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io.extendreality.zinnia.unity
Advanced tools
A collection of design patterns for the Unity software that can be beneficial in (but not limited to) spatial computing development.
Zinnia
A collection of design patterns for solving common problems.
[zin-ee-uh]
Zinnia is a collection of design patterns for the Unity software that can be beneficial in (but not limited to) spatial computing development.
Requires the Unity software version
2018.3.10f1
(or above).
2018.3.10f1
(or above), create a new project using the 3D Template or open an existing project.Scripting Runtime Version
is set to .NET 4.x Equivalent
.
Main Menu -> Edit -> Project Settings
to open the Project Settings
inspector.Player
from the left hand menu in the Project Settings
window.Player
settings panel expand Other Settings
.Scripting Runtime Version
is set to .NET 4.x Equivalent
.Navigate to the Packages
directory of your project.
Adjust the project manifest file manifest.json
in a text editor.
https://registry.npmjs.org/
is part of scopedRegistries
.
io.extendreality
is part of scopes
.io.extendreality.zinnia.unity
to dependencies
, stating the latest version.A minimal example ends up looking like this. Please note that the version X.Y.Z
stated here is to be replaced with the latest released version which is currently .
{
"scopedRegistries": [
{
"name": "npmjs",
"url": "https://registry.npmjs.org/",
"scopes": [
"io.extendreality"
]
}
],
"dependencies": {
"io.extendreality.zinnia.unity": "X.Y.Z",
...
}
}
Switch back to the Unity software and wait for it to finish importing the added package.
If you want to run the tests that come with Zinnia please follow these steps.
Because Zinnia is a package tests have to be explicitly enabled for this package, before the Test Runner can pick them up.
Navigate to the Packages
directory of your project.
Adjust the project manifest file manifest.json
in a text editor.
io.extendreality.zinnia.unity
is part of testables
.A minimal example ends up looking like this.
{
"scopedRegistries": [
...
],
"testables": [
"io.extendreality.zinnia.unity"
],
"dependencies": {
...
}
}
As noted in the official Unity documentation:
NOTE: You may need to re-import the package, because the test framework doesn't always immediately pick up changes to the
testables
attribute.
Project
window expand the Packages
node.Zinnia.Unity
child node and choose Reimport
.In the Unity software select Main Menu -> Window -> Test Runner
.
Within the Test Runner window click on the PlayMode
tab and the click Run All
button.
If all the tests pass then the installation was successful.
Note: The tests are not compatible with the
Run all in player
option.
The package will show up in the Unity Package Manager UI once the above steps have been carried out. From then on the package can be updated by selecting the package in the Unity Package Manager and clicking on the Update
button or using the version selection UI.
Inspired by the Zinnia genus of plants known for their colorful, long lasting flower heads and their great ease to grow from seeds. This repository, much like the Zinnia flower aims to be easy to use and allow your projects to grow and flourish into long lasting, easy to maintain solutions.
Fun Fact: Zinnias have been grown aboard the International Space Station and have demonstrated the capability to blossom in a weightless environment.
Please refer to the Extend Reality Contributing guidelines and the Unity project coding conventions.
Please refer to the Extend Reality Code of Conduct.
Code released under the MIT License.
These materials are not sponsored by or affiliated with Unity Technologies or its affiliates. "Unity" is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.
2.12.0 (2023-05-01)
The PointsCast now has a cursor lock function and a transition duration which allows the cursor to be locked to a location until the pointer moves a certain threshold distance away when the cursor location will then be updated, this can be used to prevent jittering or keep a solid lock on an object. The transition duration allows the pointer destination cursor to transition over time to the new destination providing a smoothing feature for the pointer cursor.
The FixedLineCast has now been deprecated as the StraightLineCast now handles the concept of being a fixed line as it's basically the same thing and makes it more complex to implement functionality that is shared between the two concepts.
The StraightLineCast now has the ability to fix the line at a set length and optionally ignore any new targets once fixed.
Along with the cursor lock and transition duration, it's also possible to apply a drag effect to the straight line where the straight line actually bends to try and keep the straight line from the origin to the offset destination.
The PointsCastEventProxyEmitter allows Points Cast data to be proxied.
The Vector3State type now has additional short hand initialisers like XYOnly, XZOnly and YZOnly.
The GameObjectRelationsEventProxyEmitter makes it possible to proxy events containing the GameObjectRelations Payload.
A Direction extension method for Vector2 and Vector3 will get the direction vector between a source point and a target point.
The PinchScaler component can now have min/max scale limits applied to it as well as limiting the axes that will be scaled.
FAQs
A collection of design patterns for the Unity software that can be beneficial in (but not limited to) spatial computing development.
The npm package io.extendreality.zinnia.unity receives a total of 705 weekly downloads. As such, io.extendreality.zinnia.unity popularity was classified as not popular.
We found that io.extendreality.zinnia.unity demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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