Dota Lua Types
TypeScript definitions for Dota 2 Lua API, designed to be used with
TypeScriptToLua.
Installation
Check out our addon template for usage
examples.
- Get package from npm
yarn add -D dota-lua-types
# or
npm install -D dota-lua-types
- Modify your
tsconfig.json
{
"compilerOptions": {
"types": ["dota-lua-types"],
"plugins": [{ "transform": "dota-lua-types/transformer" }]
}
}
Enums
This package includes 2 versions of enum types - raw and normalized. Raw types are included with
"types": ["dota-lua-types"]
. They are defined using original engine names and have no structural
changes. This makes the code using some enums compatible with Panorama, however it leads to
repetition and requires you to use inconsistent standard names.
Normalized enum types can be included with "types": ["dota-lua-types/normalized"]
. With these
types, enums have consistent names and have no repeated parts. For example, instead of
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Unspecified
you have to write
ModifyGoldReason.UNSPECIFIED
.
Both type versions define aliases for alternative names, so libraries created with one version would
be compatible with a different one.
Notes
-
You can explore the same data in readable form on
dota-data page.
-
To extend standard classes you can use declaration merging:
interface CDOTA_BaseNPC {
log(message: string): void;
}
CDOTA_BaseNPC.log = function (message) {
print(`${this.GetUnitName()} says: ${message}`);
};
HeroList.GetHero(0)!.log('Hello world');
-
All Dota classes there are declared as interfaces. To extend them you can use
utilities
import { BaseAbility, BaseModifier, registerAbility, registerModifier } from './utils';
@registerAbility('ability_test')
export class Test extends BaseAbility {
GetIntrinsicModifierName = () => TestModifier.name;
}
@registerModifier('ability_test_modifier')
export class TestModifier extends BaseModifier {
OnCreated() {
print('Test modifier created');
}
}