Comparing version 0.1.27 to 0.1.28
@@ -69,14 +69,2 @@ 'use strict'; | ||
var _passives_cartel = require('./passives_cartel.json'); | ||
var _passives_cartel2 = _interopRequireDefault(_passives_cartel); | ||
var _passives_gang = require('./passives_gang.json'); | ||
var _passives_gang2 = _interopRequireDefault(_passives_gang); | ||
var _passives_mafia = require('./passives_mafia.json'); | ||
var _passives_mafia2 = _interopRequireDefault(_passives_mafia); | ||
var _cardunits = require('./cardunits.json'); | ||
@@ -113,3 +101,3 @@ | ||
utils: _utils2.default, | ||
Cards: { heroes: _heroes2.default, passives: { cartel: _passives_cartel2.default, gang: _passives_gang2.default, mafia: _passives_mafia2.default }, actives: { chemical: _skills_chemical2.default, fire: _skills_fire2.default, weapon: _skills_weapon2.default, physical: _skills_physical2.default }, unit: _cardunits2.default, buildings: _cardbuildings2.default, items: _carditems2.default, upgrades: _cardupgrades2.default } | ||
Cards: { heroes: _heroes2.default, actives: { chemical: _skills_chemical2.default, fire: _skills_fire2.default, weapon: _skills_weapon2.default, physical: _skills_physical2.default }, unit: _cardunits2.default, buildings: _cardbuildings2.default, items: _carditems2.default, upgrades: _cardupgrades2.default } | ||
}; |
{ | ||
"name": "drugwars", | ||
"version": "0.1.27", | ||
"version": "0.1.28", | ||
"description": "A lightweight JavaScript library for DrugWars", | ||
@@ -5,0 +5,0 @@ "main": "lib/index.js", |
@@ -21,6 +21,2 @@ import { Client } from 'kbyte'; | ||
import passives_cartel from './passives_cartel.json'; | ||
import passives_gang from './passives_gang.json'; | ||
import passives_mafia from './passives_mafia.json'; | ||
import c_units from './cardunits.json'; | ||
@@ -43,3 +39,3 @@ import c_buildings from './cardbuildings.json'; | ||
utils, | ||
Cards: { heroes, passives: { cartel: passives_cartel, gang: passives_gang, mafia: passives_mafia }, actives: { chemical: skills_chemical, fire: skills_fire, weapon: skills_weapon, physical: skills_physical }, unit: c_units, buildings: c_buildings, items: c_items, upgrades: c_upgrades } | ||
Cards: { heroes, actives: { chemical: skills_chemical, fire: skills_fire, weapon: skills_weapon, physical: skills_physical }, unit: c_units, buildings: c_buildings, items: c_items, upgrades: c_upgrades } | ||
}; |
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