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io.extendreality.tilia.camerarigs.unityxr

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io.extendreality.tilia.camerarigs.unityxr - npm Package Compare versions

Comparing version 1.4.1 to 1.4.2

7

CHANGELOG.md
# Changelog
### [1.4.2](https://github.com/ExtendRealityLtd/Tilia.CameraRigs.UnityXR/compare/v1.4.1...v1.4.2) (2020-12-11)
#### Bug Fixes
* **HowToGuides:** apply document styling guidelines ([f8c5233](https://github.com/ExtendRealityLtd/Tilia.CameraRigs.UnityXR/commit/f8c52333ca6a9043d954bc3866c5477c2219a213))
> The document style guidelines have been updated and now have been applied to the guides in this repo.
### [1.4.1](https://github.com/ExtendRealityLtd/Tilia.CameraRigs.UnityXR/compare/v1.4.0...v1.4.1) (2020-11-01)

@@ -4,0 +11,0 @@

4

Documentation/HowToGuides/AddingAUnityXRCameraRig/README.md

@@ -21,3 +21,3 @@ # Adding A UnityXR CameraRig

Expand the `Tilia CameraRigs UnityXR` Package directory in the Unity Project window and select then `Packages -> Tilia CameraRigs UnityXR -> Runtime -> Prefabs` directory then drag and drop the `CameraRigs.UnityXR` prefab into the Hierarchy window.
Expand the `Tilia CameraRigs UnityXR` package directory in the Unity Project window and select then `Packages -> Tilia CameraRigs UnityXR -> Runtime -> Prefabs` directory then drag and drop the `CameraRigs.UnityXR` prefab into the Unity Hierarchy window.

@@ -32,3 +32,3 @@ ![Adding Prefab To Scene](assets/images/AddingPrefabToScene.png)

Select the `CameraRigs.UnityXR` GameObject in the Hierarchy window and change the `Unity XR Configurator` component to suit your Tracking Space requirements.
Select the `CameraRigs.UnityXR` GameObject in the Unity Hierarchy window and change the `Unity XR Configurator` component to suit your Tracking Space requirements.

@@ -35,0 +35,0 @@ * Ensure the `Tracking Space Type` is set to:

@@ -5,3 +5,3 @@ {

"description": "A camera rig prefab utilizing the UnityXR components.",
"version": "1.4.1",
"version": "1.4.2",
"unity": "2018.3",

@@ -8,0 +8,0 @@ "unityRelease": "10f1",

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