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drugwars

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drugwars - npm Package Compare versions

Comparing version 0.1.46 to 0.1.47

14

lib/troop.js

@@ -71,8 +71,8 @@ 'use strict';

// if (this.skill.type === 'shield' && this.use > 0 && this.undead != this.amount) {
// currentlog += `[${this.name.substring(0, 1).toUpperCase()}] ${this.key} (${this.i}) used his (${this.use}) shield. `;
// this.use -= 1;
// this.grouphealth = this.grouphealth + (this.skill.effect * this.undead);
// healthAfterDamage = this.grouphealth ;
// }
if (this.skill.type === 'shield' && this.use > 0 && this.undead != this.amount && this.grouphealth + this.skill.effect * this.undead < this.amount * this.max_health) {
currentlog += '[' + this.name.substring(0, 1).toUpperCase() + '] ' + this.key + ' (' + this.i + ') used his (' + this.use + ') shield. ';
this.use -= 1;
this.grouphealth = this.grouphealth + this.skill.effect * this.undead;
healthAfterDamage = this.grouphealth;
}

@@ -101,2 +101,3 @@ if (this.skill.type === 'bulletproof' && this.grouphealth / this.undead < damages && this.use > 0) {

this.dead = this.amount;
if (this.dead < 0) this.dead = 0;
this.undead = 0;

@@ -107,3 +108,2 @@ this.kill();

if (undead !== this.undead || undead !== this.amount) {
console.log(this.undead, undead, this.amount);
currentlog += '<br/> [' + this.name.substring(0, 1).toUpperCase() + '] (' + this.i + ') ' + undead + ' x ' + this.key + ' are left.';

@@ -110,0 +110,0 @@ this.dead += Number(this.undead - undead);

@@ -656,3 +656,3 @@ {

"move_cost":50,
"drugs_cost": 4000,
"drugs_cost": 6000,
"weapons_cost": 10000,

@@ -689,3 +689,3 @@ "alcohols_cost": 10000,

"move_cost":50,
"drugs_cost": 5000,
"drugs_cost": 8000,
"weapons_cost": 15000,

@@ -722,3 +722,3 @@ "alcohols_cost": 10000,

"move_cost":50,
"drugs_cost": 6000,
"drugs_cost": 8000,
"weapons_cost": 12000,

@@ -755,3 +755,3 @@ "alcohols_cost": 15000,

"move_cost":50,
"drugs_cost": 8000,
"drugs_cost": 10000,
"weapons_cost": 15000,

@@ -758,0 +758,0 @@ "alcohols_cost": 15000,

{
"name": "drugwars",
"version": "0.1.46",
"version": "0.1.47",
"description": "A lightweight JavaScript library for DrugWars",

@@ -5,0 +5,0 @@ "main": "lib/index.js",

@@ -54,9 +54,10 @@ import units from './units.json';

// if (this.skill.type === 'shield' && this.use > 0 && this.undead != this.amount) {
// currentlog += `[${this.name.substring(0, 1).toUpperCase()}] ${this.key} (${this.i}) used his (${this.use}) shield. `;
// this.use -= 1;
// this.grouphealth = this.grouphealth + (this.skill.effect * this.undead);
// healthAfterDamage = this.grouphealth ;
// }
if (this.skill.type === 'shield' && this.use > 0 && this.undead != this.amount && (this.grouphealth + (this.skill.effect * this.undead)) < this.amount * this.max_health ) {
currentlog += `[${this.name.substring(0, 1).toUpperCase()}] ${this.key} (${this.i}) used his (${this.use}) shield. `;
this.use -= 1;
this.grouphealth = this.grouphealth + (this.skill.effect * this.undead);
healthAfterDamage = this.grouphealth ;
}
if(this.skill.type === 'bulletproof' && (this.grouphealth/this.undead) < damages && this.use > 0){

@@ -93,2 +94,4 @@ currentlog += `[${this.name.substring(0,1).toUpperCase()}] (${this.i}) with ${this.undead} x ${this.key} with <span style="color:green">${parseFloat(this.grouphealth).toFixed(0)}</span> HP take <span style="color:red">${parseFloat(damages).toFixed(0)} DMG</span> from [${current}] (${num}) with ${sender_amount} x ${name} <span style="color:blueviolet"> "${sender_skill}"</span>.`

this.dead = this.amount;
if(this.dead <0)
this.dead = 0;
this.undead = 0;

@@ -100,3 +103,2 @@ this.kill();

if (undead !== this.undead || undead !== this.amount) {
console.log(this.undead,undead,this.amount)
currentlog+= `<br/> [${this.name.substring(0,1).toUpperCase()}] (${this.i}) ${undead} x ${this.key} are left.`;

@@ -103,0 +105,0 @@ this.dead += Number(this.undead - undead);

@@ -656,3 +656,3 @@ {

"move_cost":50,
"drugs_cost": 4000,
"drugs_cost": 6000,
"weapons_cost": 10000,

@@ -689,3 +689,3 @@ "alcohols_cost": 10000,

"move_cost":50,
"drugs_cost": 5000,
"drugs_cost": 8000,
"weapons_cost": 15000,

@@ -722,3 +722,3 @@ "alcohols_cost": 10000,

"move_cost":50,
"drugs_cost": 6000,
"drugs_cost": 8000,
"weapons_cost": 12000,

@@ -755,3 +755,3 @@ "alcohols_cost": 15000,

"move_cost":50,
"drugs_cost": 8000,
"drugs_cost": 10000,
"weapons_cost": 15000,

@@ -758,0 +758,0 @@ "alcohols_cost": 15000,

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