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howler - npm Package Versions

1
46

1.1.28

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Changelog

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1.1.28 (October 22, 2015)

  • FIXED Typo with iOS enabler that was preventing it from working.
goldfire
published 2.0.0-beta2 •

goldfire
published 2.0.0-beta1 •

goldfire
published 1.1.27 •

Changelog

Source

1.1.27 (October 2, 2015)

  • FIXED Automatic audio unlocking on iOS 9 by switching to touchend from touchstart.
goldfire
published 2.0.0-beta •

goldfire
published 1.1.26 •

Changelog

Source

1.1.26 (April 21, 2015)

  • FIXED Looping in Chrome due to a change in the Web Audio spec implemented in Chrome 42.
goldfire
published 1.1.25 •

Changelog

Source

1.1.25 (July 29, 2014)

  • ADDED The AudioContext is now available on the global Howler object (thanks Matt DesLauriers).
  • FIXED When falling back to HTML5 Audio due to XHR error, delete cache for source file to prevent multi-playback issues.
goldfire
published 1.1.24 •

Changelog

Source

1.1.24 (July 20, 2014)

  • FIXED Improved performance of loading files using data URIs (thanks Rob Wu).
  • FIXED Data URIs now work with Web Audio API (thanks Rob Wu).
  • FIXED Omitting the second parameter of the off method now correctly clears all events by that name (thanks Gabriel Munteanu).
  • FIXED Fire end event when unloading playing sounds.
  • FIXED Small error fix in iOS check.
goldfire
published 1.1.23 •

Changelog

Source

1.1.23 (July 2, 2014)

  • FIXED Playing multiple sprites rapidly with HTML5 Audio cause the sprite to break due to a v1.1.22 update.
  • FIXED Don't run the iOS test if there is no audio context, which prevents a breaking error.
goldfire
published 1.1.22 •

Changelog

Source

1.1.22 (June 28, 2014)

  • ADDED Howler will now automatically attempt to unlock audio on iOS (thanks Federico Brigante).
  • ADDED New codecs global Howler method to check for codec support in the current browser (thanks Jay Oster).
  • FIXED End timers are now correctly cleaned up when a sound naturally completes rather than being forced to stop.
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