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io.extendreality.zinnia.unity - npm Package Compare versions

Comparing version 1.16.0 to 1.17.0

Runtime/Association/PlatformDeviceAssociation.cs

26

CHANGELOG.md
# Changelog
## [1.17.0](https://github.com/ExtendRealityLtd/Zinnia.Unity/compare/v1.16.0...v1.17.0) (2020-05-22)
#### Features
* **Association:** determine association by platform, sdk and model ([1680f63](https://github.com/ExtendRealityLtd/Zinnia.Unity/commit/1680f6345635b9c76971c70247dabe12dbb339f8))
> The PlatformDeviceAssociation component allows the determining of the hardware based on matching patterns of the current platform, the SDK loaded by Unity and the model type.
>
> As all of these are patterns, then they can be used to search for anything or specific types of setup.
>
> The LoadedXrDeviceAssociation has now been deprecated as it offers a subset of this new functionality but isn't as powerful.
* **Conversion:** ability to convert between float and normalized float ([b65cd03](https://github.com/ExtendRealityLtd/Zinnia.Unity/commit/b65cd031ba829243d3c3800474f36635e0f5c667))
> The FloatToNormalizedFloat allows a float value to be converted into a normalized float (between 0f and 1f) and the NormalizedFloatToFloat allows for a normalized float to be converted to a float value based within the range provided.
>
> The FloatToBoolean has also had the min/max limit removed so any float value can be used to check to see if it should be within the positive bounds.
* **Conversion:** option to convert vector2 to signed angle ([fd1084d](https://github.com/ExtendRealityLtd/Zinnia.Unity/commit/fd1084d3c5590e0f49c3fe9ed8540af9a8184cbe))
> The Vector2ToAngle component now has the option of converting to a signed angle in either degrees or radians.
>
> This allows an angle range of -180 degrees to 180 degrees instead of 0 to 360 degrees and this will feed in better to the FloatToBoolean when wanting to know if the angle is between a given range as it is possible to do -20/20 as a range whereas it's not possible to do 340/20 as a range.
#### Bug Fixes
* **Extraction:** override ClearSource method for generics ([6ca9cfb](https://github.com/ExtendRealityLtd/Zinnia.Unity/commit/6ca9cfbc275e135489bcac6b681e251a708b0c50))
> There is an issue with using the Malimbe generated ClearSource method when using it with a generic type property as the actual type may not be a nullable type and the MemberCleared weaved code always tries to set it to `null`.
>
> In this regard, it is better to simply override the method and set the property to `default`. This is not done in Malimbe as providing default as the weaved code is extremely tricky.
## [1.16.0](https://github.com/ExtendRealityLtd/Zinnia.Unity/compare/v1.15.0...v1.16.0) (2020-04-21)

@@ -4,0 +30,0 @@

2

package.json

@@ -5,3 +5,3 @@ {

"description": "A collection of design patterns for the Unity software that can be beneficial in (but not limited to) spatial computing development.",
"version": "1.16.0",
"version": "1.17.0",
"unity": "2018.3",

@@ -8,0 +8,0 @@ "unityRelease": "10f1",

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