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drugwars

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drugwars - npm Package Compare versions

Comparing version 0.1.27 to 0.1.28

14

lib/index.js

@@ -69,14 +69,2 @@ 'use strict';

var _passives_cartel = require('./passives_cartel.json');
var _passives_cartel2 = _interopRequireDefault(_passives_cartel);
var _passives_gang = require('./passives_gang.json');
var _passives_gang2 = _interopRequireDefault(_passives_gang);
var _passives_mafia = require('./passives_mafia.json');
var _passives_mafia2 = _interopRequireDefault(_passives_mafia);
var _cardunits = require('./cardunits.json');

@@ -113,3 +101,3 @@

utils: _utils2.default,
Cards: { heroes: _heroes2.default, passives: { cartel: _passives_cartel2.default, gang: _passives_gang2.default, mafia: _passives_mafia2.default }, actives: { chemical: _skills_chemical2.default, fire: _skills_fire2.default, weapon: _skills_weapon2.default, physical: _skills_physical2.default }, unit: _cardunits2.default, buildings: _cardbuildings2.default, items: _carditems2.default, upgrades: _cardupgrades2.default }
Cards: { heroes: _heroes2.default, actives: { chemical: _skills_chemical2.default, fire: _skills_fire2.default, weapon: _skills_weapon2.default, physical: _skills_physical2.default }, unit: _cardunits2.default, buildings: _cardbuildings2.default, items: _carditems2.default, upgrades: _cardupgrades2.default }
};

2

package.json
{
"name": "drugwars",
"version": "0.1.27",
"version": "0.1.28",
"description": "A lightweight JavaScript library for DrugWars",

@@ -5,0 +5,0 @@ "main": "lib/index.js",

@@ -21,6 +21,2 @@ import { Client } from 'kbyte';

import passives_cartel from './passives_cartel.json';
import passives_gang from './passives_gang.json';
import passives_mafia from './passives_mafia.json';
import c_units from './cardunits.json';

@@ -43,3 +39,3 @@ import c_buildings from './cardbuildings.json';

utils,
Cards: { heroes, passives: { cartel: passives_cartel, gang: passives_gang, mafia: passives_mafia }, actives: { chemical: skills_chemical, fire: skills_fire, weapon: skills_weapon, physical: skills_physical }, unit: c_units, buildings: c_buildings, items: c_items, upgrades: c_upgrades }
Cards: { heroes, actives: { chemical: skills_chemical, fire: skills_fire, weapon: skills_weapon, physical: skills_physical }, unit: c_units, buildings: c_buildings, items: c_items, upgrades: c_upgrades }
};

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