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gesture-helper

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gesture-helper - npm Package Compare versions

Comparing version 0.1.6 to 0.1.7

7

dist/index.js

@@ -441,3 +441,3 @@ (function webpackUniversalModuleDefinition(root, factory) {

if (this.directionCount < this.options.startDirectionLoopCount) {
if (this.directionCount <= this.options.startDirectionLoopCount) {
this.directionCount++;

@@ -467,2 +467,3 @@ return null;

this.clearVelocityStats();
this.emit('pan.prestart', { sourceEvent: e });
};

@@ -501,5 +502,3 @@

deltaX < 0 ? this.emit('pan.x.left', { delta: deltaX, sourceEvent: e }) : this.emit('pan.x.right', { delta: deltaX, sourceEvent: e });
}
if (this.startDirection === 'vertical') {
} else if (this.startDirection === 'vertical') {
deltaY < 0 ? this.emit('pan.y.up', { delta: deltaY, sourceEvent: e }) : this.emit('pan.y.down', { delta: deltaY, sourceEvent: e });

@@ -506,0 +505,0 @@ }

{
"name": "gesture-helper",
"version": "0.1.6",
"version": "0.1.7",
"description": "a *tiny* touch & mouse library to help make tracking touch interactions more simple.",

@@ -22,3 +22,3 @@ "main": "dist/index.js",

"build": "webpack --config ./webpack.config.js",
"prepublish": "webpack --config ./webpack.config.js"
"prepublish": "yarn build"
},

@@ -25,0 +25,0 @@ "dependencies": {

@@ -5,23 +5,26 @@ # gesture-helper

Gesture helper extends https://github.com/asyncly/EventEmitter2, and returns an event emitter.
Events can be name spaced, per EventEmitter2. This means that you can bind to the following events:
Events can be namespaced, per EventEmitter2. This means that you can bind to events like:
```javascript
tap
pan.**
pan.start
pan.end
pan.y.up
pan.y.down
pan.y.**
pan.x.left
pan.x.right
pan.x.**
tap // (for simple tap / click events)
pan.** // (wildcard for all pan-related events)
pan.prestart // (immediate touchStart event - mainly useful for immediately blocking browser behaviour)
pan.start // (the beginning of a discernable drag event)
pan.end // (the end of a detected drag event)
pan.y.up // (a progress event as the finger moves up)
pan.y.down // (a progress event as the finger moves down)
pan.y.** // (wildcard for both up and down movement progress events)
pan.x.left // (a progress event as the finger moves left)
pan.x.right // (a progress event as the finger moves right)
pan.x.** // (wildcard for both left and right movement progress events)
```
In the interest of keeping the library small, versatile and uncomplicated - all source touch/mouse events are returned inside EE2 event payloads, as follows:
In the interest of keeping the library small, unopinionated, and versatile - any preventDefault / stopPropogation / event bubbling related functionality is left untouched. This can be added to each application, depending on what you need.
All source touch/mouse events are returned inside all EE2 event payloads, as follows
```javascript
{ ..., sourceEvent: e }
```
This allows you to add ```preventDefault()``` and other native event functionality, as you need it.
Eg. you can call ```ev.sourceEvent.preventDefault()``` as well as other native browser event functionality, as you need it.
Per EE2, the event handler name (eg. ```pan.x.up```, ```pan.all```) is also returned to the listener function's scope as the property ```this.event```.
Per EE2, the event handler name (eg. ```pan.x.up```, ```pan.all```) is also bound to the listener function's scope as the property ```this.event```.
*Note: If you plan to access this property, please avoid defining handlers using arrow functions.

@@ -28,0 +31,0 @@

@@ -118,3 +118,3 @@ 'use strict';

getStartDirection({x=0,y=0}) {
if (this.directionCount < this.options.startDirectionLoopCount) {
if (this.directionCount <= this.options.startDirectionLoopCount) {
this.directionCount++;

@@ -137,2 +137,3 @@ return null;

this.clearVelocityStats();
this.emit('pan.prestart', { sourceEvent: e });
}

@@ -146,4 +147,5 @@

this.startDirection = this.getStartDirection({ x:deltaX, y:deltaY });
} else if (!this.panning && (Math.abs(deltaX) > this.options.sensitivity
|| Math.abs(deltaY) > this.options.sensitivity)) {
} else if (!this.panning
&& (Math.abs(deltaX) > this.options.sensitivity
|| Math.abs(deltaY) > this.options.sensitivity)) {

@@ -168,5 +170,3 @@ this.panning = true;

: this.emit('pan.x.right', { delta: deltaX, sourceEvent: e });
}
if (this.startDirection === 'vertical') {
} else if (this.startDirection === 'vertical') {
deltaY < 0

@@ -173,0 +173,0 @@ ? this.emit('pan.y.up', { delta: deltaY, sourceEvent: e })

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