gif-tsx
A simple TypeScript-first React GIF player library. Ships with best practices like:
gif-tsx
offers total flexibility when it comes to writing a GIF player
component. Because controls are exposed via a reusable hook, the consumer is
given complete creative freedom when it comes to defining what the GIF player
should do and how it should look.
Install
Install with your choice of package manager.
NPM
npm install gif-tsx --save
Yarn
yarn add gif-tsx
Getting started
The useGifController
hook is the core of this library, and returns a GIF
controller bound to a canvas element which plays a GIF.
Let's start by writing a basic GifPlayer
component. We will first need to
import our dependencies:
import React, { useRef } from "react";
import { useGifController } from "gif-tsx";
And then, we need to provide two things.
-
A URL to load our GIF from.
-
A ref to a canvas
element that will be rendered after we load our GIF.
To load a custom GIF (i.e. not one served remotely), you must add the GIF to
your public/
directory which is configured by your bundler (e.g. Webpack,
Snowpack, or Vite). If you are using Vite, it is as simple as moving your GIF to
the public/
directory at the project root.
Then, we handle the error
, loading
, and resolved
states accordingly, and
we're all good to go!
function GifPlayer() {
const canvasRef = useRef<HTMLCanvasElement>(null);
const controller = useGifController("/earth.gif", canvasRef);
if (controller.state === "loading") {
return null;
}
if (controller.state === "error") {
console.error(controller.errorMessage);
return null;
}
const { canvasProps, play, pause } = controller;
return (
<div>
<canvas {...canvasProps} ref={canvasRef} />
<button alt="play" onClick={play} />
<button alt="pause" onClick={pause}>
</div>
);
}
API
useGifController
The useGifController
hook accepts 3 parameters:
-
url: string
-- The URL of the GIF to play. This can be a local or remote
URL. For example, it can be /earth.gif
if earth.gif
is served by the local
server, or https://foo.bar/earth.gif
if earth.gif
is served by foo.bar
.
-
canvasRef: React.RefObject<HTMLCanvasElement>
-- A ref bound to the canvas
element returned in the resolved state.
-
autoplay: boolean = false
(optional, defaults to false
) -- Whether to
begin playing the GIF as soon as the GIF resolves.
useGifController
has 3 possible states, exposed by the GifController.state
property.
-
loading
: The GIF is currently being fetched and processed.
-
error
: There was an error fetching or processing the GIF. The GIF controller
exposes an error message on GifController.errorMessage
.
-
resolved
: The GIF was fetched and processed successfully. The GIF player
controls are only exposed in this state.
The component calling useGifController
should handle the states separately.
Assuming you've handled the loading
and error
states accordingly, the
following controls are exposed by the GIF controller.
-
canvasProps: HTMLCanvasElementProps
-- Props to pass to the canvas
element. Includes the ideal width
and height
.
-
playing: boolean
-- Whether the GIF is currently playing.
-
play: () => void
-- Callback which begins playing the GIF.
-
pause: () => void
-- Callback which pauses the GIF.
-
restart: () => void
-- Callback which resets the GIF back to the first
frame. Does not affect playback state.
-
frameIndex: number
-- The current frame, 0-indexed.
-
renderFrame: (frameIndex: number) => void
-- Callback which accepts an
argument frameIndex: number
that renders the frame at frame index frameIndex
.
-
renderNextFrame: () => void
-- Callback which renders the next frame of the
GIF.
-
renderPreviousFrame: () => void
-- Callback which renders the previous frame
of the GIF.
-
width: number
-- Width of the loaded GIF.
-
height: number
-- Height of the loaded GIF.
License
MIT. See LICENSE
file in project root.