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drugwars - npm Package Compare versions

Comparing version 0.0.15 to 0.0.16

12

lib/army.js

@@ -53,3 +53,3 @@ 'use strict';

this.units.forEach(function (unit) {
if (!unit.dead) {
if (!unit.dead && unit.spec.attack > 0) {
var skills = unit.spec.skills || {};

@@ -73,2 +73,7 @@ var skillsMessage = skills.splash ? 'splash (' + skills.splash.range + ') ' : '';

});
this.units.forEach(function (unit) {
if (unit.spec.defense === 0) unit.kill();
});
this.takeSplashDamages(splashDamages);

@@ -123,2 +128,7 @@ this.takeNormalDamages(normalDamages);

this.updateAliveStatus();
}
}, {
key: 'updateAliveStatus',
value: function updateAliveStatus() {
var unitsAlive = this.units.filter(function (unit) {

@@ -125,0 +135,0 @@ return !unit.dead;

34

lib/buildings.json

@@ -7,3 +7,3 @@ {

"name": "Headquarters",
"desc": "The headquarters coordinate the development speed of your empire. The higher the level of the office, the quicker the other buildings will develop.",
"desc": "The headquarters coordinate the development speed of your empire. The higher the level of the office and the faster the expansion of your Empire will be.",
"feature": "Reduce the upgrade time for buildings",

@@ -84,3 +84,3 @@ "drugs_cost": 400,

"name": "Crack House",
"desc": "A crack house is where your drug dealers produce DRUGS... slowly but surely",
"desc": "No tattletale will see the upcoming Empire through the cracks. You can produce DRUGS without fear and at your own pace.",
"production_type": "drugs",

@@ -101,3 +101,3 @@ "production_rate": 0.002,

"name": "Hydroponic Farm",
"desc": "A good solution for producing more DRUGS without soil is to use the Hydroculture.",
"desc": "Transform an abandoned building into a farm and produce more DRUGS while saving on water and energy.",
"production_type": "drugs",

@@ -118,3 +118,3 @@ "production_rate": 0.005,

"name": "Meth Lab",
"desc": "This building contains drug experts which produce DRUGS with a comfortable speed.",
"desc": "This building is all White and it’s your way to honor the Crystal Meth King by producing more and more DRUGS at a comfortable speed.",
"production_type": "drugs",

@@ -135,3 +135,3 @@ "production_rate": 0.01,

"name": "Cocina",
"desc": "We call it 'LaCocina' or 'LaCuisine', it produces more DRUGS with a better speed.",
"desc": "We call it 'LaCocina' or 'LaCuisine'. Add some salt, spices, sour, sugar to your DRUGS and it will be produced at a “Yes, Chef” speed.",
"production_type": "drugs",

@@ -182,3 +182,3 @@ "production_rate": 0.02,

"name": "Ammunition Factory",
"desc": "This is your first building to produce WEAPONS.",
"desc": "This is the Ammunition shop that you’ve stolen and transformed into a factory to start a small production of WEAPONS.",
"production_type": "weapons",

@@ -199,3 +199,3 @@ "production_rate": 0.004,

"name": "Weapon Factory",
"desc": "Want to produce more WEAPONS? The solution may be the weapon factory",
"desc": "No more only Ammunitions, it’s time to get to a bigger league by producing more WEAPONS in your factory.",
"production_type": "weapons",

@@ -216,3 +216,3 @@ "production_rate": 0.008,

"name": "Smuggle",
"desc": "Smuggling can be worth it and it produces more WEAPONS.",
"desc": "Start your weapon business by smuggling them all over the place and to produces more WEAPONS.",
"production_type": "weapons",

@@ -233,3 +233,3 @@ "production_rate": 0.015,

"name": "Black Market",
"desc": "The black market is the good place to trade weapons, it produces WEAPONS.",
"desc": "This market is a way for you to expand your business and to trade your stuff for even more WEAPONS. Buyers and resellers can’t bargain with you.",
"production_type": "weapons",

@@ -250,3 +250,3 @@ "production_rate": 0.025,

"name": "3D Metal printing",
"desc": "This is the ultimate way to produce WEAPONS fast.",
"desc": "You are not like any other Drug Lords, you are always after new technology and you know this is the revolution to build WEAPONS at a light speed in your backyard.",
"production_type": "weapons",

@@ -267,3 +267,3 @@ "production_rate": 0.05,

"name": "Weapon Storage",
"desc": "This building helps you to stock more WEAPONS and keep them safe from enemies.",
"desc": "This building helps you to stock more WEAPONS and keep them safe from enemies.",
"drugs_cost": 1000,

@@ -282,3 +282,3 @@ "weapons_cost": 1000,

"name": "Traditional Distillery",
"desc": "This is your first building to produce ALCOHOLS.",
"desc": "This building is the start of your homemade ALCOHOL production",
"production_type": "alcohol",

@@ -299,3 +299,3 @@ "production_rate": 0.004,

"name": "Bar",
"desc": "Want to produce more ALCOHOLS? The solution may be the bar",
"desc": "The best way to live in an addiction denial is to own a bar and to cut customer consumption with wather to produce more ALCOHOL. ",
"production_type": "alcohol",

@@ -316,3 +316,3 @@ "production_rate": 0.008,

"name": "Brewery",
"desc": "Smuggling can be worth it and it produces more ALCOHOLS.",
"desc": "According to chemistry, ALCOHOL is a solution, then the Brewery is producing more solutions at a good pace.",
"production_type": "alcohol",

@@ -333,3 +333,3 @@ "production_rate": 0.015,

"name": "Castle",
"desc": "The Castle produces ALCOHOLS by transforming grapes into wine.",
"desc": "The Castle produces ALCOHOL by transforming grapes into wine.",
"production_type": "alcohol",

@@ -350,3 +350,3 @@ "production_rate": 0.025,

"name": "Industrial Distillery",
"desc": "This is the ultimate way to produce faster ALCOHOLS .",
"desc": "The ultimate way to produce ALCOHOL that could fill your water fountain, your bathtub, your swimming pool and your pond in a blink of an eye.",
"production_type": "alcohol",

@@ -367,3 +367,3 @@ "production_rate": 0.05,

"name": "Alcohol Silo",
"desc": "This building helps you to stock more ALCOHOLS and keep them safe from enemies.",
"desc": "This building helps you to stock more ALCOHOL and keep them safe from enemies.",
"drugs_cost": 1000,

@@ -370,0 +370,0 @@ "weapons_cost": 1000,

@@ -40,2 +40,4 @@ 'use strict';

var targetArmy = new _army2.default(this.targetUnits, 'target', this.log);
attackerArmy.updateAliveStatus();
targetArmy.updateAliveStatus();
var round = 0;

@@ -42,0 +44,0 @@

@@ -42,7 +42,12 @@ 'use strict';

} else {
this.log.add('[' + this.name + '] ' + this.key + ' (' + this.i + ') is dead');
this.health = 0;
this.dead = true;
this.kill();
}
}
}, {
key: 'kill',
value: function kill() {
this.log.add('[' + this.name + '] ' + this.key + ' (' + this.i + ') is dead');
this.health = 0;
this.dead = true;
}
}]);

@@ -49,0 +54,0 @@ return Unit;

{
"hobo": {
"id": "hobo",
"type": "Melee",
"score": 6,
"name": "Hobo",
"desc": "He will fall into an ethylic coma after his first punch.",
"feature": "At the end of the first round, this unit will die.",
"attack": 2,
"defense": 0,
"speed": 13,
"range": 1,
"time": 57,
"capacity": 10,
"supply": 1,
"priority": 30,
"coeff": 0.54,
"drugs_cost": 0,
"weapons_cost": 0,
"alcohols_cost": 400
},
"rowdy": {

@@ -45,3 +65,3 @@ "id": "rowdy",

"name": "Knifer",
"desc": "He does not look dangerous... at first sight.",
"desc": "He only speaks with his knives and he is nothing without them.",
"attack": 12,

@@ -65,3 +85,3 @@ "defense": 5,

"name": "Gunman",
"desc": "He's armed and ready to shoot.",
"desc": "The legend says that he was born with a gun in his hand.",
"attack": 25,

@@ -80,2 +100,21 @@ "defense": 12,

},
"spy": {
"id": "spy",
"type": "Melee",
"score": 18,
"name": "Spy",
"desc": "He can only gather informations but he does it at the speed of lightning.",
"attack": 0,
"defense": 1,
"speed": 3,
"range": 5,
"time": 67,
"capacity": 10,
"supply": 0,
"priority": 120,
"coeff": 3.84,
"drugs_cost": 100,
"weapons_cost": 100,
"alcohols_cost": 300
},
"sniper": {

@@ -86,3 +125,3 @@ "id": "sniper",

"name": "Sniper",
"desc": "The Sniper provides a long range.",
"desc": "He will protect his bros by hook or by crook.",
"attack": 40,

@@ -106,3 +145,3 @@ "defense": 8,

"name": "Hitman",
"desc": "His name isn't enought? He'll just do the job!",
"desc": "He is meticulous, perfectionist and precise, he will never fail his job.",
"attack": 30,

@@ -126,9 +165,9 @@ "defense": 15,

"name": "Ninja",
"desc": "Particularly fast and powerful.",
"desc": "Cold as a sashimi, powerful like a wasabi, faster than a sushi master.",
"attack": 50,
"defense": 20,
"speed": 5,
"speed": 6,
"range": 5,
"time": 67,
"capacity": 250,
"capacity": 150,
"supply": 2,

@@ -146,3 +185,3 @@ "priority": 70,

"name": "Big Mama",
"desc": "Big Mama has a Big defense.",
"desc": "With her motherly instinct, she will protect her kids until death does you apart.",
"attack": 12,

@@ -166,3 +205,4 @@ "defense": 110,

"name": "Bazooka Guy",
"desc": "He owns a bazooka! Be careful with him.",
"desc": "He would destroy a whole army as a sunday hobby.",
"feature": "Splash Damage : Hit 5 enemies at once.",
"attack": 145,

@@ -191,3 +231,3 @@ "defense": 25,

"name": "Mercenary",
"desc": "Mercenaries are always freelancers but you won't regret to hire them.",
"desc": "He is a freelancer that will only listen to money, but you won’t regret spending on him.",
"attack": 120,

@@ -194,0 +234,0 @@ "defense": 75,

{
"name": "drugwars",
"version": "0.0.15",
"version": "0.0.16",
"description": "A lightweight JavaScript library for DrugWars",

@@ -5,0 +5,0 @@ "main": "lib/index.js",

@@ -22,3 +22,3 @@ import { orderBy } from 'lodash';

this.units.forEach(unit => {
if (!unit.dead) {
if (!unit.dead && unit.spec.attack > 0) {
const skills = unit.spec.skills || {};

@@ -39,2 +39,7 @@ const skillsMessage = skills.splash ? `splash (${skills.splash.range}) ` : '';

const normalDamages = damages.filter(damage => !damage[1] || !damage[1].splash);
this.units.forEach(unit => {
if (unit.spec.defense === 0) unit.kill();
});
this.takeSplashDamages(splashDamages);

@@ -83,2 +88,6 @@ this.takeNormalDamages(normalDamages);

this.updateAliveStatus();
}
updateAliveStatus() {
const unitsAlive = this.units.filter(unit => !unit.dead).length;

@@ -85,0 +94,0 @@ if (!unitsAlive) {

@@ -7,3 +7,3 @@ {

"name": "Headquarters",
"desc": "The headquarters coordinate the development speed of your empire. The higher the level of the office, the quicker the other buildings will develop.",
"desc": "The headquarters coordinate the development speed of your empire. The higher the level of the office and the faster the expansion of your Empire will be.",
"feature": "Reduce the upgrade time for buildings",

@@ -84,3 +84,3 @@ "drugs_cost": 400,

"name": "Crack House",
"desc": "A crack house is where your drug dealers produce DRUGS... slowly but surely",
"desc": "No tattletale will see the upcoming Empire through the cracks. You can produce DRUGS without fear and at your own pace.",
"production_type": "drugs",

@@ -101,3 +101,3 @@ "production_rate": 0.002,

"name": "Hydroponic Farm",
"desc": "A good solution for producing more DRUGS without soil is to use the Hydroculture.",
"desc": "Transform an abandoned building into a farm and produce more DRUGS while saving on water and energy.",
"production_type": "drugs",

@@ -118,3 +118,3 @@ "production_rate": 0.005,

"name": "Meth Lab",
"desc": "This building contains drug experts which produce DRUGS with a comfortable speed.",
"desc": "This building is all White and it’s your way to honor the Crystal Meth King by producing more and more DRUGS at a comfortable speed.",
"production_type": "drugs",

@@ -135,3 +135,3 @@ "production_rate": 0.01,

"name": "Cocina",
"desc": "We call it 'LaCocina' or 'LaCuisine', it produces more DRUGS with a better speed.",
"desc": "We call it 'LaCocina' or 'LaCuisine'. Add some salt, spices, sour, sugar to your DRUGS and it will be produced at a “Yes, Chef” speed.",
"production_type": "drugs",

@@ -182,3 +182,3 @@ "production_rate": 0.02,

"name": "Ammunition Factory",
"desc": "This is your first building to produce WEAPONS.",
"desc": "This is the Ammunition shop that you’ve stolen and transformed into a factory to start a small production of WEAPONS.",
"production_type": "weapons",

@@ -199,3 +199,3 @@ "production_rate": 0.004,

"name": "Weapon Factory",
"desc": "Want to produce more WEAPONS? The solution may be the weapon factory",
"desc": "No more only Ammunitions, it’s time to get to a bigger league by producing more WEAPONS in your factory.",
"production_type": "weapons",

@@ -216,3 +216,3 @@ "production_rate": 0.008,

"name": "Smuggle",
"desc": "Smuggling can be worth it and it produces more WEAPONS.",
"desc": "Start your weapon business by smuggling them all over the place and to produces more WEAPONS.",
"production_type": "weapons",

@@ -233,3 +233,3 @@ "production_rate": 0.015,

"name": "Black Market",
"desc": "The black market is the good place to trade weapons, it produces WEAPONS.",
"desc": "This market is a way for you to expand your business and to trade your stuff for even more WEAPONS. Buyers and resellers can’t bargain with you.",
"production_type": "weapons",

@@ -250,3 +250,3 @@ "production_rate": 0.025,

"name": "3D Metal printing",
"desc": "This is the ultimate way to produce WEAPONS fast.",
"desc": "You are not like any other Drug Lords, you are always after new technology and you know this is the revolution to build WEAPONS at a light speed in your backyard.",
"production_type": "weapons",

@@ -267,3 +267,3 @@ "production_rate": 0.05,

"name": "Weapon Storage",
"desc": "This building helps you to stock more WEAPONS and keep them safe from enemies.",
"desc": "This building helps you to stock more WEAPONS and keep them safe from enemies.",
"drugs_cost": 1000,

@@ -282,3 +282,3 @@ "weapons_cost": 1000,

"name": "Traditional Distillery",
"desc": "This is your first building to produce ALCOHOLS.",
"desc": "This building is the start of your homemade ALCOHOL production",
"production_type": "alcohol",

@@ -299,3 +299,3 @@ "production_rate": 0.004,

"name": "Bar",
"desc": "Want to produce more ALCOHOLS? The solution may be the bar",
"desc": "The best way to live in an addiction denial is to own a bar and to cut customer consumption with wather to produce more ALCOHOL. ",
"production_type": "alcohol",

@@ -316,3 +316,3 @@ "production_rate": 0.008,

"name": "Brewery",
"desc": "Smuggling can be worth it and it produces more ALCOHOLS.",
"desc": "According to chemistry, ALCOHOL is a solution, then the Brewery is producing more solutions at a good pace.",
"production_type": "alcohol",

@@ -333,3 +333,3 @@ "production_rate": 0.015,

"name": "Castle",
"desc": "The Castle produces ALCOHOLS by transforming grapes into wine.",
"desc": "The Castle produces ALCOHOL by transforming grapes into wine.",
"production_type": "alcohol",

@@ -350,3 +350,3 @@ "production_rate": 0.025,

"name": "Industrial Distillery",
"desc": "This is the ultimate way to produce faster ALCOHOLS .",
"desc": "The ultimate way to produce ALCOHOL that could fill your water fountain, your bathtub, your swimming pool and your pond in a blink of an eye.",
"production_type": "alcohol",

@@ -367,3 +367,3 @@ "production_rate": 0.05,

"name": "Alcohol Silo",
"desc": "This building helps you to stock more ALCOHOLS and keep them safe from enemies.",
"desc": "This building helps you to stock more ALCOHOL and keep them safe from enemies.",
"drugs_cost": 1000,

@@ -370,0 +370,0 @@ "weapons_cost": 1000,

@@ -15,2 +15,4 @@ import Army from './army';

const targetArmy = new Army(this.targetUnits, 'target', this.log);
attackerArmy.updateAliveStatus();
targetArmy.updateAliveStatus();
let round = 0;

@@ -17,0 +19,0 @@

@@ -22,7 +22,11 @@ import units from './units.json';

} else {
this.log.add(`[${this.name}] ${this.key} (${this.i}) is dead`);
this.health = 0;
this.dead = true;
this.kill();
}
}
kill() {
this.log.add(`[${this.name}] ${this.key} (${this.i}) is dead`);
this.health = 0;
this.dead = true;
}
}
{
"hobo": {
"id": "hobo",
"type": "Melee",
"score": 6,
"name": "Hobo",
"desc": "He will fall into an ethylic coma after his first punch.",
"feature": "At the end of the first round, this unit will die.",
"attack": 2,
"defense": 0,
"speed": 13,
"range": 1,
"time": 57,
"capacity": 10,
"supply": 1,
"priority": 30,
"coeff": 0.54,
"drugs_cost": 0,
"weapons_cost": 0,
"alcohols_cost": 400
},
"rowdy": {

@@ -45,3 +65,3 @@ "id": "rowdy",

"name": "Knifer",
"desc": "He does not look dangerous... at first sight.",
"desc": "He only speaks with his knives and he is nothing without them.",
"attack": 12,

@@ -65,3 +85,3 @@ "defense": 5,

"name": "Gunman",
"desc": "He's armed and ready to shoot.",
"desc": "The legend says that he was born with a gun in his hand.",
"attack": 25,

@@ -80,2 +100,21 @@ "defense": 12,

},
"spy": {
"id": "spy",
"type": "Melee",
"score": 18,
"name": "Spy",
"desc": "He can only gather informations but he does it at the speed of lightning.",
"attack": 0,
"defense": 1,
"speed": 3,
"range": 5,
"time": 67,
"capacity": 10,
"supply": 0,
"priority": 120,
"coeff": 3.84,
"drugs_cost": 100,
"weapons_cost": 100,
"alcohols_cost": 300
},
"sniper": {

@@ -86,3 +125,3 @@ "id": "sniper",

"name": "Sniper",
"desc": "The Sniper provides a long range.",
"desc": "He will protect his bros by hook or by crook.",
"attack": 40,

@@ -106,3 +145,3 @@ "defense": 8,

"name": "Hitman",
"desc": "His name isn't enought? He'll just do the job!",
"desc": "He is meticulous, perfectionist and precise, he will never fail his job.",
"attack": 30,

@@ -126,9 +165,9 @@ "defense": 15,

"name": "Ninja",
"desc": "Particularly fast and powerful.",
"desc": "Cold as a sashimi, powerful like a wasabi, faster than a sushi master.",
"attack": 50,
"defense": 20,
"speed": 5,
"speed": 6,
"range": 5,
"time": 67,
"capacity": 250,
"capacity": 150,
"supply": 2,

@@ -146,3 +185,3 @@ "priority": 70,

"name": "Big Mama",
"desc": "Big Mama has a Big defense.",
"desc": "With her motherly instinct, she will protect her kids until death does you apart.",
"attack": 12,

@@ -166,3 +205,4 @@ "defense": 110,

"name": "Bazooka Guy",
"desc": "He owns a bazooka! Be careful with him.",
"desc": "He would destroy a whole army as a sunday hobby.",
"feature": "Splash Damage : Hit 5 enemies at once.",
"attack": 145,

@@ -191,3 +231,3 @@ "defense": 25,

"name": "Mercenary",
"desc": "Mercenaries are always freelancers but you won't regret to hire them.",
"desc": "He is a freelancer that will only listen to money, but you won’t regret spending on him.",
"attack": 120,

@@ -194,0 +234,0 @@ "defense": 75,

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