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require(esm) Backported to Node.js 20, Paving the Way for ESM-Only Packages
require(esm) backported to Node.js 20, easing the transition to ESM-only packages and reducing complexity for developers as Node 18 nears end-of-life.
This is the easeljs-0.8.2 "in-progress" build.
The big new feature is the StageGL. You can find documentation with troubleshooting in a CreateJS blog post.
***Note vectored objects do not work with StageGL only bitmap images.
npm install easel-gl --save
Angular
import { Component, AfterViewInit } from '@angular/core';
import * as easelGL from 'easel-gl';
@Component({
selector: 'app-root',
template: '<canvas width="500" height=500 id="demoCanvas"></canvas>'
})
export class AppComponent implements AfterViewInit {
ngAfterViewInit() {
var stage = new easelGL.StageGL("demoCanvas");
var bitmap = new easelGL.Bitmap("assets/default-user.jpg");
bitmap.x = 50;
bitmap.y = 50;
stage.addChild(bitmap);
stage.update();
}
}
Ionic
import {Component} from '@angular/core';
import * as easelGL from 'easel-gl';
@Component({
selector: 'project-name-app',
template: `
<ion-content padding>
<canvas width="500" height=500 id="demoCanvas"></canvas>
</ion-content>
`
})
export class MyApp {
ionViewDidEnter() {
var stage = new easelGL.StageGL("demoCanvas");
var bitmap = new easelGL.Bitmap("./assets/your-image.jpg");
bitmap.x = 50;
bitmap.y = 50;
stage.addChild(bitmap);
stage.update();
}
constructor(){
}
}
FAQs
This is the easeljs-0.8.2 "in-progress" build.
We found that easel-gl demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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