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io.extendreality.tilia.developertools.unity - npm Package Compare versions

Comparing version 1.0.6 to 1.1.0

Documentation/API/Output.meta

11

CHANGELOG.md
# Changelog
## [1.1.0](https://github.com/ExtendRealityLtd/Tilia.DeveloperTools.Unity/compare/v1.0.6...v1.1.0) (2021-04-08)
#### Features
* **Event:** allow tracing of GameObject in UnityEvent ([4a03c25](https://github.com/ExtendRealityLtd/Tilia.DeveloperTools.Unity/commit/4a03c25ab80b032b2e60258f5a69148f65bf6abc))
> Previously the tracing was only done on components and a GameObejct is not a component but both Component and GameObject both extend Object so now the tracing is done on Object to allow to trace events from a Component being used in a Unity Event or whether the GameObject itself is being modified in a unity event.
* **Output:** add basic console logging component ([66d5e70](https://github.com/ExtendRealityLtd/Tilia.DeveloperTools.Unity/commit/66d5e70cc80791406602f96cf377c98f8d30ac1c))
> The ConsoleLogger component has a collection of methods for logging common data types to the Unity console window. It will also take an object type and call the `ToString()` method on any object that can print out its own contents.
* **Prefabs:** add basic scene console ([d9c0808](https://github.com/ExtendRealityLtd/Tilia.DeveloperTools.Unity/commit/d9c0808f4b7e7020745203aa0250b85c4ac50241))
> A scene console prefab has been created that provides a scene GameObject canvas that can display the console logs from the Unity console in various log formats. It also supports basic collapse functionality.
### [1.0.6](https://github.com/ExtendRealityLtd/Tilia.DeveloperTools.Unity/compare/v1.0.5...v1.0.6) (2021-04-07)

@@ -4,0 +15,0 @@

3

package.json

@@ -5,3 +5,3 @@ {

"description": "A collection of useful developer tools for the Unity software.",
"version": "1.0.6",
"version": "1.1.0",
"unity": "2018.3",

@@ -36,2 +36,3 @@ "unityRelease": "10f1",

"Documentation",
"Runtime",
"Editor",

@@ -38,0 +39,0 @@ "docfx.json"

Sorry, the diff of this file is not supported yet

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