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glsl-fractal-brownian-noise

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glsl-fractal-brownian-noise - npm Package Compare versions

Comparing version 0.0.0 to 1.0.0

2d.glsl

7

package.json
{
"name": "glsl-fractal-brownian-noise",
"version": "0.0.0",
"version": "1.0.0",
"description": "fractal brownian noise, glslify compatible",

@@ -28,3 +28,6 @@ "main": "fbm.glsl",

},
"homepage": "https://github.com/MaxBittker/glsl-fractal-brownian-noise#readme"
"homepage": "https://github.com/MaxBittker/glsl-fractal-brownian-noise#readme",
"dependencies": {
"glsl-noise": "0.0.0"
}
}
# glsl-fractal-brownian-noise
brownian noise, usable with glslify
brownian noise, packed for glslify
implementations from:
usage:
```glsl
precision mediump float;
#pragma glslify: fbm3d = require('glsl-fractal-brownian-noise/3d')
varying vec2 uv;
uniform float t;
void main() {
gl_FragColor.rgb = vec3(1.0) * fbm3d(vec3(uv, t), 6);
gl_FragColor.a = 1.0;
}
```
implementations borrowed from shawn lawson:
https://github.com/shawnlawson/The_Force/blob/gh-pages/shaders/header.frag#L259-L271
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