Engine.IO Protocol
Revision
This is revision 3 of the Engine.IO protocol.
Anatomy of an Engine.IO session
- Transport establishes a connection to the Engine.IO URL .
- Server responds with an
open
packet with JSON-encoded handshake data:
sid
session id (String
)upgrades
possible transport upgrades (Array
of String
)pingTimeout
server configured ping timeout, used for the client
to detect that the server is unresponsive (Number
)
- Client must respond to periodic
ping
packets sent by the server
with pong
packets. - Client and server can exchange
message
packets at will. - Polling transports can send a
close
packet to close the socket, since
they're expected to be "opening" and "closing" all the time.
URLs
An Engine.IO url is composed as follows:
/engine.io/
[ ? ]
FAQ: Is the /engine.io
portion modifiable?
Provided the server is customized to intercept requests under a different
path segment, yes.
FAQ: What determines whether an option is going to be part of the path
versus being encoded as part of the query string? In other words, why
is the transport
not part of the URL?
It's convention that the path segments remain only that which allows to
disambiguate whether a request should be handled by a given Engine.IO
server instance or not. As it stands, it's only the Engine.IO prefix
(/engine.io
) and the resource (default
by default).
Encoding
There's two distinct types of encodings
Packet
An encoded packet can be UTF-8 string or binary data. The packet encoding format for a string is as follows
<packet type id>[<data>]
example:
2probe
For binary data the encoding is identical. When sending binary data, the packet
type id is sent in the first byte of the binary contents, followed by the
actual packet data. Example:
4|0|1|2|3|4|5
In the above example each byte is separated by a pipe character and shown as an
integer. So the above packet is of type message (see below), and contains
binary data that corresponds to an array of integers with values 0, 1, 2, 3, 4
and 5.
The packet type id is an integer. The following are the accepted packet
types.
0 open
Sent from the server when a new transport is opened (recheck)
1 close
Request the close of this transport but does not shutdown the connection itself.
2 ping
send by the server. Client should answer with a pong packets, containing the same data
example
- server sends:
2probe
- client sends:
3probe
3 pong
send by the client to respond to ping packets.
4 message
actual message, client and server should call their callbacks with the data.
example 1
- server sends:
4HelloWorld
- client receives and calls callback
socket.on('message', function (data) { console.log(data); });
example 2
- client sends:
4HelloWorld
- server receives and calls callback
socket.on('message', function (data) { console.log(data); });
5 upgrade
Before engine.io switches a transport, it tests, if server and client can communicate over this transport.
If this test succeed, the client sends an upgrade packets which requests the server to flush its cache on
the old transport and switch to the new transport.
6 noop
A noop packet. Used primarily to force a poll cycle when an incoming websocket connection is received.
example
- client connects through new transport
- client sends
2probe
- server receives and sends
3probe
- client receives and sends
5
- server flushes and closes old transport and switches to new.
Payload
A payload is a series of encoded packets tied together. The payload encoding format is as follows when only strings are sent and XHR2 is not supported:
<length1>:<packet1>[<length2>:<packet2>[...]]
- length: length of the packet in characters
- packet: actual packets as descriped above
When XHR2 is not supported, the same encoding principle is used also when
binary data is sent, but it is sent as base64 encoded strings. For the purposes of decoding, an identifier b
is
put before a packet encoding that contains binary data. A combination of any
number of strings and base64 encoded strings can be sent. Here is an example of
base 64 encoded messages:
<length of base64 representation of the data + 1 (for packet type)>:b<packet1 type><packet1 data in b64>[...]
When XHR2 is supported, a similar principle is used, but everything is encoded
directly into binary, so that it can be sent as binary over XHR. The format is
the following:
<0 for string data, 1 for binary data><Any number of numbers between 0 and 9><The number 255><packet1 (first type,
then data)>[...]
If a combination of UTF-8 strings and binary data is sent, the string values
are represented so that each character is written as a character code into a
byte.
The payload is used for transports which do not support framing, as the polling protocol for example.
Transports
An engine.io server must support three transports:
- websocket
- flashsocket
- polling
Polling
The polling transport consists of recurring GET requests by the client
to the server to get data, and POST requests with payloads from the
client to the server to send data.
XHR
The server must support CORS responses.
JSONP
The server implementation must respond with valid JavaScript. The URL
contains a query string parameter j
that must be used in the response.
j
is an integer.
The format of a JSONP packet.
`___eio[` <j> `]("` <encoded payload> `");`
To ensure that the payload gets processed correctly, it must be escaped
in such a way that the response is still valid JavaScript. Passing the
encoded payload through a JSON encoder is a good way to escape it.
Example JSONP frame returned by the server:
___eio[4]("packet data");
Posting data
The client posts data through a hidden iframe. The data gets to the server
in the URI encoded format as follows:
d=<escaped packet payload>
In addition to the regular qs escaping, in order to prevent
inconsistencies with \n
handling by browsers, \n
gets escaped as \\n
prior to being POSTd.
WebSocket
Encoding payloads should not be used for WebSocket, as the protocol
already has a lightweight framing mechanism.
In order to send a payload of messages, encode packets individually
and send()
them in succession.
Transport upgrading
A connection always starts with polling (either XHR or JSONP). WebSocket
gets tested on the side by sending a probe. If the probe is responded
from the server, an upgrade packet is sent.
To ensure no messages are lost, the upgrade packet will only be sent
once all the buffers of the existing transport are flushed and the
transport is considered paused.
When the server receives the upgrade packet, it must assume this is the
new transport channel and send all existing buffers (if any) to it.
The probe sent by the client is a ping
packet with probe
sent as data.
The probe sent by the server is a pong
packet with probe
sent as data.
Moving forward, upgrades other than just polling -> x
are being considered.
Timeouts
The client must use the pingTimeout
sent as part of the handshake (with
the open
packet) to determine whether the server is unresponsive.
If no packet type is received withing pingTimeout
, the client considers
the socket disconnected.