io.extendreality.tilia.camerarigs.unityxr
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Changelog
1.5.4 (2021-06-19)
Bumps io.extendreality.zinnia.unity from 1.36.1 to 1.36.2. - Release notes - Changelog - Commits
Changelog
1.5.3 (2021-06-10)
Bumps io.extendreality.zinnia.unity from 1.36.0 to 1.36.1. - Release notes - Changelog - Commits
The title logo is now located on the related-media repo.
Changelog
1.5.2 (2021-05-09)
Bumps io.extendreality.zinnia.unity from 1.35.0 to 1.36.0. - Release notes - Changelog - Commits
Signed-off-by: dependabot[bot] support@github.com
Changelog
1.5.1 (2021-05-03)
Bumps io.extendreality.zinnia.unity from 1.34.1 to 1.35.0. - Release notes - Changelog - Commits
Signed-off-by: dependabot[bot] support@github.com
Changelog
1.5.0 (2021-04-07)
The latest version of Zinnia has the basis of a prefab creator that can be used to enable easy adding of prefabs to a scene without needing to drag and drop from directories. Instead a new menu item is added for quickly adding prefabs. The guide has been updated to accommodate this and the FodyWeavers.xml is now located in the root to serve both the Runtime and Editor scripts.
The build will fail without referencing this new Editor directory so it has now been added to the package.
Changelog
1.4.13 (2021-03-31)
Unity deprecated the XR system in 2019.3 in favour of the new XR Plugin Framework system. The docs have been updated to reflect this and to point to another repo that has a camera rig that supports this newer system.
Changelog
1.4.12 (2021-03-29)
Bumps io.extendreality.zinnia.unity from 1.31.1 to 1.33.0. - Release notes - Changelog - Commits
Signed-off-by: dependabot[bot] support@github.com
Changelog
1.4.11 (2021-03-03)
Bumps io.extendreality.zinnia.unity from 1.31.0 to 1.31.1. - Release notes - Changelog - Commits
Signed-off-by: dependabot[bot] support@github.com
Changelog
1.4.10 (2021-02-27)
Bumps io.extendreality.zinnia.unity from 1.30.0 to 1.31.0. - Release notes - Changelog - Commits
Signed-off-by: dependabot[bot] support@github.com
Changelog
1.4.9 (2021-02-07)
The HeadAnchor was originally tracking the Pose Source of Head, but Unity now warns that if the Pose Source is attached to a camera and not tracking
Center Eye - HMD Reference
that there may be tracking issues. So it has been switched over to reduce the possibility of issues with tracking.