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io.extendreality.zinnia.unity
Advanced tools
A collection of design patterns for the Unity software that can be beneficial in (but not limited to) spatial computing development.
Zinnia
A collection of design patterns for solving common problems.
[zin-ee-uh]
Zinnia is a collection of design patterns for the Unity software that can be beneficial in (but not limited to) spatial computing development.
Requires the Unity software version
2018.3.10f1
(or above).
2018.3.10f1
(or above), create a new project using the 3D Template or open an existing project.Scripting Runtime Version
is set to .NET 4.x Equivalent
.
Main Menu -> Edit -> Project Settings
to open the Project Settings
inspector.Player
from the left hand menu in the Project Settings
window.Player
settings panel expand Other Settings
.Scripting Runtime Version
is set to .NET 4.x Equivalent
.Navigate to the Packages
directory of your project.
Adjust the project manifest file manifest.json
in a text editor.
https://registry.npmjs.org/
is part of scopedRegistries
.
io.extendreality
is part of scopes
.io.extendreality.zinnia.unity
to dependencies
, stating the latest version.A minimal example ends up looking like this. Please note that the version X.Y.Z
stated here is to be replaced with the latest released version which is currently .
{
"scopedRegistries": [
{
"name": "npmjs",
"url": "https://registry.npmjs.org/",
"scopes": [
"io.extendreality"
]
}
],
"dependencies": {
"io.extendreality.zinnia.unity": "X.Y.Z",
...
}
}
Switch back to the Unity software and wait for it to finish importing the added package.
If you want to run the tests that come with Zinnia please follow these steps.
Because Zinnia is a package tests have to be explicitly enabled for this package, before the Test Runner can pick them up.
Navigate to the Packages
directory of your project.
Adjust the project manifest file manifest.json
in a text editor.
io.extendreality.zinnia.unity
is part of testables
.A minimal example ends up looking like this.
{
"scopedRegistries": [
...
],
"testables": [
"io.extendreality.zinnia.unity"
],
"dependencies": {
...
}
}
As noted in the official Unity documentation:
NOTE: You may need to re-import the package, because the test framework doesn't always immediately pick up changes to the
testables
attribute.
Project
window expand the Packages
node.Zinnia.Unity
child node and choose Reimport
.In the Unity software select Main Menu -> Window -> Test Runner
.
Within the Test Runner window click on the PlayMode
tab and the click Run All
button.
If all the tests pass then the installation was successful.
Note: The tests are not compatible with the
Run all in player
option.
The package will show up in the Unity Package Manager UI once the above steps have been carried out. From then on the package can be updated by selecting the package in the Unity Package Manager and clicking on the Update
button or using the version selection UI.
Inspired by the Zinnia genus of plants known for their colorful, long lasting flower heads and their great ease to grow from seeds. This repository, much like the Zinnia flower aims to be easy to use and allow your projects to grow and flourish into long lasting, easy to maintain solutions.
Fun Fact: Zinnias have been grown aboard the International Space Station and have demonstrated the capability to blossom in a weightless environment.
Please refer to the Extend Reality Contributing guidelines and the Unity project coding conventions.
Please refer to the Extend Reality Code of Conduct.
Code released under the MIT License.
These materials are not sponsored by or affiliated with Unity Technologies or its affiliates. "Unity" is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.
1.38.1 (2021-07-21)
There was an issue with the 2019 kinematic fix where if a GameObject with multiple child colliders was touched on one collider and then when the kinematic state changed the collider would no longer be touched but another collider in the GameObject was touched then the exit event would not happen for the original collider and the new start event for the new collider would not happen.
This would mean the collision with the original collider would have ended in the CollisionTracker but the CollisionTracker would not have reported it, and the new collider collision would not have a started event reported. Then when the actual new collider collision ended it would not report it had ended correctly.
The fix is to hold a dictionary for each collider and their frame interaction timestamp and then this is checked in the fix logic for the Exit/Enter that happens when the kinematic state is changed.
If the collider has changed then it won't cancel the deferred trigger exit so the exit will happen as expected, but if the collider hasn't changed then the deferred exit will be cancelled in the enter to prevent the enter/exit issue.
A new test has been added to prove all this logic works.
FAQs
A collection of design patterns for the Unity software that can be beneficial in (but not limited to) spatial computing development.
The npm package io.extendreality.zinnia.unity receives a total of 705 weekly downloads. As such, io.extendreality.zinnia.unity popularity was classified as not popular.
We found that io.extendreality.zinnia.unity demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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