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egreedy

An epsilon-greedy multi-armed bandit algorithm

  • 2.0.0
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egreedy

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An epsilon-greedy multi-armed bandit algorithm

This implementation is based on Bandit Algorithms for Website Optimization and related empirical research in "Algorithms for the multi-armed bandit problem".

Specification

This module conforms to the BanditLab/2.0 specification.

Quick start

First, install this module in your project:

npm install egreedy --save

Then, use the algorithm:

  1. Create an optimizer with 3 arms and epsilon 0.25:

    var Algorithm = require('egreedy');
    
    var algorithm = new Algorithm({
      arms: 3,
      epsilon: 0.25
    });
    
  2. Select an arm (for exploration or exploitation, according to the algorithm):

    algorithm.select().then(function (arm) {
      ...
    });
    
  3. Report the reward earned from a chosen arm:

    algorithm.reward(arm, value);
    

API

Algorithm(config)

Create a new optimization algorithm.

Arguments

  • config (Object, Optional): algorithm instance parameters

The config object supports two parameters:

  • arms: (Number:Integer, Optional), default=2, the number of arms over which the optimization will operate
  • epsilon: (Number:Float, Optional), default=0.5, from 0 (never explore/always exploit) to 1 (always explore/never exploit)

Alternatively, the state object returned from Algorithm#serialize can be passed as config.

Returns

An instance of the egreedy optimization algorithm.

Example

var Algorithm = require('egreedy');
var algorithm = new Algorithm();

assert.equal(algorithm.arms, 3);
assert.equal(algorithm.epsilon, 0.5);

Or, with a passed config:

var Algorithm = require('egreedy');
var algorithm = new Algorithm({arms: 4, epsilon: 0.75});

assert.equal(algorithm.arms, 4);
assert.equal(algorithm.epsilon, 0.75);
Algorithm#select()

Choose an arm to play, according to the specified bandit algorithm.

Arguments

None

Returns

A promise that resolves to a Number corresponding to the associated arm index.

Example

var Algorithm = require('egreedy');
var algorithm = new Algorithm();

algorithm.select().then(function (arm) { console.log(arm); });
0
Algorithm#reward(arm, reward)

Inform the algorithm about the payoff from a given arm.

Arguments

  • arm (Integer): the arm index (provided from algorithm.select())
  • reward (Number): the observed reward value (which can be 0, to indicate no reward)

Returns

A promise that resolves to a Number representing the count of observed rounds.

Example

var Algorithm = require('egreedy');
var algorithm = new Algorithm();

algorithm.reward(0, 1).then(function (algorithmUpdated) { console.log(algorithmUpdated) });
<Algorithm>{
  arms: 2,
  epsilon: 0.5,
  counts: [ 1, 0 ],
  values: [ 1, 0 ]
}
Algorithm#serialize()

Obtain a plain object representing the internal state of the algorithm.

Arguments

None

Returns

A promise that resolves to an Object representing parameters required to reconstruct algorithm state.

Example

var Algorithm = require('egreedy');
var algorithm = new Algorithm();

algorithm.serialize().then(function (state) { console.log(state); });
{
  arms: 2,
  epsilon: 0.5,
  counts: [0, 0],
  values: [0, 0]
}

Tests

To run the unit test suite:

npm test

Or, to run the test suite and view test coverage:

npm run coverage

Note: tests against stochastic methods (e.g. algorithm.select()) are inherently tricky to test with deterministic assertions. The approach here is to iterate across a semi-random set of conditions to verify that each run produces valid output. So, strictly speaking, each call to npm test is executing a slightly different test suite. At some point, the test suite may be expanded to include a more robust test of the distribution's properties – though because of the number of runs required, would be triggered with an optional flag.

Contribute

PRs are welcome! For bugs, please include a failing test which passes when your PR is applied. Travis CI provides on-demand testing for commits and pull requests.

Caveat emptor

This implementation relies on the native Math.random() which uses a seeded "random" number generator. In addition, the underlying calculations often encounter extended floating point numbers. Arm selection is therefore subject to JavaScript's floating point precision limitations. For general information about floating point issues see the floating point guide.

While these factors generally do not impede common application, I would consider the implementation suspect within academic settings.

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Package last updated on 12 May 2016

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