Changelog
1.1.28 (October 22, 2015)
FIXED
Typo with iOS enabler that was preventing it from working.Changelog
1.1.27 (October 2, 2015)
FIXED
Automatic audio unlocking on iOS 9 by switching to touchend
from touchstart
.Changelog
1.1.26 (April 21, 2015)
FIXED
Looping in Chrome due to a change in the Web Audio spec implemented in Chrome 42.Changelog
1.1.25 (July 29, 2014)
ADDED
The AudioContext
is now available on the global Howler
object (thanks Matt DesLauriers).FIXED
When falling back to HTML5 Audio due to XHR error, delete cache for source file to prevent multi-playback issues.Changelog
1.1.24 (July 20, 2014)
FIXED
Improved performance of loading files using data URIs (thanks Rob Wu).FIXED
Data URIs now work with Web Audio API (thanks Rob Wu).FIXED
Omitting the second parameter of the off
method now correctly clears all events by that name (thanks Gabriel Munteanu).FIXED
Fire end
event when unloading playing sounds.FIXED
Small error fix in iOS check.Changelog
1.1.23 (July 2, 2014)
FIXED
Playing multiple sprites rapidly with HTML5 Audio cause the sprite to break due to a v1.1.22 update.FIXED
Don't run the iOS test if there is no audio context, which prevents a breaking error.Changelog
1.1.22 (June 28, 2014)
ADDED
Howler will now automatically attempt to unlock audio on iOS (thanks Federico Brigante).ADDED
New codecs
global Howler method to check for codec support in the current browser (thanks Jay Oster).FIXED
End timers are now correctly cleaned up when a sound naturally completes rather than being forced to stop.