gif-stop
Simply play and pause gifs
Installation
npm install gif-stop
gifStop([node|nodeList], [object])
Returns a GifStop
object
imgs = document.getElementsByTagName('IMG');
gifs = gifStop(imgs, {
playOn: 'click',
onReady: function(gif){
gif.play()
setTimout(function(){
gif.stop()
}, 5000)
}
});
imgs = document.getElementsByTagName('IMG');
gifs = gifStop(imgs)
gifs.play()
gifs.stop()
gifs.destroy()
gifStop.setConfig([object])
Option | Default | type | Description |
---|
playOn | hover | string | Whether you want the gif played on hover or click. Can be set to hover or click . |
className | gif-playing | string | The class you want added to the image when it is playing. |
onPlay | null | function | The function is called when the gif is played. It is passed a Gif object. |
onStop | null | function | The function is called when the gif is stopped. It is passed a Gif object. |
onReady | null | function | The function is called when the gif is loaded and ready to be stopped. It is passed a Gif object. |
gifStop.gif([node], [object])
This takes similar options as gifStop
and setConfig
. The main difference is that you can only pass one gif.
Option | Default | type | Description |
---|
className | gif-playing | string | The class you want added to the image when it is playing. |
onPlay | null | function | The function is called when the gif is played. It is passed a Gif object. |
onStop | null | function | The function is called when the gif is stopped. It is passed a Gif object. |
onReady | null | function | The function is called when the gif is loaded and ready to be stopped. It is passed a Gif object. |
Contributing
- The tests must pass
- Run
gulp
before publishing to npm so the CoffeeScript will be compiled