glsl-fractal-brownian-noise
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Comparing version 0.0.0 to 1.0.0
{ | ||
"name": "glsl-fractal-brownian-noise", | ||
"version": "0.0.0", | ||
"version": "1.0.0", | ||
"description": "fractal brownian noise, glslify compatible", | ||
@@ -28,3 +28,6 @@ "main": "fbm.glsl", | ||
}, | ||
"homepage": "https://github.com/MaxBittker/glsl-fractal-brownian-noise#readme" | ||
"homepage": "https://github.com/MaxBittker/glsl-fractal-brownian-noise#readme", | ||
"dependencies": { | ||
"glsl-noise": "0.0.0" | ||
} | ||
} |
# glsl-fractal-brownian-noise | ||
brownian noise, usable with glslify | ||
brownian noise, packed for glslify | ||
implementations from: | ||
usage: | ||
```glsl | ||
precision mediump float; | ||
#pragma glslify: fbm3d = require('glsl-fractal-brownian-noise/3d') | ||
varying vec2 uv; | ||
uniform float t; | ||
void main() { | ||
gl_FragColor.rgb = vec3(1.0) * fbm3d(vec3(uv, t), 6); | ||
gl_FragColor.a = 1.0; | ||
} | ||
``` | ||
implementations borrowed from shawn lawson: | ||
https://github.com/shawnlawson/The_Force/blob/gh-pages/shaders/header.frag#L259-L271 |
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+ Addedglsl-noise@0.0.0
+ Addedglsl-noise@0.0.0(transitive)