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esbuild-glsl
Advanced tools
ESBuild plugin to load WebGL shaders from .glsl
files.
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This ESBuild plugin streamlines the process of loading WebGL shaders in your JavaScript or TypeScript projects. By allowing you to import GLSL shader files directly into your project, it ensures a seamless development experience for WebGL applications. This approach promotes better separation of concerns by eliminating the need to hard code GLSL shader code into your JS or TS files. Additionally, it compresses the shader code, helping you to deliver a smaller minified bundle for your library.
tsup
and standard esbuild
setups.Follow these steps to get started with the ESBuild Plugin WebGL:
You can install the plugin using your preferred package manager:
Using pnpm
:
$ pnpm add esbuild-plugin-webgl
Using npm
:
$ npm install esbuild-plugin-webgl
Using yarn
:
$ yarn add esbuild-plugin-webgl
Note: If you are using a monorepo or workspaces, you can install this plugin at the root using the
-w
option or to a specific workspace using--filter your-package
or--scope your-package
forpnpm
oryarn
workspaces, respectively.
tsup
To use the plugin with tsup
, add it to your tsup.config.ts
or tsup.config.js
file:
// tsup.config.ts or tsup.config.js
import { defineConfig } from "tsup";
import { webglPlugin } from "esbuild-plugin-webgl";
export default defineConfig((options) => ({
...
esbuildPlugins: [webglPlugin()],
}));
esbuild
To use the plugin directly with esbuild
, include it in your build configuration:
import { webglPlugin } from "esbuild-plugin-webgl";
esbuild.build({
...
plugins: [webglPlugin()],
});
Here's a quick example of how you can import and use a GLSL shader in your project:
import vertexShader from "./shaders/vertex.glsl";
import fragmentShader from "./shaders/fragment.glsl";
// Initialize WebGL context and use the imported shaders
const gl = canvas.getContext("webgl");
const vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, vertexShaderSource);
gl.compileShader(vertexShader);
const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, fragmentShaderSource);
gl.compileShader(fragmentShader);
Contributions are welcome! If you find a bug or have a feature request, please open an issue. For major changes, please open a discussion first to discuss what you would like to change.
This library is licensed under the MPL-2.0 open-source license. See the LICENSE file for more details.
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with 💖 by Mayank Kumar Chaudhari
FAQs
ESBuild plugin to load webGL shaders from .glsl files.
We found that esbuild-glsl demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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