New:Introducing Socket Scanning for VS Code Marketplace Extensions.Learn more →
Get Started

gdharness

Package Overview
Dependencies
Maintainers
1
Versions
309
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

gdharness

A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.

latest
Source
npmnpm
Version
1.3.67
Version published
Weekly downloads
7.5K
107.98%
Maintainers
1
Weekly downloads
 
Created
Source

gdharness

CI Scorecard OpenSSF Best Practices OpenSSF Baseline SLSA Build 3 SBOM Signed releases npm Release MCP server MCP 2026-07-28 Made for Godot 4.7+ Node Bun Licence

An agent cannot see a running game. It reads your scripts and guesses at the rest: whether the button is on screen, whether the panel updated, whether that error mattered.

gdharness is an MCP server and four Godot addons. Through them the agent asks the open editor and the running game what the screen says and where a control is. It can also ask what a property holds now, what the console printed, and what broke on which line.

Install

Hand this to your agent:

Install gdharness here by following https://aureliolo.github.io/gdharness/agent.md,
then tell me what it asked you to recommend back to me.

Or do it yourself, and pick your harness: aureliolo.github.io/gdharness.

The loop it exists for

editor_run      { "op": "start", "projectPath": "C:/games/shop" }
runtime_inspect { "op": "find", "says": "Buy" }              // the button, by the word on it
runtime_input   { "op": "click", "nodePath": "/root/Shop/Ledger/BuyButton" }
runtime_inspect { "op": "text", "nodePath": "/root/Shop/Ledger" }   // what the panel says now
editor_output   { "projectPath": "C:/games/shop" }           // errors and warnings, with backtraces

The open editor plays the game, so you can set a breakpoint and read the variables in scope when it stops.

Writes answer with what the engine holds afterwards, never an echo of the request. A tool that cannot answer says which state it is in and what would change it.

At a glance

NeedsGodot 4.7 or newer, Node 22 or newer. Runs under Bun 1.4 too.
Surface31 tools named domain_verb, 4 godot:// resources and 3 prompts
ReachesThe editor that is open, a game it is playing, and the project on disk
Harnesses35, written inside the project wherever the harness has a project config
SkillWritten to .agents/skills, with a copy for Claude Code, Kiro and Cline
Installnpm, or a Sigstore-signed archive with an SBOM, SLSA Build Level 3
ProvenEvery tool driven against Godot 4.7.2 in CI, on Windows, Linux and macOS
Status1.x: every release is a patch. What a bump means

Godot before 4.7 is not tested.

Documentation

aureliolo.github.io/gdharness: installing it, how the parts connect, and every tool, op and argument.

SECURITY.md is how to report a security fault. CONTRIBUTING.md is what a change has to clear.

Project

Fork of GoPeak v2.3.9, September 2026, MIT. The original MCP server is godot-mcp by Solomon Elias, and GoPeak is by HaD0Yun.

Not affiliated with the Godot Foundation.

Keywords

gdharness

FAQs

Package last updated on 01 Nov 2026

Related posts