/
// inverse = function(){}
// determinant = function(){}
// transpose = function(){}
/**
* The translate method returns a new matrix which is this matrix post
* multiplied by a translation matrix containing the passed values. If the z
* component is undefined, a 0 value is used in its place. This matrix is not
* modified.
*
* @param {number} x X component of the translation value.
* @param {number} y Y component of the translation value.
* @param {number=} z Z component of the translation value.
* @return {CSSMatrix} The result matrix
*/
CSSMatrixProto.translate = function(x, y, z){
if (z == null) { z = 0; }

@@ -218,3 +514,16 @@ if (y == null) { y = 0; }

};
CSSMatrix.prototype.scale = function scale (x, y, z){
/**
* The scale method returns a new matrix which is this matrix post multiplied by
* a scale matrix containing the passed values. If the z component is undefined,
* a 1 value is used in its place. If the y component is undefined, the x
* component value is used in its place. This matrix is not modified.
*
* @param {number} x The X component of the scale value.
* @param {number=} y The Y component of the scale value.
* @param {number=} z The Z component of the scale value.
* @return {CSSMatrix} The result matrix
*/
CSSMatrixProto.scale = function(x, y, z){
if (y == null) { y = x; }

@@ -224,3 +533,17 @@ if (z == null) { z = x; }

};
CSSMatrix.prototype.rotate = function rotate (rx, ry, rz){
/**
* The rotate method returns a new matrix which is this matrix post multiplied
* by each of 3 rotation matrices about the major axes, first X, then Y, then Z.
* If the y and z components are undefined, the x value is used to rotate the
* object about the z axis, as though the vector (0,0,x) were passed. All
* rotation values are in degrees. This matrix is not modified.
*
* @param {number} rx The X component of the rotation value, or the Z component if the rotateY and rotateZ parameters are undefined.
* @param {number=} ry The (optional) Y component of the rotation value.
* @param {number=} rz The (optional) Z component of the rotation value.
* @return {CSSMatrix} The result matrix
*/
CSSMatrixProto.rotate = function(rx, ry, rz){
if (ry == null) { ry = 0; }

@@ -230,3 +553,17 @@ if (rz == null) {rz = rx; rx = 0;}

};
CSSMatrix.prototype.rotateAxisAngle = function rotateAxisAngle (x, y, z, angle){
/**
* The rotateAxisAngle method returns a new matrix which is this matrix post
* multiplied by a rotation matrix with the given axis and `angle`. The right-hand
* rule is used to determine the direction of rotation. All rotation values are
* in degrees. This matrix is not modified.
*
* @param {number} x The X component of the axis vector.
* @param {number} y The Y component of the axis vector.
* @param {number} z The Z component of the axis vector.
* @param {number} angle The angle of rotation about the axis vector, in degrees.
* @return {CSSMatrix} The `CSSMatrix` result
*/
CSSMatrixProto.rotateAxisAngle = function(x, y, z, angle){
if (arguments.length!==4){

@@ -237,33 +574,56 @@ throw new TypeError("CSSMatrix: expecting 4 values")

};
CSSMatrix.prototype.skewX = function skewX (angle){
/**
* Specifies a skew transformation along the `x-axis` by the given angle.
* This matrix is not modified.
*
* @param {number} angle The angle amount in degrees to skew.
* @return {CSSMatrix} The `CSSMatrix` result
*/
CSSMatrixProto.skewX = function(angle){
return Multiply(this,SkewX(angle))
};
CSSMatrix.prototype.skewY = function skewY (angle){
/**
* Specifies a skew transformation along the `y-axis` by the given angle.
* This matrix is not modified.
*
* @param {number} angle The angle amount in degrees to skew.
* @return {CSSMatrix} The `CSSMatrix` result
*/
CSSMatrixProto.skewY = function(angle){
return Multiply(this,SkewY(angle))
};
CSSMatrix.prototype.setIdentity = function setIdentity (){
/**
* Set the current `CSSMatrix` instance to the identity form and returns it.
*
* @return {CSSMatrix} this `CSSMatrix` instance
*/
CSSMatrixProto.setIdentity = function(){
var identity = [1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];
return feedFromArray(this,identity)
};
prototypeAccessors.isIdentity.get = function (){
var m = this;
return (m.m11 == 1 && m.m12 == 0 && m.m13 == 0 && m.m14 == 0 &&
m.m21 == 0 && m.m22 == 1 && m.m23 == 0 && m.m24 == 0 &&
m.m31 == 0 && m.m32 == 0 && m.m33 == 1 && m.m34 == 0 &&
m.m41 == 0 && m.m42 == 0 && m.m43 == 0 && m.m44 == 1)
};
prototypeAccessors.isIdentity.set = function (value){
this.isIdentity = value;
};
prototypeAccessors.is2D.get = function (){
var m = this;
return (m.m31 == 0 && m.m32 == 0 && m.m33 == 1 && m.m34 == 0 && m.m43 == 0 && m.m44 == 1)
};
prototypeAccessors.is2D.set = function (value){
this.is2D = value;
};
CSSMatrix.prototype.transformPoint = function transformPoint (v){
/**
* Transforms the specified point using the matrix, returning a new
* *Object* containing the transformed point.
* Neither the matrix nor the original point are altered.
*
* The method is equivalent with `transformPoint()` method
* of the `DOMMatrix` constructor.
*
* JavaScript implementation by thednp
*
* @param {Point} point the *Object* with `x`, `y`, `z` and `w` components
* @return {Point} a new `{x,y,z,w}` *Object*
*/
CSSMatrixProto.transformPoint = function(v){
var _m = this, m = Translate(v.x, v.y, v.z);
m.m44 = v.w || 1;
m = _m.multiply(m);
return {

@@ -276,4 +636,13 @@ x: m.m41,

};
CSSMatrix.prototype.transform = function transform (t){
var m = this,
/**
* Transforms the specified vector using the matrix, returning a new
* {x,y,z,w} *Object* comprising the transformed vector.
* Neither the matrix nor the original vector are altered.
*
* @param {Tuple} tupple an object with x, y, z and w components
* @return {Tuple} the passed tuple
*/
CSSMatrixProto.transform = function(t){
var m = this,
x = m.m11 * t.x + m.m12 * t.y + m.m13 * t.z + m.m14 * t.w,

@@ -283,3 +652,4 @@ y = m.m21 * t.x + m.m22 * t.y + m.m23 * t.z + m.m24 * t.w,

w = m.m41 * t.x + m.m42 * t.y + m.m43 * t.z + m.m44 * t.w;
return {
return {
x: x / w,

@@ -291,3 +661,4 @@ y: y / w,

};
Object.defineProperties( CSSMatrix.prototype, prototypeAccessors );
// Add Transform Functions to CSSMatrix object
CSSMatrix.Translate = Translate;

@@ -294,0 +665,0 @@ CSSMatrix.Rotate = Rotate;

4

dist/dommatrix.esm.min.js

@@ -1,2 +0,2 @@

// DOMMatrix v0.0.4e | thednp © 2021 | MIT-License
function m(m,t,r){var n=new u;return n.m41=n.e=m,n.m42=n.f=t,n.m43=r,n}function t(m,t,r){var n=new u;m*=Math.PI/180,t*=Math.PI/180,r*=Math.PI/180;var e=Math.cos(m),i=-Math.sin(m),a=Math.cos(t),o=-Math.sin(t),s=Math.cos(r),f=-Math.sin(r);return n.m11=n.a=a*s,n.m12=n.b=-a*f,n.m13=o,n.m21=n.c=i*o*s+e*f,n.m22=n.d=e*s-i*o*f,n.m23=-i*a,n.m31=i*f-e*o*s,n.m32=i*s+e*o*f,n.m33=e*a,n}function r(m,t,r,n){n*=Math.PI/360;var e=Math.sin(n),i=Math.cos(n),a=e*e,o=Math.sqrt(m*m+t*t+r*r);0===o?(m=0,t=0,r=1):(m/=o,t/=o,r/=o);var s=m*m,f=t*t,c=r*r,h=new u;return h.m11=h.a=1-2*(f+c)*a,h.m12=h.b=2*(m*t*a+r*e*i),h.m13=2*(m*r*a-t*e*i),h.m21=h.c=2*(t*m*a-r*e*i),h.m22=h.d=1-2*(c+s)*a,h.m23=2*(t*r*a+m*e*i),h.m31=2*(r*m*a+t*e*i),h.m32=2*(r*t*a-m*e*i),h.m33=1-2*(s+f)*a,h.m14=h.m24=h.m34=0,h.m41=h.e=h.m42=h.f=h.m43=0,h.m44=1,h}function n(m,t,r){var n=new u;return n.m11=n.a=m,n.m22=n.d=t,n.m33=r,n}function e(m){m*=Math.PI/180;var t=new u;return t.m21=t.c=Math.tan(m),t}function i(m){m*=Math.PI/180;var t=new u;return t.m12=t.b=Math.tan(m),t}function a(m,t){var r=t.m11*m.m11+t.m12*m.m21+t.m13*m.m31+t.m14*m.m41,n=t.m11*m.m12+t.m12*m.m22+t.m13*m.m32+t.m14*m.m42,e=t.m11*m.m13+t.m12*m.m23+t.m13*m.m33+t.m14*m.m43,i=t.m11*m.m14+t.m12*m.m24+t.m13*m.m34+t.m14*m.m44,a=t.m21*m.m11+t.m22*m.m21+t.m23*m.m31+t.m24*m.m41,o=t.m21*m.m12+t.m22*m.m22+t.m23*m.m32+t.m24*m.m42,s=t.m21*m.m13+t.m22*m.m23+t.m23*m.m33+t.m24*m.m43,f=t.m21*m.m14+t.m22*m.m24+t.m23*m.m34+t.m24*m.m44,c=t.m31*m.m11+t.m32*m.m21+t.m33*m.m31+t.m34*m.m41,h=t.m31*m.m12+t.m32*m.m22+t.m33*m.m32+t.m34*m.m42,l=t.m31*m.m13+t.m32*m.m23+t.m33*m.m33+t.m34*m.m43,y=t.m31*m.m14+t.m32*m.m24+t.m33*m.m34+t.m34*m.m44,p=t.m41*m.m11+t.m42*m.m21+t.m43*m.m31+t.m44*m.m41,x=t.m41*m.m12+t.m42*m.m22+t.m43*m.m32+t.m44*m.m42,w=t.m41*m.m13+t.m42*m.m23+t.m43*m.m33+t.m44*m.m43,M=t.m41*m.m14+t.m42*m.m24+t.m43*m.m34+t.m44*m.m44;return new u([r,a,c,p,n,o,h,x,e,s,l,w,i,f,y,M])}function o(m,t){var r=Array.from(t);if(16==r.length)m.m11=m.a=r[0],m.m21=m.c=r[1],m.m31=r[2],m.m41=m.e=r[3],m.m12=m.b=r[4],m.m22=m.d=r[5],m.m32=r[6],m.m42=m.f=r[7],m.m13=r[8],m.m23=r[9],m.m33=r[10],m.m43=r[11],m.m14=r[12],m.m24=r[13],m.m34=r[14],m.m44=r[15];else{if(6!=r.length)throw new TypeError("CSSMatrix: expecting a 6/16 values Array");m.m11=m.a=r[0],m.m12=m.b=r[1],m.m14=m.e=r[4],m.m21=m.c=r[2],m.m22=m.d=r[3],m.m24=m.f=r[5]}return m}var u=function(){for(var m=[],t=arguments.length;t--;)m[t]=arguments[t];return this.setIdentity(),m&&m.length&&this.setMatrixValue(m)},s={isIdentity:{configurable:!0},is2D:{configurable:!0}};u.prototype.setMatrixValue=function(m){var t=this;if(!m||!m.length)return t;if(m.length&&"string"==typeof m[0]&&m[0].length){var r,n,e=String(m[0]).trim();if("none"==e)return t;if(r=e.slice(0,e.indexOf("(")),n=e.slice("matrix"===r?7:9,-1).split(",").map((function(m){return Math.abs(m)<1e-6?0:+m})),!([6,16].indexOf(n.length)>-1))throw new TypeError("CSSMatrix: expecting valid CSS matrix() / matrix3d() syntax");o(t,n)}else m[0]instanceof u?o(t,m[0].toArray()):Array.isArray(m[0])?o(t,m[0]):Array.isArray(m)&&o(t,m);return t},u.prototype.toString=function(){return(this.is2D?"matrix":"matrix3d")+"("+this.toArray(1).join(",")+")"},u.prototype.toArray=function(m){var t=this;return t.is2D?[t.a,t.b,t.c,t.d,t.e,t.f]:m?[t.m11,t.m12,t.m13,t.m14,t.m21,t.m22,t.m23,t.m24,t.m31,t.m32,t.m33,t.m34,t.m41,t.m42,t.m43,t.m44]:[t.m11,t.m21,t.m31,t.m41,t.m12,t.m22,t.m32,t.m42,t.m13,t.m23,t.m33,t.m43,t.m14,t.m24,t.m34,t.m44]},u.prototype.multiply=function(m){return a(this,m)},u.prototype.translate=function(t,r,n){return null==n&&(n=0),null==r&&(r=0),a(this,m(t,r,n))},u.prototype.scale=function(m,t,r){return null==t&&(t=m),null==r&&(r=m),a(this,n(m,t,r))},u.prototype.rotate=function(m,r,n){return null==r&&(r=0),null==n&&(n=m,m=0),a(this,t(m,r,n))},u.prototype.rotateAxisAngle=function(m,t,n,e){if(4!==arguments.length)throw new TypeError("CSSMatrix: expecting 4 values");return a(this,r(m,t,n,e))},u.prototype.skewX=function(m){return a(this,e(m))},u.prototype.skewY=function(m){return a(this,i(m))},u.prototype.setIdentity=function(){return o(this,[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1])},s.isIdentity.get=function(){var m=this;return 1==m.m11&&0==m.m12&&0==m.m13&&0==m.m14&&0==m.m21&&1==m.m22&&0==m.m23&&0==m.m24&&0==m.m31&&0==m.m32&&1==m.m33&&0==m.m34&&0==m.m41&&0==m.m42&&0==m.m43&&1==m.m44},s.isIdentity.set=function(m){this.isIdentity=m},s.is2D.get=function(){var m=this;return 0==m.m31&&0==m.m32&&1==m.m33&&0==m.m34&&0==m.m43&&1==m.m44},s.is2D.set=function(m){this.is2D=m},u.prototype.transformPoint=function(t){var r=m(t.x,t.y,t.z);return r.m44=t.w||1,{x:(r=this.multiply(r)).m41,y:r.m42,z:r.m43,w:r.m44}},u.prototype.transform=function(m){var t=this,r=t.m11*m.x+t.m12*m.y+t.m13*m.z+t.m14*m.w,n=t.m21*m.x+t.m22*m.y+t.m23*m.z+t.m24*m.w,e=t.m31*m.x+t.m32*m.y+t.m33*m.z+t.m34*m.w,i=t.m41*m.x+t.m42*m.y+t.m43*m.z+t.m44*m.w;return{x:r/i,y:n/i,z:e/i,w:i}},Object.defineProperties(u.prototype,s),u.Translate=m,u.Rotate=t,u.RotateAxisAngle=r,u.Scale=n,u.SkewX=e,u.SkewY=i,u.Multiply=a,u.fromMatrix=function(m){return new u([m.m11,m.m21,m.m31,m.m41,m.m12,m.m22,m.m32,m.m42,m.m13,m.m23,m.m33,m.m43,m.m14,m.m24,m.m34,m.m44])},u.fromArray=function(m){return o(new u,m)},u.feedFromArray=o;export default u;
// DOMMatrix v0.0.4f | thednp © 2021 | MIT-License
function m(m,t,n){var r=new s;return r.m41=r.e=m,r.m42=r.f=t,r.m43=n,r}function t(m,t,n){var r=new s;m*=Math.PI/180,t*=Math.PI/180,n*=Math.PI/180;var e=Math.cos(m),i=-Math.sin(m),a=Math.cos(t),u=-Math.sin(t),o=Math.cos(n),f=-Math.sin(n);return r.m11=r.a=a*o,r.m12=r.b=-a*f,r.m13=u,r.m21=r.c=i*u*o+e*f,r.m22=r.d=e*o-i*u*f,r.m23=-i*a,r.m31=i*f-e*u*o,r.m32=i*o+e*u*f,r.m33=e*a,r}function n(m,t,n,r){r*=Math.PI/360;var e=Math.sin(r),i=Math.cos(r),a=e*e,u=Math.sqrt(m*m+t*t+n*n);0===u?(m=0,t=0,n=1):(m/=u,t/=u,n/=u);var o=m*m,f=t*t,c=n*n,h=new s;return h.m11=h.a=1-2*(f+c)*a,h.m12=h.b=2*(m*t*a+n*e*i),h.m13=2*(m*n*a-t*e*i),h.m21=h.c=2*(t*m*a-n*e*i),h.m22=h.d=1-2*(c+o)*a,h.m23=2*(t*n*a+m*e*i),h.m31=2*(n*m*a+t*e*i),h.m32=2*(n*t*a-m*e*i),h.m33=1-2*(o+f)*a,h.m14=h.m24=h.m34=0,h.m41=h.e=h.m42=h.f=h.m43=0,h.m44=1,h}function r(m,t,n){var r=new s;return r.m11=r.a=m,r.m22=r.d=t,r.m33=n,r}function e(m){m*=Math.PI/180;var t=new s;return t.m21=t.c=Math.tan(m),t}function i(m){m*=Math.PI/180;var t=new s;return t.m12=t.b=Math.tan(m),t}function a(m,t){var n=t.m11*m.m11+t.m12*m.m21+t.m13*m.m31+t.m14*m.m41,r=t.m11*m.m12+t.m12*m.m22+t.m13*m.m32+t.m14*m.m42,e=t.m11*m.m13+t.m12*m.m23+t.m13*m.m33+t.m14*m.m43,i=t.m11*m.m14+t.m12*m.m24+t.m13*m.m34+t.m14*m.m44,a=t.m21*m.m11+t.m22*m.m21+t.m23*m.m31+t.m24*m.m41,u=t.m21*m.m12+t.m22*m.m22+t.m23*m.m32+t.m24*m.m42,o=t.m21*m.m13+t.m22*m.m23+t.m23*m.m33+t.m24*m.m43,f=t.m21*m.m14+t.m22*m.m24+t.m23*m.m34+t.m24*m.m44,c=t.m31*m.m11+t.m32*m.m21+t.m33*m.m31+t.m34*m.m41,h=t.m31*m.m12+t.m32*m.m22+t.m33*m.m32+t.m34*m.m42,l=t.m31*m.m13+t.m32*m.m23+t.m33*m.m33+t.m34*m.m43,y=t.m31*m.m14+t.m32*m.m24+t.m33*m.m34+t.m34*m.m44,x=t.m41*m.m11+t.m42*m.m21+t.m43*m.m31+t.m44*m.m41,w=t.m41*m.m12+t.m42*m.m22+t.m43*m.m32+t.m44*m.m42,M=t.m41*m.m13+t.m42*m.m23+t.m43*m.m33+t.m44*m.m43,v=t.m41*m.m14+t.m42*m.m24+t.m43*m.m34+t.m44*m.m44;return new s([n,a,c,x,r,u,h,w,e,o,l,M,i,f,y,v])}function u(m,t){var n=Array.from(t);if(16==n.length)m.m11=m.a=n[0],m.m21=m.c=n[1],m.m31=n[2],m.m41=m.e=n[3],m.m12=m.b=n[4],m.m22=m.d=n[5],m.m32=n[6],m.m42=m.f=n[7],m.m13=n[8],m.m23=n[9],m.m33=n[10],m.m43=n[11],m.m14=n[12],m.m24=n[13],m.m34=n[14],m.m44=n[15];else{if(6!=n.length)throw new TypeError("CSSMatrix: expecting a 6/16 values Array");m.m11=m.a=n[0],m.m12=m.b=n[1],m.m14=m.e=n[4],m.m21=m.c=n[2],m.m22=m.d=n[3],m.m24=m.f=n[5]}return m}var s=function(){for(var m=[],t=arguments.length;t--;)m[t]=arguments[t];return this.setIdentity(),m&&m.length&&this.setMatrixValue(m)},o={isIdentity:{configurable:!0},is2D:{configurable:!0}};o.isIdentity.get=function(){var m=this;return 1==m.m11&&0==m.m12&&0==m.m13&&0==m.m14&&0==m.m21&&1==m.m22&&0==m.m23&&0==m.m24&&0==m.m31&&0==m.m32&&1==m.m33&&0==m.m34&&0==m.m41&&0==m.m42&&0==m.m43&&1==m.m44},o.isIdentity.set=function(m){this.isIdentity=m},o.is2D.get=function(){var m=this;return 0==m.m31&&0==m.m32&&1==m.m33&&0==m.m34&&0==m.m43&&1==m.m44},o.is2D.set=function(m){this.is2D=m},Object.defineProperties(s.prototype,o);var f=s.prototype;f.setMatrixValue=function(m){var t=this;if(!m||!m.length)return t;if(m.length&&"string"==typeof m[0]&&m[0].length){var n,r,e=String(m[0]).trim();if("none"==e)return t;if(n=e.slice(0,e.indexOf("(")),r=e.slice("matrix"===n?7:9,-1).split(",").map((function(m){return Math.abs(m)<1e-6?0:+m})),!([6,16].indexOf(r.length)>-1))throw new TypeError("CSSMatrix: expecting valid CSS matrix() / matrix3d() syntax");u(t,r)}else m[0]instanceof s?u(t,m[0].toArray()):Array.isArray(m[0])?u(t,m[0]):Array.isArray(m)&&u(t,m);return t},f.toString=function(){return(this.is2D?"matrix":"matrix3d")+"("+this.toArray(1).join(",")+")"},f.toArray=function(m){var t=this;return t.is2D?[t.a,t.b,t.c,t.d,t.e,t.f]:m?[t.m11,t.m12,t.m13,t.m14,t.m21,t.m22,t.m23,t.m24,t.m31,t.m32,t.m33,t.m34,t.m41,t.m42,t.m43,t.m44]:[t.m11,t.m21,t.m31,t.m41,t.m12,t.m22,t.m32,t.m42,t.m13,t.m23,t.m33,t.m43,t.m14,t.m24,t.m34,t.m44]},f.multiply=function(m){return a(this,m)},f.translate=function(t,n,r){return null==r&&(r=0),null==n&&(n=0),a(this,m(t,n,r))},f.scale=function(m,t,n){return null==t&&(t=m),null==n&&(n=m),a(this,r(m,t,n))},f.rotate=function(m,n,r){return null==n&&(n=0),null==r&&(r=m,m=0),a(this,t(m,n,r))},f.rotateAxisAngle=function(m,t,r,e){if(4!==arguments.length)throw new TypeError("CSSMatrix: expecting 4 values");return a(this,n(m,t,r,e))},f.skewX=function(m){return a(this,e(m))},f.skewY=function(m){return a(this,i(m))},f.setIdentity=function(){return u(this,[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1])},f.transformPoint=function(t){var n=m(t.x,t.y,t.z);return n.m44=t.w||1,{x:(n=this.multiply(n)).m41,y:n.m42,z:n.m43,w:n.m44}},f.transform=function(m){var t=this,n=t.m11*m.x+t.m12*m.y+t.m13*m.z+t.m14*m.w,r=t.m21*m.x+t.m22*m.y+t.m23*m.z+t.m24*m.w,e=t.m31*m.x+t.m32*m.y+t.m33*m.z+t.m34*m.w,i=t.m41*m.x+t.m42*m.y+t.m43*m.z+t.m44*m.w;return{x:n/i,y:r/i,z:e/i,w:i}},s.Translate=m,s.Rotate=t,s.RotateAxisAngle=n,s.Scale=r,s.SkewX=e,s.SkewY=i,s.Multiply=a,s.fromMatrix=function(m){return new s([m.m11,m.m21,m.m31,m.m41,m.m12,m.m22,m.m32,m.m42,m.m13,m.m23,m.m33,m.m43,m.m14,m.m24,m.m34,m.m44])},s.fromArray=function(m){return u(new s,m)},s.feedFromArray=u;export default s;
/*!
* DOMMatrix v0.0.4e (https://github.com/thednp/dommatrix)
* DOMMatrix v0.0.4f (https://github.com/thednp/dommatrix)
* Copyright 2021 © thednp

@@ -12,2 +12,31 @@ * Licensed under MIT (https://github.com/thednp/DOMMatrix/blob/master/LICENSE)

/**
* DOMMatrix shim - CSSMatrix
*
* Creates and returns a new `DOMMatrix` compatible *Object*
* with equivalent instance methods.
*
* https://developer.mozilla.org/en-US/docs/Web/API/DOMMatrix
* https://github.com/thednp/DOMMatrix/
*
* @param {String} String valid CSS transform in `matrix()`/`matrix3d()` format
* @param {Array} Array expected to be *Float64Array* or *Float32Array* in the correct column major order described in the specification.
* @param {[a,b,c,d,e,f]} Arguments representing the 6 elements of a 2d matrix
* @param {[m11,m21,m31,m41,m12,m22,m32,m42,m13,m23,m33,m43,m14,m24,m34,m44]} Arguments representing the 16 elements of a 3d matrix
*/
// Transform Functions
// https://www.w3.org/TR/css-transforms-1/#transform-functions
/**
* Creates a new `CSSMatrix` for the translation matrix and returns it.
* This method is equivalent to the CSS `translate3d()` function.
*
* https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/translate3d
*
* @param {Number} x the `x-axis` position.
* @param {Number} y the `y-axis` position.
* @param {Number} z the `z-axis` position.
*/
function Translate(x, y, z){

@@ -20,28 +49,61 @@ var m = new CSSMatrix();

}
/**
* Creates a new `CSSMatrix` for the rotation matrix and returns it.
*
* http://en.wikipedia.org/wiki/Rotation_matrix
*
* @param {Number} rx the `x-axis` rotation.
* @param {Number} ry the `y-axis` rotation.
* @param {Number} rz the `z-axis` rotation.
*/
function Rotate(rx, ry, rz){
var m = new CSSMatrix();
rx *= Math.PI / 180;
ry *= Math.PI / 180;
rz *= Math.PI / 180;
// minus sin() because of right-handed system
var cosx = Math.cos(rx), sinx = -Math.sin(rx),
cosy = Math.cos(ry), siny = -Math.sin(ry),
cosz = Math.cos(rz), sinz = -Math.sin(rz);
m.m11 = m.a = cosy * cosz;
m.m12 = m.b = -cosy * sinz;
m.m13 = siny;
m.m21 = m.c = sinx * siny * cosz + cosx * sinz;
m.m22 = m.d = cosx * cosz - sinx * siny * sinz;
m.m23 = -sinx * cosy;
m.m31 = sinx * sinz - cosx * siny * cosz;
m.m32 = sinx * cosz + cosx * siny * sinz;
m.m33 = cosx * cosy;
return m
}
/**
* Creates a new `CSSMatrix` for the rotation matrix and returns it.
* This method is equivalent to the CSS `rotate3d()` function.
*
* https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate3d
*
* @param {Number} x the `x-axis` vector length.
* @param {Number} y the `y-axis` vector length.
* @param {Number} z the `z-axis` vector length.
* @param {Number} angle the value in degrees of the rotation.
*/
function RotateAxisAngle(x, y, z, angle){
angle *= Math.PI / 360;
var sinA = Math.sin(angle),
cosA = Math.cos(angle),
var sinA = Math.sin(angle),
cosA = Math.cos(angle),
sinA2 = sinA * sinA,
length = Math.sqrt(x * x + y * y + z * z);
if (length === 0){
// bad vector length, use something reasonable
x = 0;

@@ -55,3 +117,5 @@ y = 0;

}
var x2 = x * x, y2 = y * y, z2 = z * z;
var m = new CSSMatrix();

@@ -70,4 +134,16 @@ m.m11 = m.a = 1 - 2 * (y2 + z2) * sinA2;

m.m44 = 1;
return m
}
/**
* Creates a new `CSSMatrix` for the scale matrix and returns it.
* This method is equivalent to the CSS `scale3d()` function.
*
* https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/scale3d
*
* @param {Number} x the `x-axis` scale.
* @param {Number} y the `y-axis` scale.
* @param {Number} z the `z-axis` scale.
*/
function Scale(x, y, z){

@@ -80,2 +156,11 @@ var m = new CSSMatrix();

}
/**
* Creates a new `CSSMatrix` for the shear of the `x-axis` rotation matrix and
* returns it. This method is equivalent to the CSS `skewX()` function.
*
* https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/skewX
*
* @param {Number} angle the angle in degrees.
*/
function SkewX(angle){

@@ -87,2 +172,11 @@ angle *= Math.PI / 180;

}
/**
* Creates a new `CSSMatrix` for the shear of the `y-axis` rotation matrix and
* returns it. This method is equivalent to the CSS `skewY()` function.
*
* https://developer.mozilla.org/en-US/docs/Web/CSS/transform-function/skewY
*
* @param {Number} angle the angle in degrees.
*/
function SkewY(angle){

@@ -94,2 +188,10 @@ angle *= Math.PI / 180;

}
/**
* Creates a new `CSSMatrix` resulted from the multiplication of two matrixes
* and returns it. Both matrixes are not changed.
*
* @param {CSSMatrix} m1 the first matrix.
* @param {CSSMatrix} m2 the second matrix.
*/
function Multiply(m1, m2){

@@ -100,2 +202,3 @@ var m11 = m2.m11 * m1.m11 + m2.m12 * m1.m21 + m2.m13 * m1.m31 + m2.m14 * m1.m41,

m14 = m2.m11 * m1.m14 + m2.m12 * m1.m24 + m2.m13 * m1.m34 + m2.m14 * m1.m44,
m21 = m2.m21 * m1.m11 + m2.m22 * m1.m21 + m2.m23 * m1.m31 + m2.m24 * m1.m41,

@@ -105,2 +208,3 @@ m22 = m2.m21 * m1.m12 + m2.m22 * m1.m22 + m2.m23 * m1.m32 + m2.m24 * m1.m42,

m24 = m2.m21 * m1.m14 + m2.m22 * m1.m24 + m2.m23 * m1.m34 + m2.m24 * m1.m44,
m31 = m2.m31 * m1.m11 + m2.m32 * m1.m21 + m2.m33 * m1.m31 + m2.m34 * m1.m41,

@@ -110,2 +214,3 @@ m32 = m2.m31 * m1.m12 + m2.m32 * m1.m22 + m2.m33 * m1.m32 + m2.m34 * m1.m42,

m34 = m2.m31 * m1.m14 + m2.m32 * m1.m24 + m2.m33 * m1.m34 + m2.m34 * m1.m44,
m41 = m2.m41 * m1.m11 + m2.m42 * m1.m21 + m2.m43 * m1.m31 + m2.m44 * m1.m41,

@@ -115,2 +220,3 @@ m42 = m2.m41 * m1.m12 + m2.m42 * m1.m22 + m2.m43 * m1.m32 + m2.m44 * m1.m42,

m44 = m2.m41 * m1.m14 + m2.m42 * m1.m24 + m2.m43 * m1.m34 + m2.m44 * m1.m44;
return new CSSMatrix(

@@ -122,5 +228,36 @@ [m11, m21, m31, m41,

}
/**
* Returns a new *Float32Array* containing all 16 elements which comprise the matrix.
* The elements are stored into the array as single-precision floating-point numbers
* in column-major (colexographical access access or "colex") order.
*
* @return {Float32Array} matrix elements (m11, m21, m31, m41, m12, m22, m32, m42, m13, m23, m33, m43, m14, m24, m34, m44)
*/
// toFloat32Array(){
// return Float32Array.from(this.toArray())
// }
/**
* Returns a new Float64Array containing all 16 elements which comprise the matrix.
* The elements are stored into the array as double-precision floating-point numbers
* in column-major (colexographical access access or "colex") order.
*
* @return {Float64Array} matrix elements (m11, m21, m31, m41, m12, m22, m32, m42, m13, m23, m33, m43, m14, m24, m34, m44)
*/
// toFloat64Array(){
// return Float64Array.from(this.toArray())
// }
/**
* Creates a new mutable `CSSMatrix` object given an existing matrix or a
* `DOMMatrix` *Object* which provides the values for its properties.
*
* @param {CSSMatrix} CSSMatrix the source `CSSMatrix` / `DOMMatrix` initialization to feed values from
*/
function fromMatrix(m){
return new CSSMatrix(
[m.m11, m.m21, m.m31, m.m41,
// DOMMatrix elements order
[m.m11, m.m21, m.m31, m.m41,
m.m12, m.m22, m.m32, m.m42,

@@ -130,20 +267,55 @@ m.m13, m.m23, m.m33, m.m43,

}
/**
* Creates a new mutable `CSSMatrix` object given an array float values.
*
* If the array has six values, the result is a 2D matrix; if the array has 16 values,
* the result is a 3D matrix. Otherwise, a TypeError exception is thrown.
*
* @param {Array} array The source `Array` to feed values from.
* @return {CSSMatrix} a The source array to feed values from.
*/
function fromArray(a){
return feedFromArray(new CSSMatrix(),a)
}
/**
* Each create a new mutable `CSSMatrix` object given an array of single/double-precision
* (32/64 bit) floating-point values.
*
* If the array has six values, the result is a 2D matrix; if the array has 16 values,
* the result is a 3D matrix. Otherwise, a TypeError exception is thrown.
*
* @param {Float32Array|Float64Array} array The source `Float32Array` / `Float64Array` to feed values from.
* @return {CSSMatrix} a The source array to feed values from.
*/
// more of an alias for now, will update later if it's the case
// function fromFloat32Array(a){
// return feedFromArray(new CSSMatrix(),a)
// }
// function fromFloat64Array(a){ // more of an alias
// return feedFromArray(new CSSMatrix(),a)
// }
/**
* Feed a CSSMatrix object with the values of a 6/16 values array and returns it.
*
* @param {Array} array The source `Array` to feed values from.
* @return {CSSMatrix} a The source array to feed values from.
*/
function feedFromArray(m,array){
var a = Array.from(array);
if (a.length == 16){
m.m11 = m.a = a[0];
m.m11 = m.a = a[0];
m.m21 = m.c = a[1];
m.m31 = a[2];
m.m41 = m.e = a[3];
m.m12 = m.b = a[4];
m.m22 = m.d = a[5];
m.m32 = a[6];
m.m42 = m.f = a[7];
m.m13 = a[8];
m.m23 = a[9];
m.m31 = a[2];
m.m41 = m.e = a[3];
m.m12 = m.b = a[4];
m.m22 = m.d = a[5];
m.m32 = a[6];
m.m42 = m.f = a[7];
m.m13 = a[8];
m.m23 = a[9];
m.m33 = a[10];
m.m43 = a[11];
m.m43 = a[11];
m.m14 = a[12];

@@ -154,7 +326,7 @@ m.m24 = a[13];

} else if (a.length == 6) {
m.m11 = m.a = a[0];
m.m12 = m.b = a[1];
m.m14 = m.e = a[4];
m.m21 = m.c = a[2];
m.m22 = m.d = a[3];
m.m11 = m.a = a[0];
m.m12 = m.b = a[1];
m.m14 = m.e = a[4];
m.m21 = m.c = a[2];
m.m22 = m.d = a[3];
m.m24 = m.f = a[5];

@@ -166,19 +338,89 @@ } else {

}
var CSSMatrix = function CSSMatrix(){
var args = [], len = arguments.length;
while ( len-- ) args[ len ] = arguments[ len ];
this.setIdentity();
return args && args.length && this.setMatrixValue(args)
};
var prototypeAccessors = { isIdentity: { configurable: true },is2D: { configurable: true } };
CSSMatrix.prototype.setMatrixValue = function setMatrixValue (source){
/**
* A `Boolean` whose value is `true` if the matrix is the identity matrix. The identity
* matrix is one in which every value is 0 except those on the main diagonal from top-left
* to bottom-right corner (in other words, where the offsets in each direction are equal).
*
* @return {Boolean} `Boolean` the current property value
*/
prototypeAccessors.isIdentity.get = function (){
var m = this;
if (!source || !source.length) {
return (m.m11 == 1 && m.m12 == 0 && m.m13 == 0 && m.m14 == 0 &&
m.m21 == 0 && m.m22 == 1 && m.m23 == 0 && m.m24 == 0 &&
m.m31 == 0 && m.m32 == 0 && m.m33 == 1 && m.m34 == 0 &&
m.m41 == 0 && m.m42 == 0 && m.m43 == 0 && m.m44 == 1)
};
/**
* Sets a new `Boolean` flag value for `this.isIdentity` matrix property.
*
* @param {Boolean} value sets a new `Boolean` flag for this property
*/
prototypeAccessors.isIdentity.set = function (value){
this.isIdentity = value;
};
/**
* A `Boolean` flag whose value is `true` if the matrix was initialized as a 2D matrix
* and `false` if the matrix is 3D.
*
* @return {Boolean} `Boolean` the current property value
*/
prototypeAccessors.is2D.get = function (){
var m = this;
return (m.m31 == 0 && m.m32 == 0 && m.m33 == 1 && m.m34 == 0 && m.m43 == 0 && m.m44 == 1)
};
/**
* Sets a new `Boolean` flag value for `this.is2D` matrix property.
*
* @param {Boolean} value sets a new `Boolean` flag for this property
*/
prototypeAccessors.is2D.set = function (value){
this.is2D = value;
};
Object.defineProperties( CSSMatrix.prototype, prototypeAccessors );
// export proto for custom compile via Buble
var CSSMatrixProto = CSSMatrix.prototype;
/**
* The `setMatrixValue` method replaces the existing matrix with one computed
* in the browser. EG: `matrix(1,0.25,-0.25,1,0,0)`
*
* The method accepts *Float64Array* / *Float32Array* / any *Array* values, the result of
* `DOMMatrix` / `CSSMatrix` instance method calls `toFloat64Array()` / `toFloat32Array()`.
*
* This method expects valid *matrix()* / *matrix3d()* string values, other
* transform functions like *translate()* are not supported.
*
* @param {String} source the *String* resulted from `getComputedStyle()`.
* @param {Array} source the *Array* resulted from `toFloat64Array()`.
*/
CSSMatrixProto.setMatrixValue = function (source){
var m = this;
if (!source || !source.length) { // no parameters or source
return m
} else if (source.length && typeof source[0] === 'string' && source[0].length) {
} else if (source.length && typeof source[0] === 'string' && source[0].length) { // CSS transform String source
var string = String(source[0]).trim(), type = '', values = [];
if (string == 'none') { return m; }
type = string.slice(0, string.indexOf('('));
values = string.slice((type === 'matrix' ? 7 : 9), -1).split(',')
.map(function (n){ return Math.abs(n) < 1e-6 ? 0 : +n; });
if ([6,16].indexOf(values.length)>-1){

@@ -189,24 +431,47 @@ feedFromArray(m,values);

}
} else if (source[0] instanceof CSSMatrix) {
} else if (source[0] instanceof CSSMatrix) { // CSSMatrix instance
feedFromArray(m,source[0].toArray());
} else if (Array.isArray(source[0])) {
feedFromArray(m,source[0]);
} else if (Array.isArray(source)) {
feedFromArray(m,source);
} else if (Array.isArray(source[0])) { // Float32Array,Float64Array source
feedFromArray(m,source[0]);
} else if (Array.isArray(source)) { // Arguments list come here
feedFromArray(m,source);
}
return m
};
CSSMatrix.prototype.toString = function toString (){
/**
* Creates and returns a string representation of the matrix in `CSS` matrix syntax,
* using the appropriate `CSS` matrix notation.
*
* The 16 items in the array 3D matrix array are *transposed* in row-major order.
*
* @matrix3d *matrix3d(m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44)*
* @matrix *matrix(a, b, c, d, e, f)*
*
* @return {String} `String` representation of the matrix
*/
CSSMatrixProto.toString = function(){
var m = this, type = m.is2D ? 'matrix' : 'matrix3d';
return (type + "(" + (m.toArray(1).join(',')) + ")")
};
CSSMatrix.prototype.toArray = function toArray (transposed){
/**
* Returns an *Array* containing all 16 elements which comprise the matrix.
* The method can return either the elements in default column major order or
* row major order (what we call the *transposed* matrix, used by `toString`).
*
* Other methods make use of this method to feed their output values from this matrix.
*
* @param {Boolean} transposed changes the order of elements in the output
* @return {Array} an *Array* representation of the matrix
*/
CSSMatrixProto.toArray = function(transposed){
var m = this;
return m.is2D ? [ m.a, m.b, m.c, m.d, m.e, m.f ]
: transposed
?[m.m11, m.m12, m.m13, m.m14,
?[m.m11, m.m12, m.m13, m.m14, // transposed is used by toString
m.m21, m.m22, m.m23, m.m24,
m.m31, m.m32, m.m33, m.m34,
m.m41, m.m42, m.m43, m.m44]
:[m.m11, m.m21, m.m31, m.m41,
:[m.m11, m.m21, m.m31, m.m41, // used by constructor
m.m12, m.m22, m.m32, m.m42,

@@ -216,6 +481,37 @@ m.m13, m.m23, m.m33, m.m43,

};
CSSMatrix.prototype.multiply = function multiply (m2){
/**
* The Multiply method returns a new CSSMatrix which is the result of this
* matrix multiplied by the passed matrix, with the passed matrix to the right.
* This matrix is not modified.
*
* @param {CSSMatrix} m2 CSSMatrix
* @return {CSSMatrix} The result matrix.
*/
CSSMatrixProto.multiply = function(m2){
return Multiply(this,m2)
};
CSSMatrix.prototype.translate = function translate (x, y, z){
/**
*
* These methods will be implemented later into an extended version to provide
* additional functionality.
*/
// inverse = function(){}
// determinant = function(){}
// transpose = function(){}
/**
* The translate method returns a new matrix which is this matrix post
* multiplied by a translation matrix containing the passed values. If the z
* component is undefined, a 0 value is used in its place. This matrix is not
* modified.
*
* @param {number} x X component of the translation value.
* @param {number} y Y component of the translation value.
* @param {number=} z Z component of the translation value.
* @return {CSSMatrix} The result matrix
*/
CSSMatrixProto.translate = function(x, y, z){
if (z == null) { z = 0; }

@@ -225,3 +521,16 @@ if (y == null) { y = 0; }

};
CSSMatrix.prototype.scale = function scale (x, y, z){
/**
* The scale method returns a new matrix which is this matrix post multiplied by
* a scale matrix containing the passed values. If the z component is undefined,
* a 1 value is used in its place. If the y component is undefined, the x
* component value is used in its place. This matrix is not modified.
*
* @param {number} x The X component of the scale value.
* @param {number=} y The Y component of the scale value.
* @param {number=} z The Z component of the scale value.
* @return {CSSMatrix} The result matrix
*/
CSSMatrixProto.scale = function(x, y, z){
if (y == null) { y = x; }

@@ -231,3 +540,17 @@ if (z == null) { z = x; }

};
CSSMatrix.prototype.rotate = function rotate (rx, ry, rz){
/**
* The rotate method returns a new matrix which is this matrix post multiplied
* by each of 3 rotation matrices about the major axes, first X, then Y, then Z.
* If the y and z components are undefined, the x value is used to rotate the
* object about the z axis, as though the vector (0,0,x) were passed. All
* rotation values are in degrees. This matrix is not modified.
*
* @param {number} rx The X component of the rotation value, or the Z component if the rotateY and rotateZ parameters are undefined.
* @param {number=} ry The (optional) Y component of the rotation value.
* @param {number=} rz The (optional) Z component of the rotation value.
* @return {CSSMatrix} The result matrix
*/
CSSMatrixProto.rotate = function(rx, ry, rz){
if (ry == null) { ry = 0; }

@@ -237,3 +560,17 @@ if (rz == null) {rz = rx; rx = 0;}

};
CSSMatrix.prototype.rotateAxisAngle = function rotateAxisAngle (x, y, z, angle){
/**
* The rotateAxisAngle method returns a new matrix which is this matrix post
* multiplied by a rotation matrix with the given axis and `angle`. The right-hand
* rule is used to determine the direction of rotation. All rotation values are
* in degrees. This matrix is not modified.
*
* @param {number} x The X component of the axis vector.
* @param {number} y The Y component of the axis vector.
* @param {number} z The Z component of the axis vector.
* @param {number} angle The angle of rotation about the axis vector, in degrees.
* @return {CSSMatrix} The `CSSMatrix` result
*/
CSSMatrixProto.rotateAxisAngle = function(x, y, z, angle){
if (arguments.length!==4){

@@ -244,33 +581,56 @@ throw new TypeError("CSSMatrix: expecting 4 values")

};
CSSMatrix.prototype.skewX = function skewX (angle){
/**
* Specifies a skew transformation along the `x-axis` by the given angle.
* This matrix is not modified.
*
* @param {number} angle The angle amount in degrees to skew.
* @return {CSSMatrix} The `CSSMatrix` result
*/
CSSMatrixProto.skewX = function(angle){
return Multiply(this,SkewX(angle))
};
CSSMatrix.prototype.skewY = function skewY (angle){
/**
* Specifies a skew transformation along the `y-axis` by the given angle.
* This matrix is not modified.
*
* @param {number} angle The angle amount in degrees to skew.
* @return {CSSMatrix} The `CSSMatrix` result
*/
CSSMatrixProto.skewY = function(angle){
return Multiply(this,SkewY(angle))
};
CSSMatrix.prototype.setIdentity = function setIdentity (){
/**
* Set the current `CSSMatrix` instance to the identity form and returns it.
*
* @return {CSSMatrix} this `CSSMatrix` instance
*/
CSSMatrixProto.setIdentity = function(){
var identity = [1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];
return feedFromArray(this,identity)
};
prototypeAccessors.isIdentity.get = function (){
var m = this;
return (m.m11 == 1 && m.m12 == 0 && m.m13 == 0 && m.m14 == 0 &&
m.m21 == 0 && m.m22 == 1 && m.m23 == 0 && m.m24 == 0 &&
m.m31 == 0 && m.m32 == 0 && m.m33 == 1 && m.m34 == 0 &&
m.m41 == 0 && m.m42 == 0 && m.m43 == 0 && m.m44 == 1)
};
prototypeAccessors.isIdentity.set = function (value){
this.isIdentity = value;
};
prototypeAccessors.is2D.get = function (){
var m = this;
return (m.m31 == 0 && m.m32 == 0 && m.m33 == 1 && m.m34 == 0 && m.m43 == 0 && m.m44 == 1)
};
prototypeAccessors.is2D.set = function (value){
this.is2D = value;
};
CSSMatrix.prototype.transformPoint = function transformPoint (v){
/**
* Transforms the specified point using the matrix, returning a new
* *Object* containing the transformed point.
* Neither the matrix nor the original point are altered.
*
* The method is equivalent with `transformPoint()` method
* of the `DOMMatrix` constructor.
*
* JavaScript implementation by thednp
*
* @param {Point} point the *Object* with `x`, `y`, `z` and `w` components
* @return {Point} a new `{x,y,z,w}` *Object*
*/
CSSMatrixProto.transformPoint = function(v){
var _m = this, m = Translate(v.x, v.y, v.z);
m.m44 = v.w || 1;
m = _m.multiply(m);
return {

@@ -283,4 +643,13 @@ x: m.m41,

};
CSSMatrix.prototype.transform = function transform (t){
var m = this,
/**
* Transforms the specified vector using the matrix, returning a new
* {x,y,z,w} *Object* comprising the transformed vector.
* Neither the matrix nor the original vector are altered.
*
* @param {Tuple} tupple an object with x, y, z and w components
* @return {Tuple} the passed tuple
*/
CSSMatrixProto.transform = function(t){
var m = this,
x = m.m11 * t.x + m.m12 * t.y + m.m13 * t.z + m.m14 * t.w,

@@ -290,3 +659,4 @@ y = m.m21 * t.x + m.m22 * t.y + m.m23 * t.z + m.m24 * t.w,

w = m.m41 * t.x + m.m42 * t.y + m.m43 * t.z + m.m44 * t.w;
return {
return {
x: x / w,

@@ -298,3 +668,4 @@ y: y / w,

};
Object.defineProperties( CSSMatrix.prototype, prototypeAccessors );
// Add Transform Functions to CSSMatrix object
CSSMatrix.Translate = Translate;

@@ -301,0 +672,0 @@ CSSMatrix.Rotate = Rotate;

@@ -1,2 +0,2 @@

// DOMMatrix v0.0.4e | thednp © 2021 | MIT-License
!function(m,t){"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(m="undefined"!=typeof globalThis?globalThis:m||self).CSSMatrix=t()}(this,(function(){"use strict";function m(m,t,n){var r=new u;return r.m41=r.e=m,r.m42=r.f=t,r.m43=n,r}function t(m,t,n){var r=new u;m*=Math.PI/180,t*=Math.PI/180,n*=Math.PI/180;var e=Math.cos(m),i=-Math.sin(m),o=Math.cos(t),a=-Math.sin(t),s=Math.cos(n),f=-Math.sin(n);return r.m11=r.a=o*s,r.m12=r.b=-o*f,r.m13=a,r.m21=r.c=i*a*s+e*f,r.m22=r.d=e*s-i*a*f,r.m23=-i*o,r.m31=i*f-e*a*s,r.m32=i*s+e*a*f,r.m33=e*o,r}function n(m,t,n,r){r*=Math.PI/360;var e=Math.sin(r),i=Math.cos(r),o=e*e,a=Math.sqrt(m*m+t*t+n*n);0===a?(m=0,t=0,n=1):(m/=a,t/=a,n/=a);var s=m*m,f=t*t,c=n*n,h=new u;return h.m11=h.a=1-2*(f+c)*o,h.m12=h.b=2*(m*t*o+n*e*i),h.m13=2*(m*n*o-t*e*i),h.m21=h.c=2*(t*m*o-n*e*i),h.m22=h.d=1-2*(c+s)*o,h.m23=2*(t*n*o+m*e*i),h.m31=2*(n*m*o+t*e*i),h.m32=2*(n*t*o-m*e*i),h.m33=1-2*(s+f)*o,h.m14=h.m24=h.m34=0,h.m41=h.e=h.m42=h.f=h.m43=0,h.m44=1,h}function r(m,t,n){var r=new u;return r.m11=r.a=m,r.m22=r.d=t,r.m33=n,r}function e(m){m*=Math.PI/180;var t=new u;return t.m21=t.c=Math.tan(m),t}function i(m){m*=Math.PI/180;var t=new u;return t.m12=t.b=Math.tan(m),t}function o(m,t){var n=t.m11*m.m11+t.m12*m.m21+t.m13*m.m31+t.m14*m.m41,r=t.m11*m.m12+t.m12*m.m22+t.m13*m.m32+t.m14*m.m42,e=t.m11*m.m13+t.m12*m.m23+t.m13*m.m33+t.m14*m.m43,i=t.m11*m.m14+t.m12*m.m24+t.m13*m.m34+t.m14*m.m44,o=t.m21*m.m11+t.m22*m.m21+t.m23*m.m31+t.m24*m.m41,a=t.m21*m.m12+t.m22*m.m22+t.m23*m.m32+t.m24*m.m42,s=t.m21*m.m13+t.m22*m.m23+t.m23*m.m33+t.m24*m.m43,f=t.m21*m.m14+t.m22*m.m24+t.m23*m.m34+t.m24*m.m44,c=t.m31*m.m11+t.m32*m.m21+t.m33*m.m31+t.m34*m.m41,h=t.m31*m.m12+t.m32*m.m22+t.m33*m.m32+t.m34*m.m42,l=t.m31*m.m13+t.m32*m.m23+t.m33*m.m33+t.m34*m.m43,y=t.m31*m.m14+t.m32*m.m24+t.m33*m.m34+t.m34*m.m44,p=t.m41*m.m11+t.m42*m.m21+t.m43*m.m31+t.m44*m.m41,d=t.m41*m.m12+t.m42*m.m22+t.m43*m.m32+t.m44*m.m42,x=t.m41*m.m13+t.m42*m.m23+t.m43*m.m33+t.m44*m.m43,w=t.m41*m.m14+t.m42*m.m24+t.m43*m.m34+t.m44*m.m44;return new u([n,o,c,p,r,a,h,d,e,s,l,x,i,f,y,w])}function a(m,t){var n=Array.from(t);if(16==n.length)m.m11=m.a=n[0],m.m21=m.c=n[1],m.m31=n[2],m.m41=m.e=n[3],m.m12=m.b=n[4],m.m22=m.d=n[5],m.m32=n[6],m.m42=m.f=n[7],m.m13=n[8],m.m23=n[9],m.m33=n[10],m.m43=n[11],m.m14=n[12],m.m24=n[13],m.m34=n[14],m.m44=n[15];else{if(6!=n.length)throw new TypeError("CSSMatrix: expecting a 6/16 values Array");m.m11=m.a=n[0],m.m12=m.b=n[1],m.m14=m.e=n[4],m.m21=m.c=n[2],m.m22=m.d=n[3],m.m24=m.f=n[5]}return m}var u=function(){for(var m=[],t=arguments.length;t--;)m[t]=arguments[t];return this.setIdentity(),m&&m.length&&this.setMatrixValue(m)},s={isIdentity:{configurable:!0},is2D:{configurable:!0}};return u.prototype.setMatrixValue=function(m){var t=this;if(!m||!m.length)return t;if(m.length&&"string"==typeof m[0]&&m[0].length){var n,r,e=String(m[0]).trim();if("none"==e)return t;if(n=e.slice(0,e.indexOf("(")),r=e.slice("matrix"===n?7:9,-1).split(",").map((function(m){return Math.abs(m)<1e-6?0:+m})),!([6,16].indexOf(r.length)>-1))throw new TypeError("CSSMatrix: expecting valid CSS matrix() / matrix3d() syntax");a(t,r)}else m[0]instanceof u?a(t,m[0].toArray()):Array.isArray(m[0])?a(t,m[0]):Array.isArray(m)&&a(t,m);return t},u.prototype.toString=function(){return(this.is2D?"matrix":"matrix3d")+"("+this.toArray(1).join(",")+")"},u.prototype.toArray=function(m){var t=this;return t.is2D?[t.a,t.b,t.c,t.d,t.e,t.f]:m?[t.m11,t.m12,t.m13,t.m14,t.m21,t.m22,t.m23,t.m24,t.m31,t.m32,t.m33,t.m34,t.m41,t.m42,t.m43,t.m44]:[t.m11,t.m21,t.m31,t.m41,t.m12,t.m22,t.m32,t.m42,t.m13,t.m23,t.m33,t.m43,t.m14,t.m24,t.m34,t.m44]},u.prototype.multiply=function(m){return o(this,m)},u.prototype.translate=function(t,n,r){return null==r&&(r=0),null==n&&(n=0),o(this,m(t,n,r))},u.prototype.scale=function(m,t,n){return null==t&&(t=m),null==n&&(n=m),o(this,r(m,t,n))},u.prototype.rotate=function(m,n,r){return null==n&&(n=0),null==r&&(r=m,m=0),o(this,t(m,n,r))},u.prototype.rotateAxisAngle=function(m,t,r,e){if(4!==arguments.length)throw new TypeError("CSSMatrix: expecting 4 values");return o(this,n(m,t,r,e))},u.prototype.skewX=function(m){return o(this,e(m))},u.prototype.skewY=function(m){return o(this,i(m))},u.prototype.setIdentity=function(){return a(this,[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1])},s.isIdentity.get=function(){var m=this;return 1==m.m11&&0==m.m12&&0==m.m13&&0==m.m14&&0==m.m21&&1==m.m22&&0==m.m23&&0==m.m24&&0==m.m31&&0==m.m32&&1==m.m33&&0==m.m34&&0==m.m41&&0==m.m42&&0==m.m43&&1==m.m44},s.isIdentity.set=function(m){this.isIdentity=m},s.is2D.get=function(){var m=this;return 0==m.m31&&0==m.m32&&1==m.m33&&0==m.m34&&0==m.m43&&1==m.m44},s.is2D.set=function(m){this.is2D=m},u.prototype.transformPoint=function(t){var n=m(t.x,t.y,t.z);return n.m44=t.w||1,{x:(n=this.multiply(n)).m41,y:n.m42,z:n.m43,w:n.m44}},u.prototype.transform=function(m){var t=this,n=t.m11*m.x+t.m12*m.y+t.m13*m.z+t.m14*m.w,r=t.m21*m.x+t.m22*m.y+t.m23*m.z+t.m24*m.w,e=t.m31*m.x+t.m32*m.y+t.m33*m.z+t.m34*m.w,i=t.m41*m.x+t.m42*m.y+t.m43*m.z+t.m44*m.w;return{x:n/i,y:r/i,z:e/i,w:i}},Object.defineProperties(u.prototype,s),u.Translate=m,u.Rotate=t,u.RotateAxisAngle=n,u.Scale=r,u.SkewX=e,u.SkewY=i,u.Multiply=o,u.fromMatrix=function(m){return new u([m.m11,m.m21,m.m31,m.m41,m.m12,m.m22,m.m32,m.m42,m.m13,m.m23,m.m33,m.m43,m.m14,m.m24,m.m34,m.m44])},u.fromArray=function(m){return a(new u,m)},u.feedFromArray=a,u}));
// DOMMatrix v0.0.4f | thednp © 2021 | MIT-License
!function(m,t){"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(m="undefined"!=typeof globalThis?globalThis:m||self).CSSMatrix=t()}(this,(function(){"use strict";function m(m,t,n){var r=new o;return r.m41=r.e=m,r.m42=r.f=t,r.m43=n,r}function t(m,t,n){var r=new o;m*=Math.PI/180,t*=Math.PI/180,n*=Math.PI/180;var e=Math.cos(m),i=-Math.sin(m),a=Math.cos(t),u=-Math.sin(t),s=Math.cos(n),f=-Math.sin(n);return r.m11=r.a=a*s,r.m12=r.b=-a*f,r.m13=u,r.m21=r.c=i*u*s+e*f,r.m22=r.d=e*s-i*u*f,r.m23=-i*a,r.m31=i*f-e*u*s,r.m32=i*s+e*u*f,r.m33=e*a,r}function n(m,t,n,r){r*=Math.PI/360;var e=Math.sin(r),i=Math.cos(r),a=e*e,u=Math.sqrt(m*m+t*t+n*n);0===u?(m=0,t=0,n=1):(m/=u,t/=u,n/=u);var s=m*m,f=t*t,c=n*n,h=new o;return h.m11=h.a=1-2*(f+c)*a,h.m12=h.b=2*(m*t*a+n*e*i),h.m13=2*(m*n*a-t*e*i),h.m21=h.c=2*(t*m*a-n*e*i),h.m22=h.d=1-2*(c+s)*a,h.m23=2*(t*n*a+m*e*i),h.m31=2*(n*m*a+t*e*i),h.m32=2*(n*t*a-m*e*i),h.m33=1-2*(s+f)*a,h.m14=h.m24=h.m34=0,h.m41=h.e=h.m42=h.f=h.m43=0,h.m44=1,h}function r(m,t,n){var r=new o;return r.m11=r.a=m,r.m22=r.d=t,r.m33=n,r}function e(m){m*=Math.PI/180;var t=new o;return t.m21=t.c=Math.tan(m),t}function i(m){m*=Math.PI/180;var t=new o;return t.m12=t.b=Math.tan(m),t}function a(m,t){var n=t.m11*m.m11+t.m12*m.m21+t.m13*m.m31+t.m14*m.m41,r=t.m11*m.m12+t.m12*m.m22+t.m13*m.m32+t.m14*m.m42,e=t.m11*m.m13+t.m12*m.m23+t.m13*m.m33+t.m14*m.m43,i=t.m11*m.m14+t.m12*m.m24+t.m13*m.m34+t.m14*m.m44,a=t.m21*m.m11+t.m22*m.m21+t.m23*m.m31+t.m24*m.m41,u=t.m21*m.m12+t.m22*m.m22+t.m23*m.m32+t.m24*m.m42,s=t.m21*m.m13+t.m22*m.m23+t.m23*m.m33+t.m24*m.m43,f=t.m21*m.m14+t.m22*m.m24+t.m23*m.m34+t.m24*m.m44,c=t.m31*m.m11+t.m32*m.m21+t.m33*m.m31+t.m34*m.m41,h=t.m31*m.m12+t.m32*m.m22+t.m33*m.m32+t.m34*m.m42,l=t.m31*m.m13+t.m32*m.m23+t.m33*m.m33+t.m34*m.m43,y=t.m31*m.m14+t.m32*m.m24+t.m33*m.m34+t.m34*m.m44,d=t.m41*m.m11+t.m42*m.m21+t.m43*m.m31+t.m44*m.m41,x=t.m41*m.m12+t.m42*m.m22+t.m43*m.m32+t.m44*m.m42,w=t.m41*m.m13+t.m42*m.m23+t.m43*m.m33+t.m44*m.m43,M=t.m41*m.m14+t.m42*m.m24+t.m43*m.m34+t.m44*m.m44;return new o([n,a,c,d,r,u,h,x,e,s,l,w,i,f,y,M])}function u(m,t){var n=Array.from(t);if(16==n.length)m.m11=m.a=n[0],m.m21=m.c=n[1],m.m31=n[2],m.m41=m.e=n[3],m.m12=m.b=n[4],m.m22=m.d=n[5],m.m32=n[6],m.m42=m.f=n[7],m.m13=n[8],m.m23=n[9],m.m33=n[10],m.m43=n[11],m.m14=n[12],m.m24=n[13],m.m34=n[14],m.m44=n[15];else{if(6!=n.length)throw new TypeError("CSSMatrix: expecting a 6/16 values Array");m.m11=m.a=n[0],m.m12=m.b=n[1],m.m14=m.e=n[4],m.m21=m.c=n[2],m.m22=m.d=n[3],m.m24=m.f=n[5]}return m}var o=function(){for(var m=[],t=arguments.length;t--;)m[t]=arguments[t];return this.setIdentity(),m&&m.length&&this.setMatrixValue(m)},s={isIdentity:{configurable:!0},is2D:{configurable:!0}};s.isIdentity.get=function(){var m=this;return 1==m.m11&&0==m.m12&&0==m.m13&&0==m.m14&&0==m.m21&&1==m.m22&&0==m.m23&&0==m.m24&&0==m.m31&&0==m.m32&&1==m.m33&&0==m.m34&&0==m.m41&&0==m.m42&&0==m.m43&&1==m.m44},s.isIdentity.set=function(m){this.isIdentity=m},s.is2D.get=function(){var m=this;return 0==m.m31&&0==m.m32&&1==m.m33&&0==m.m34&&0==m.m43&&1==m.m44},s.is2D.set=function(m){this.is2D=m},Object.defineProperties(o.prototype,s);var f=o.prototype;return f.setMatrixValue=function(m){var t=this;if(!m||!m.length)return t;if(m.length&&"string"==typeof m[0]&&m[0].length){var n,r,e=String(m[0]).trim();if("none"==e)return t;if(n=e.slice(0,e.indexOf("(")),r=e.slice("matrix"===n?7:9,-1).split(",").map((function(m){return Math.abs(m)<1e-6?0:+m})),!([6,16].indexOf(r.length)>-1))throw new TypeError("CSSMatrix: expecting valid CSS matrix() / matrix3d() syntax");u(t,r)}else m[0]instanceof o?u(t,m[0].toArray()):Array.isArray(m[0])?u(t,m[0]):Array.isArray(m)&&u(t,m);return t},f.toString=function(){return(this.is2D?"matrix":"matrix3d")+"("+this.toArray(1).join(",")+")"},f.toArray=function(m){var t=this;return t.is2D?[t.a,t.b,t.c,t.d,t.e,t.f]:m?[t.m11,t.m12,t.m13,t.m14,t.m21,t.m22,t.m23,t.m24,t.m31,t.m32,t.m33,t.m34,t.m41,t.m42,t.m43,t.m44]:[t.m11,t.m21,t.m31,t.m41,t.m12,t.m22,t.m32,t.m42,t.m13,t.m23,t.m33,t.m43,t.m14,t.m24,t.m34,t.m44]},f.multiply=function(m){return a(this,m)},f.translate=function(t,n,r){return null==r&&(r=0),null==n&&(n=0),a(this,m(t,n,r))},f.scale=function(m,t,n){return null==t&&(t=m),null==n&&(n=m),a(this,r(m,t,n))},f.rotate=function(m,n,r){return null==n&&(n=0),null==r&&(r=m,m=0),a(this,t(m,n,r))},f.rotateAxisAngle=function(m,t,r,e){if(4!==arguments.length)throw new TypeError("CSSMatrix: expecting 4 values");return a(this,n(m,t,r,e))},f.skewX=function(m){return a(this,e(m))},f.skewY=function(m){return a(this,i(m))},f.setIdentity=function(){return u(this,[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1])},f.transformPoint=function(t){var n=m(t.x,t.y,t.z);return n.m44=t.w||1,{x:(n=this.multiply(n)).m41,y:n.m42,z:n.m43,w:n.m44}},f.transform=function(m){var t=this,n=t.m11*m.x+t.m12*m.y+t.m13*m.z+t.m14*m.w,r=t.m21*m.x+t.m22*m.y+t.m23*m.z+t.m24*m.w,e=t.m31*m.x+t.m32*m.y+t.m33*m.z+t.m34*m.w,i=t.m41*m.x+t.m42*m.y+t.m43*m.z+t.m44*m.w;return{x:n/i,y:r/i,z:e/i,w:i}},o.Translate=m,o.Rotate=t,o.RotateAxisAngle=n,o.Scale=r,o.SkewX=e,o.SkewY=i,o.Multiply=a,o.fromMatrix=function(m){return new o([m.m11,m.m21,m.m31,m.m41,m.m12,m.m22,m.m32,m.m42,m.m13,m.m23,m.m33,m.m43,m.m14,m.m24,m.m34,m.m44])},o.fromArray=function(m){return u(new o,m)},o.feedFromArray=u,o}));
{
"name": "dommatrix",
"version": "0.0.4e",
"version": "0.0.4f",
"description": "ES6+ shim for DOMMatrix",

@@ -5,0 +5,0 @@ "main": "dist/dommatrix.min.js",

@@ -318,217 +318,5 @@ /**

return args && args.length && this.setMatrixValue(args)
}
/**
* The `setMatrixValue` method replaces the existing matrix with one computed
* in the browser. EG: `matrix(1,0.25,-0.25,1,0,0)`
*
* The method accepts *Float64Array* / *Float32Array* / any *Array* values, the result of
* `DOMMatrix` / `CSSMatrix` instance method calls `toFloat64Array()` / `toFloat32Array()`.
*
* This method expects valid *matrix()* / *matrix3d()* string values, other
* transform functions like *translate()* are not supported.
*
* @param {String} source the *String* resulted from `getComputedStyle()`.
* @param {Array} source the *Array* resulted from `toFloat64Array()`.
*/
setMatrixValue(source){
let m = this
if (!source || !source.length) { // no parameters or source
return m
} else if (source.length && typeof source[0] === 'string' && source[0].length) { // CSS transform String source
let string = String(source[0]).trim(), type = '', values = [];
if (string == 'none') return m;
type = string.slice(0, string.indexOf('('))
values = string.slice((type === 'matrix' ? 7 : 9), -1).split(',')
.map(n=>Math.abs(n) < 1e-6 ? 0 : +n)
if ([6,16].indexOf(values.length)>-1){
feedFromArray(m,values)
} else {
throw new TypeError(`CSSMatrix: expecting valid CSS matrix() / matrix3d() syntax`)
}
} else if (source[0] instanceof CSSMatrix) { // CSSMatrix instance
feedFromArray(m,source[0].toArray())
} else if (Array.isArray(source[0])) { // Float32Array,Float64Array source
feedFromArray(m,source[0])
} else if (Array.isArray(source)) { // Arguments list come here
feedFromArray(m,source)
}
return m
}
/**
* Creates and returns a string representation of the matrix in `CSS` matrix syntax,
* using the appropriate `CSS` matrix notation.
*
* The 16 items in the array 3D matrix array are *transposed* in row-major order.
*
* @matrix3d *matrix3d(m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44)*
* @matrix *matrix(a, b, c, d, e, f)*
*
* @return {String} `String` representation of the matrix
*/
toString(){
let m = this, type = m.is2D ? 'matrix' : 'matrix3d'
return `${type}(${m.toArray(1).join(',')})`
}
/**
* Returns an *Array* containing all 16 elements which comprise the matrix.
* The method can return either the elements in default column major order or
* row major order (what we call the *transposed* matrix, used by `toString`).
*
* Other methods make use of this method to feed their output values from this matrix.
*
* @param {Boolean} transposed changes the order of elements in the output
* @return {Array} an *Array* representation of the matrix
*/
toArray(transposed){
let m = this
return m.is2D ? [ m.a, m.b, m.c, m.d, m.e, m.f ]
: transposed
?[m.m11, m.m12, m.m13, m.m14, // transposed is used by toString
m.m21, m.m22, m.m23, m.m24,
m.m31, m.m32, m.m33, m.m34,
m.m41, m.m42, m.m43, m.m44]
:[m.m11, m.m21, m.m31, m.m41, // used by constructor
m.m12, m.m22, m.m32, m.m42,
m.m13, m.m23, m.m33, m.m43,
m.m14, m.m24, m.m34, m.m44]
}
/**
* The Multiply method returns a new CSSMatrix which is the result of this
* matrix multiplied by the passed matrix, with the passed matrix to the right.
* This matrix is not modified.
*
* @param {CSSMatrix} m2 CSSMatrix
* @return {CSSMatrix} The result matrix.
*/
multiply(m2){
return Multiply(this,m2)
}
/**
*
* These methods will be implemented later into an extended version to provide
* additional functionality.
*/
// inverse = function(){}
// determinant = function(){}
// transpose = function(){}
/**
* The translate method returns a new matrix which is this matrix post
* multiplied by a translation matrix containing the passed values. If the z
* component is undefined, a 0 value is used in its place. This matrix is not
* modified.
*
* @param {number} x X component of the translation value.
* @param {number} y Y component of the translation value.
* @param {number=} z Z component of the translation value.
* @return {CSSMatrix} The result matrix
*/
translate(x, y, z){
if (z == null) z = 0
if (y == null) y = 0
return Multiply(this,Translate(x, y, z))
}
/**
* The scale method returns a new matrix which is this matrix post multiplied by
* a scale matrix containing the passed values. If the z component is undefined,
* a 1 value is used in its place. If the y component is undefined, the x
* component value is used in its place. This matrix is not modified.
*
* @param {number} x The X component of the scale value.
* @param {number=} y The Y component of the scale value.
* @param {number=} z The Z component of the scale value.
* @return {CSSMatrix} The result matrix
*/
scale(x, y, z){
if (y == null) y = x;
if (z == null) z = x;
return Multiply(this,Scale(x, y, z))
}
/**
* The rotate method returns a new matrix which is this matrix post multiplied
* by each of 3 rotation matrices about the major axes, first X, then Y, then Z.
* If the y and z components are undefined, the x value is used to rotate the
* object about the z axis, as though the vector (0,0,x) were passed. All
* rotation values are in degrees. This matrix is not modified.
*
* @param {number} rx The X component of the rotation value, or the Z component if the rotateY and rotateZ parameters are undefined.
* @param {number=} ry The (optional) Y component of the rotation value.
* @param {number=} rz The (optional) Z component of the rotation value.
* @return {CSSMatrix} The result matrix
*/
rotate(rx, ry, rz){
if (ry == null) ry = 0;
if (rz == null) {rz = rx; rx = 0}
return Multiply(this,Rotate(rx, ry, rz))
}
/**
* The rotateAxisAngle method returns a new matrix which is this matrix post
* multiplied by a rotation matrix with the given axis and `angle`. The right-hand
* rule is used to determine the direction of rotation. All rotation values are
* in degrees. This matrix is not modified.
*
* @param {number} x The X component of the axis vector.
* @param {number} y The Y component of the axis vector.
* @param {number} z The Z component of the axis vector.
* @param {number} angle The angle of rotation about the axis vector, in degrees.
* @return {CSSMatrix} The `CSSMatrix` result
*/
rotateAxisAngle(x, y, z, angle){
if (arguments.length!==4){
throw new TypeError(`CSSMatrix: expecting 4 values`)
}
return Multiply(this,RotateAxisAngle(x, y, z, angle))
}
/**
* Specifies a skew transformation along the `x-axis` by the given angle.
* This matrix is not modified.
*
* @param {number} angle The angle amount in degrees to skew.
* @return {CSSMatrix} The `CSSMatrix` result
*/
skewX(angle){
return Multiply(this,SkewX(angle))
}
/**
* Specifies a skew transformation along the `y-axis` by the given angle.
* This matrix is not modified.
*
* @param {number} angle The angle amount in degrees to skew.
* @return {CSSMatrix} The `CSSMatrix` result
*/
skewY(angle){
return Multiply(this,SkewY(angle))
}
/**
* Set the current `CSSMatrix` instance to the identity form and returns it.
*
* @return {CSSMatrix} this `CSSMatrix` instance
*/
setIdentity(){
let identity = [1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]
return feedFromArray(this,identity)
}
/**
* A `Boolean` whose value is `true` if the matrix is the identity matrix. The identity

@@ -575,56 +363,271 @@ * matrix is one in which every value is 0 except those on the main diagonal from top-left

this.is2D = value
}
}
}
/**
* Transforms the specified point using the matrix, returning a new
* *Object* containing the transformed point.
* Neither the matrix nor the original point are altered.
*
* The method is equivalent with `transformPoint()` method
* of the `DOMMatrix` constructor.
*
* JavaScript implementation by thednp
*
* @param {Point} point the *Object* with `x`, `y`, `z` and `w` components
* @return {Point} a new `{x,y,z,w}` *Object*
*/
transformPoint(v){
let _m = this, m = Translate(v.x, v.y, v.z)
// export proto for custom compile via Buble
const CSSMatrixProto = CSSMatrix.prototype
m.m44 = v.w || 1
m = _m.multiply(m)
/**
* The `setMatrixValue` method replaces the existing matrix with one computed
* in the browser. EG: `matrix(1,0.25,-0.25,1,0,0)`
*
* The method accepts *Float64Array* / *Float32Array* / any *Array* values, the result of
* `DOMMatrix` / `CSSMatrix` instance method calls `toFloat64Array()` / `toFloat32Array()`.
*
* This method expects valid *matrix()* / *matrix3d()* string values, other
* transform functions like *translate()* are not supported.
*
* @param {String} source the *String* resulted from `getComputedStyle()`.
* @param {Array} source the *Array* resulted from `toFloat64Array()`.
*/
CSSMatrixProto.setMatrixValue = function (source){
let m = this
return {
x: m.m41,
y: m.m42,
z: m.m43,
w: m.m44
if (!source || !source.length) { // no parameters or source
return m
} else if (source.length && typeof source[0] === 'string' && source[0].length) { // CSS transform String source
let string = String(source[0]).trim(), type = '', values = [];
if (string == 'none') return m;
type = string.slice(0, string.indexOf('('))
values = string.slice((type === 'matrix' ? 7 : 9), -1).split(',')
.map(n=>Math.abs(n) < 1e-6 ? 0 : +n)
if ([6,16].indexOf(values.length)>-1){
feedFromArray(m,values)
} else {
throw new TypeError(`CSSMatrix: expecting valid CSS matrix() / matrix3d() syntax`)
}
} else if (source[0] instanceof CSSMatrix) { // CSSMatrix instance
feedFromArray(m,source[0].toArray())
} else if (Array.isArray(source[0])) { // Float32Array,Float64Array source
feedFromArray(m,source[0])
} else if (Array.isArray(source)) { // Arguments list come here
feedFromArray(m,source)
}
return m
}
/**
* Transforms the specified vector using the matrix, returning a new
* {x,y,z,w} *Object* comprising the transformed vector.
* Neither the matrix nor the original vector are altered.
*
* @param {Tuple} tupple an object with x, y, z and w components
* @return {Tuple} the passed tuple
*/
transform(t){
let m = this,
x = m.m11 * t.x + m.m12 * t.y + m.m13 * t.z + m.m14 * t.w,
y = m.m21 * t.x + m.m22 * t.y + m.m23 * t.z + m.m24 * t.w,
z = m.m31 * t.x + m.m32 * t.y + m.m33 * t.z + m.m34 * t.w,
w = m.m41 * t.x + m.m42 * t.y + m.m43 * t.z + m.m44 * t.w
/**
* Creates and returns a string representation of the matrix in `CSS` matrix syntax,
* using the appropriate `CSS` matrix notation.
*
* The 16 items in the array 3D matrix array are *transposed* in row-major order.
*
* @matrix3d *matrix3d(m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44)*
* @matrix *matrix(a, b, c, d, e, f)*
*
* @return {String} `String` representation of the matrix
*/
CSSMatrixProto.toString = function(){
let m = this, type = m.is2D ? 'matrix' : 'matrix3d'
return `${type}(${m.toArray(1).join(',')})`
}
return {
x: x / w,
y: y / w,
z: z / w,
w : w
}
}
/**
* Returns an *Array* containing all 16 elements which comprise the matrix.
* The method can return either the elements in default column major order or
* row major order (what we call the *transposed* matrix, used by `toString`).
*
* Other methods make use of this method to feed their output values from this matrix.
*
* @param {Boolean} transposed changes the order of elements in the output
* @return {Array} an *Array* representation of the matrix
*/
CSSMatrixProto.toArray = function(transposed){
let m = this
return m.is2D ? [ m.a, m.b, m.c, m.d, m.e, m.f ]
: transposed
?[m.m11, m.m12, m.m13, m.m14, // transposed is used by toString
m.m21, m.m22, m.m23, m.m24,
m.m31, m.m32, m.m33, m.m34,
m.m41, m.m42, m.m43, m.m44]
:[m.m11, m.m21, m.m31, m.m41, // used by constructor
m.m12, m.m22, m.m32, m.m42,
m.m13, m.m23, m.m33, m.m43,
m.m14, m.m24, m.m34, m.m44]
}
// Transform Functions
/**
* The Multiply method returns a new CSSMatrix which is the result of this
* matrix multiplied by the passed matrix, with the passed matrix to the right.
* This matrix is not modified.
*
* @param {CSSMatrix} m2 CSSMatrix
* @return {CSSMatrix} The result matrix.
*/
CSSMatrixProto.multiply = function(m2){
return Multiply(this,m2)
}
/**
*
* These methods will be implemented later into an extended version to provide
* additional functionality.
*/
// inverse = function(){}
// determinant = function(){}
// transpose = function(){}
/**
* The translate method returns a new matrix which is this matrix post
* multiplied by a translation matrix containing the passed values. If the z
* component is undefined, a 0 value is used in its place. This matrix is not
* modified.
*
* @param {number} x X component of the translation value.
* @param {number} y Y component of the translation value.
* @param {number=} z Z component of the translation value.
* @return {CSSMatrix} The result matrix
*/
CSSMatrixProto.translate = function(x, y, z){
if (z == null) z = 0
if (y == null) y = 0
return Multiply(this,Translate(x, y, z))
}
/**
* The scale method returns a new matrix which is this matrix post multiplied by
* a scale matrix containing the passed values. If the z component is undefined,
* a 1 value is used in its place. If the y component is undefined, the x
* component value is used in its place. This matrix is not modified.
*
* @param {number} x The X component of the scale value.
* @param {number=} y The Y component of the scale value.
* @param {number=} z The Z component of the scale value.
* @return {CSSMatrix} The result matrix
*/
CSSMatrixProto.scale = function(x, y, z){
if (y == null) y = x;
if (z == null) z = x;
return Multiply(this,Scale(x, y, z))
}
/**
* The rotate method returns a new matrix which is this matrix post multiplied
* by each of 3 rotation matrices about the major axes, first X, then Y, then Z.
* If the y and z components are undefined, the x value is used to rotate the
* object about the z axis, as though the vector (0,0,x) were passed. All
* rotation values are in degrees. This matrix is not modified.
*
* @param {number} rx The X component of the rotation value, or the Z component if the rotateY and rotateZ parameters are undefined.
* @param {number=} ry The (optional) Y component of the rotation value.
* @param {number=} rz The (optional) Z component of the rotation value.
* @return {CSSMatrix} The result matrix
*/
CSSMatrixProto.rotate = function(rx, ry, rz){
if (ry == null) ry = 0;
if (rz == null) {rz = rx; rx = 0}
return Multiply(this,Rotate(rx, ry, rz))
}
/**
* The rotateAxisAngle method returns a new matrix which is this matrix post
* multiplied by a rotation matrix with the given axis and `angle`. The right-hand
* rule is used to determine the direction of rotation. All rotation values are
* in degrees. This matrix is not modified.
*
* @param {number} x The X component of the axis vector.
* @param {number} y The Y component of the axis vector.
* @param {number} z The Z component of the axis vector.
* @param {number} angle The angle of rotation about the axis vector, in degrees.
* @return {CSSMatrix} The `CSSMatrix` result
*/
CSSMatrixProto.rotateAxisAngle = function(x, y, z, angle){
if (arguments.length!==4){
throw new TypeError(`CSSMatrix: expecting 4 values`)
}
return Multiply(this,RotateAxisAngle(x, y, z, angle))
}
/**
* Specifies a skew transformation along the `x-axis` by the given angle.
* This matrix is not modified.
*
* @param {number} angle The angle amount in degrees to skew.
* @return {CSSMatrix} The `CSSMatrix` result
*/
CSSMatrixProto.skewX = function(angle){
return Multiply(this,SkewX(angle))
}
/**
* Specifies a skew transformation along the `y-axis` by the given angle.
* This matrix is not modified.
*
* @param {number} angle The angle amount in degrees to skew.
* @return {CSSMatrix} The `CSSMatrix` result
*/
CSSMatrixProto.skewY = function(angle){
return Multiply(this,SkewY(angle))
}
/**
* Set the current `CSSMatrix` instance to the identity form and returns it.
*
* @return {CSSMatrix} this `CSSMatrix` instance
*/
CSSMatrixProto.setIdentity = function(){
let identity = [1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]
return feedFromArray(this,identity)
}
/**
* Transforms the specified point using the matrix, returning a new
* *Object* containing the transformed point.
* Neither the matrix nor the original point are altered.
*
* The method is equivalent with `transformPoint()` method
* of the `DOMMatrix` constructor.
*
* JavaScript implementation by thednp
*
* @param {Point} point the *Object* with `x`, `y`, `z` and `w` components
* @return {Point} a new `{x,y,z,w}` *Object*
*/
CSSMatrixProto.transformPoint = function(v){
let _m = this, m = Translate(v.x, v.y, v.z)
m.m44 = v.w || 1
m = _m.multiply(m)
return {
x: m.m41,
y: m.m42,
z: m.m43,
w: m.m44
}
}
/**
* Transforms the specified vector using the matrix, returning a new
* {x,y,z,w} *Object* comprising the transformed vector.
* Neither the matrix nor the original vector are altered.
*
* @param {Tuple} tupple an object with x, y, z and w components
* @return {Tuple} the passed tuple
*/
CSSMatrixProto.transform = function(t){
let m = this,
x = m.m11 * t.x + m.m12 * t.y + m.m13 * t.z + m.m14 * t.w,
y = m.m21 * t.x + m.m22 * t.y + m.m23 * t.z + m.m24 * t.w,
z = m.m31 * t.x + m.m32 * t.y + m.m33 * t.z + m.m34 * t.w,
w = m.m41 * t.x + m.m42 * t.y + m.m43 * t.z + m.m44 * t.w
return {
x: x / w,
y: y / w,
z: z / w,
w : w
}
}
// Add Transform Functions to CSSMatrix object
CSSMatrix.Translate = Translate

@@ -631,0 +634,0 @@ CSSMatrix.Rotate = Rotate

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