dynamic-timer
Schedule execution of a one-time callback after delay milliseconds, automatic, intelligence and without bothering, the delay is calculated from different algorithms, e.g.: Lucas Sequence, Fibonacci Sequence, DaYan Series and Arithmetic Procession.
So, the next delay
will be generated by the specific strategy, but not a fixed one. This will take a high performance on long-polling, handshake, ping-pong, reconnect, task worker or something else.
Installation
npm install dynamic-timer
Guide
Usage
var dynamicTimer = require('dynamic-timer');
var dynamicTimeout = dynamicTimer([options]);
options
are including:
- seed The cardinal number of delay, 1000(milliseconds) as default.
- delay The first callback will be called in exactly milliseconds, 1000(milliseconds) as default.
- strategy Calculate delay milliseconds by strategy, see more information from Strategy.
- maxAttempts The maximize attempts, the Timer locks
maxAttempts
for different strategy, even when you set the maxAttempts
, it can not greater than bellows:
- procession 5000
- dayan 141
- fibonacci 20
- lucas 19
- maxDelay The maximize delay.
- overrun When the attempts greater than
maxAttempts
or next delay
greater than maxDelay
means Timer is overrunning, this property should be:
- stop Stop the timer immediately, equals
dynamicTimeout.state.STOP
- reset Reset the Timer to initial state and start again, equals
dynamicTimeout.state.RESET
- overload Keep running, but all the next
delay
s will be set to maxDelay
, equals dynamicTimeout.state.OVERLOAD
- autostart Automatic start Timer, default as
false
, if the property was set to true
, there is no necessary to do dynamicTimeout.start
Strategy
Timer supports four strategies:
-
arithmetic procession
Arithmetic Procession, equals dynamicTimeout.strategy.PROCESSION
, the sequence increases like:
1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21...
It is increasing placid, so when you set the seed
as 1000, the Timer will trigger after 1s, 3s, 5s, 7s, 11s...
not insipid 1s, 1s, 1s...
.
-
dayan
DaYan Series, equals dynamicTimeout.strategy.DAYAN
, the sequence increases like:
0, 2, 4, 8, 12, 18, 24, 32, 40, 50...
It is increasing placid too, but speedier then Arithmetic Procession, I like this algorithm most, so using it as default value for strategy
.
-
fibonacci
Fibonacci Sequence, equals dynamicTimeout.strategy.FIBONACCI
, the sequence increase like:
1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377...
It is increasing speedy, we can use this strategy to deal with some non-concurrent job.
-
lucas
Lucas Sequence, equals dynamicTimeout.strategy.LUCAS
, the sequence increase like:
1, 3, 4, 7, 11, 18, 29, 47, 76, 123, 199, 322, 521...
Lucas is similar to Fibonacci but increases speedier.
Notes: If you are interesting in these algorithms, you can take a test with the example/algorithm.js.
Events
tick
This event is triggered after delay
milliseconds, do your job in the callback:
dynamicTimeout.on('tick', function(){
console.log('#' + dynamicTimeout.attempts, 'next after', dynamicTimeout.delay);
})
toll
This event is triggered after state has been changed.
dynamicTimeout.on('toll', function(state){
console.log('current state:', state);
})
Methods
start
Start the Timer, when autostart
set to true
, this event triggered nothing.
dynamicTimeout.start();
stop
Stop the Timer, when current state of Timer was STOP
, this event triggered nothing.
dynamicTimeout.stop();
pause
Stop the Timer, when current state of Timer was not RUNNING
, this event triggered nothing.
dynamicTimeout.pause();
resume
Resume the Timer, when current state of Timer was not PAUSE
, this event triggered nothing.
dynamicTimeout.resume();
reset
Reset the Timer to initial status.
dynamicTimeout.reset(true);
The argument indicates whether stop the timer or not, if it was not passed or set to false
, just reset Timer and tick again from initial status.
Properties
attempts
The attempts Timer has run.
delay
The next delay(milliseconds).
state
Current state of Timer, including:
dynamicTimeout.state.PAUSE
, equals pause
,dynamicTimeout.state.RESUME
, equals resume
,dynamicTimeout.state.RESET
, equals reset
,dynamicTimeout.state.RUNNING
, equals running
,dynamicTimeout.state.STOP
, equals stop
Example
var dynamicTimer = require('../'),
util = require('util');
var dynamicTimeout = dynamicTimer({
seed:1000,
delay:1000,
strategy:dynamicTimer.strategy.PROCESSION,
maxAttempts:10,
maxDelay:4000,
overrun:dynamicTimer.state.STOP,
autostart:false
});
dynamicTimeout.on('tick', function (o) {
util.log('#' + dynamicTimeout.attempts + ', next after ' + dynamicTimeout.delay + ' ms');
});
dynamicTimeout.on('toll', function (state) {
util.log(state);
});
util.log('start timer');
dynamicTimeout.start();
setTimeout(function () {
dynamicTimeout.pause();
}, 3000);
setTimeout(function () {
dynamicTimeout.resume();
}, 10000);
setTimeout(function () {
dynamicTimeout.resume();
}, 6000);
setTimeout(function () {
dynamicTimeout.stop();
}, 31000);
setTimeout(function () {
dynamicTimeout.stop();
}, 32000);
See more examples under example
and test
folders.
Test
npm test
TODO
[ ] Test cases.
[ ] Typo bug fixing.
License
Copyright 2014 Tjatse
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.