io.extendreality.tilia.utilities.shaders.unity
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Comparing version 1.3.0 to 1.3.1
# Changelog | ||
### [1.3.1](https://github.com/ExtendRealityLtd/Tilia.Utilities.Shaders.Unity/compare/v1.3.0...v1.3.1) (2022-06-19) | ||
#### Bug Fixes | ||
* **Shaders:** add support for single pass instanced rendering ([ceb1656](https://github.com/ExtendRealityLtd/Tilia.Utilities.Shaders.Unity/commit/ceb165644ed59b19837afed002d1d9ad91b79694)) | ||
> A couple of the shaders were not working with single pass instanced rendering and were only rendering the object in the left eye camera. | ||
> | ||
> This has been fixed by following the guide in the Unity Documentation: https://docs.unity3d.com/Manual/SinglePassInstancing.html | ||
#### Miscellaneous Chores | ||
* **dependabot:** remove bddckr from reviewers ([2955ea4](https://github.com/ExtendRealityLtd/Tilia.Utilities.Shaders.Unity/commit/2955ea4d98d056de6f94a6811cce555e8bcd189e)) | ||
> Chris hasn't been actively part of the project for a while. | ||
## [1.3.0](https://github.com/ExtendRealityLtd/Tilia.Utilities.Shaders.Unity/compare/v1.2.0...v1.3.0) (2022-03-02) | ||
@@ -4,0 +18,0 @@ |
@@ -8,3 +8,3 @@ { | ||
"licensesUrl": "https://github.com/ExtendRealityLtd/Tilia.Utilities.Shaders.Unity/blob/master/LICENSE.md", | ||
"version": "1.3.0", | ||
"version": "1.3.1", | ||
"unity": "2018.3", | ||
@@ -11,0 +11,0 @@ "unityRelease": "10f1", |
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