io.extendreality.tilia.input.unityinputmanager
Advanced tools
Comparing version 1.1.1 to 1.1.2
# Changelog | ||
### [1.1.2](https://github.com/ExtendRealityLtd/Tilia.Input.UnityInputManager/compare/v1.1.1...v1.1.2) (2019-12-03) | ||
#### Bug Fixes | ||
* **HowToGuides:** add missing step to proxy action doc ([d849223](https://github.com/ExtendRealityLtd/Tilia.Input.UnityInputManager/commit/d849223011776fa70ca1dc1d45406ca6688392c8)) | ||
> there was a part of step 2 missing from the document that didnt show the function that needed to be selected. a couple of the images were tidied up so that they didnt look as stretched. | ||
### [1.1.1](https://github.com/ExtendRealityLtd/Tilia.Input.UnityInputManager/compare/v1.1.0...v1.1.1) (2019-12-02) | ||
@@ -4,0 +11,0 @@ |
@@ -36,2 +36,6 @@ # Creating Proxy Actions And Chaining Actions | ||
Select a `Function` to perform when the `Activated` event is emitted. For this example, select `GameObject -> SetActive(bool)` (be sure not to select `Dynamic bool - SetActive` for this example). | ||
![Set Activated Listener To Game Object SetActive Action](assets/images/SetActivatedListenerToGameObjectSetActiveAction.png) | ||
### Step 3 | ||
@@ -38,0 +42,0 @@ |
@@ -5,3 +5,3 @@ { | ||
"description": "Input wrappers for the Unity Input Manager and a collection of common input prefabs.", | ||
"version": "1.1.1", | ||
"version": "1.1.2", | ||
"unity": "2018.3", | ||
@@ -8,0 +8,0 @@ "unityRelease": "10f1", |
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