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io.extendreality.tilia.input.unityinputmanager

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io.extendreality.tilia.input.unityinputmanager - npm Package Compare versions

Comparing version 1.3.20 to 1.4.0

Editor/Utility.meta

7

CHANGELOG.md
# Changelog
## [1.4.0](https://github.com/ExtendRealityLtd/Tilia.Input.UnityInputManager/compare/v1.3.20...v1.4.0) (2021-04-07)
#### Features
* **Utility:** add prefab creator ([9442303](https://github.com/ExtendRealityLtd/Tilia.Input.UnityInputManager/commit/9442303c9a3ea1aa38b1571670ac92a45fb1a029))
> The latest version of Zinnia has the basis of a prefab creator that can be used to enable easy adding of prefabs to a scene without needing to drag and drop from directories. Instead a new menu item is added for quickly adding prefabs. The guide has been updated to accommodate this and the FodyWeavers.xml is now located in the root to serve both the Runtime and Editor scripts.
### [1.3.20](https://github.com/ExtendRealityLtd/Tilia.Input.UnityInputManager/compare/v1.3.19...v1.3.20) (2021-03-31)

@@ -4,0 +11,0 @@

4

Documentation/HowToGuides/ConvertingAFloatActionToABooleanAction/README.md

@@ -33,8 +33,6 @@ # Converting A Float Action To A Boolean Action

Expand the `Tilia Input UnityInputManager` package directory in the Unity Project window and select then `Packages -> Tilia Input UnityInputManager -> Runtime -> Prefabs -> Actions` directory then drag and drop the `Input.UnityInputManager.Axis1DAction` prefab into the Unity Hierarchy window.
Add a `Input.UnityInputManager.Axis1DAction` prefab to the Unity project hierarchy by selecting `GameObject -> Tilia -> Prefabs -> Input -> UnityInputManager -> Actions -> Input.UnityInputManager.Axis1DAction` from the Unity main top menu.
> Be sure to use the `Input.UnityInputManager.Axis1DAction` prefab and not just add the `Unity Input Manager Axis 1D Action` component to a GameObject as the component needs linking to a `MomentProcessor` to function.
![Drag Axis1DActionAction To Hierarchy](assets/images/DragAxis1DActionActionToHierarchy.png)
### Step 3

@@ -41,0 +39,0 @@

@@ -31,8 +31,6 @@ # Using The Unity Axis Action

Expand the `Tilia Input UnityInputManager` package directory in the Unity Project window and select then `Packages -> Tilia Input UnityInputManager -> Runtime -> Prefabs -> Actions` directory then drag and drop the `Input.UnityInputManager.1DAxisAction` prefab into the Unity Hierarchy window.
Add a `Input.UnityInputManager.Axis1DAction` prefab to the Unity project hierarchy by selecting `GameObject -> Tilia -> Prefabs -> Input -> UnityInputManager -> Actions -> Input.UnityInputManager.Axis1DAction` from the Unity main top menu.
> Be sure to use the `Input.UnityInputManager.1DAxisAction` prefab and not just add the `Unity Input Manager Axis 1D Action` component to a GameObject as the component needs linking to a `MomentProcessor` to function.
> Be sure to use the `Input.UnityInputManager.Axis1DAction` prefab and not just add the `Unity Input Manager Axis 1D Action` component to a GameObject as the component needs linking to a `MomentProcessor` to function.
![Drag 1D AxisAction To Hierarchy](assets/images/Drag1DAxisActionToHierarchy.png)
### Step 3

@@ -39,0 +37,0 @@

@@ -34,8 +34,6 @@ # Using The Unity Button Action

Expand the `Tilia Input UnityInputManager` package directory in the Unity Project window and select then `Packages -> Tilia Input UnityInputManager -> Runtime -> Prefabs -> Actions` directory then drag and drop the `Input.UnityInputManager.ButtonAction` prefab into the Unity Hierarchy window.
Add a `Input.UnityInputManager.ButtonAction` prefab to the Unity project hierarchy by selecting `GameObject -> Tilia -> Prefabs -> Input -> UnityInputManager -> Actions -> Input.UnityInputManager.ButtonAction` from the Unity main top menu.
> Be sure to use the `Input.UnityInputManager.ButtonAction` prefab and not just add the `Unity Input Manager Button Action` component to a GameObject as the component needs linking to a `MomentProcessor` to function.
![Drag ButtonAction To Hierarchy](assets/images/DragButtonActionToHierarchy.png)
### Step 3

@@ -79,6 +77,4 @@

Expand the `Tilia Input UnityInputManager` Package directory in the Unity Project window and select then `Packages -> Tilia Input UnityInputManager -> Runtime -> Prefabs -> Controller Mappings` directory then drag and drop the `Input.UnityInputManager.XboxController` prefab into the Unity Hierarchy window.
Add a `Input.UnityInputManager.XboxController` prefab to the Unity project hierarchy by selecting `GameObject -> Tilia -> Prefabs -> Input -> UnityInputManager -> ControllerMappings -> Input.UnityInputManager.XboxController` from the Unity main top menu.
![Drag Xbox Controller Mapping To Hierarchy](assets/images/DragXboxControllerMappingToHierarchy.png)
### Step 7

@@ -85,0 +81,0 @@

@@ -5,3 +5,3 @@ {

"description": "Input wrappers for the Unity Input Manager and a collection of common input prefabs.",
"version": "1.3.20",
"version": "1.4.0",
"unity": "2018.3",

@@ -33,3 +33,3 @@ "unityRelease": "10f1",

"dependencies": {
"io.extendreality.zinnia.unity": "1.33.0"
"io.extendreality.zinnia.unity": "1.34.1"
},

@@ -36,0 +36,0 @@ "files": [

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