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fragment-shader
Advanced tools
This project owns three core features, each simplifying working with fragment shaders in the browser.
This project owns three core features, each simplifying working with fragment shaders in the browser.
A tiny, highly-performant WebGL fragment shader renderer.
import { Shader } from 'fragment-shader';
new Shader({
shader: `
void main () {
gl_FragColor = vec4(.8, .2, .6, 1.);
}
`,
});
Small footprint (3.53kb
).
Phenomenal performance characteristics, both in rendering speed and memory consumption.
Zero-configuration instantiation.
Control with pure CSS; uses a ResizeObserver to automatically size itself according to its parent container.
export type ShaderConfig = {
parent?: HTMLElement | string; // defaults to document.body
dpr?: number;
onResize?: ({ width, height, dpr }: Artboard) => unknown;
debug?: boolean;
vertexShader?: string;
fragmentShader?: string;
shader?: string; // shorthand for `fragmentShader`
uniforms?: Uniform[];
animate?: boolean; // use internal requestAnimationFrame loop
shaderpad?: boolean;
};
A uniform is structured as [name, type, value]
, where type is mapped as:
const MAP = {
0: 'float'
1: 'bool'
2: 'vec2'
3: 'vec3'
4: 'vec4'
}
type FloatUniform = [string, 0, number];
type BooleanUniform = [string, 1, boolean];
type Vec2Uniform = [string, 2, [number, number]];
type Vec3Uniform = [string, 3, [number, number, number]];
type Vec4Uniform = [string, 4, [number, number, number, number]];
type Uniform =
| FloatUniform
| BooleanUniform
| Vec2Uniform
| Vec3Uniform
| Vec4Uniform;
An in-browser GLSL editor implemented with Codemirror.
import { Editor } from 'fragment-shader';
new Editor({
doc: `
void main () {
gl_FragColor = vec4(.8, .2, .6, 1.);
}
`,
});
GLSL
and HTML/CSS/JS
.export type EditorConfig = {
parent?: HTMLElement | string;
uniforms?: Uniform[];
onUpdate?: (update?: string) => void;
language?: 'HTML' | 'GLSL';
doc?: string;
};
A
Shader
andEditor
instance, synced – a live-rendered editor environment.
import { SandBox } from 'fragment-shader';
new SandBox({
shader: `
void main () {
gl_FragColor = vec4(.8, .2, .6, 1.);
}
`,
});
FAQs
This project owns three core features, each simplifying working with fragment shaders in the browser.
We found that fragment-shader demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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