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just-carousel

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just-carousel - npm Package Compare versions

Comparing version 1.0.1 to 1.1.0

16

index.js

@@ -22,3 +22,3 @@ /* global module, window, document */

this.neededSlideIdx = null;
this.animationDuration = 250;
this.animationDuration = options.duration || 250;
this.width = this.root.getBoundingClientRect().width;

@@ -28,2 +28,8 @@ this.currentOffset = 100 / this.slides.length * this.currentSlideIdx * -1;

this.timing =
options.timingFunction ||
(function (t) {
return t * (2 - t);
});
this._onTouchStart = onTouchStart.bind(this);

@@ -350,3 +356,3 @@ this._onTouchEnd = onTouchEnd.bind(this);

var progress = timing(timeFraction);
var progress = self.timing(timeFraction);
var value = (endPoint - currentOffset) * progress + currentOffset;

@@ -377,3 +383,3 @@

var progress = timing(timeFraction);
var progress = self.timing(timeFraction);
var range = pos - self.currentOffset;

@@ -396,6 +402,2 @@

function timing(t) {
return t * (2 - t);
}
function transformTo(endPoint) {

@@ -402,0 +404,0 @@ this.inner.style.webkitTransform = 'translate3d(' + endPoint + '%, 0, 0)';

{
"name": "just-carousel",
"version": "1.0.1",
"version": "1.1.0",
"description": "Just an 1-item-on-screen carousel that works naturally like an iOS/android desktops and nothing else.",

@@ -5,0 +5,0 @@ "license": "MIT",

@@ -10,3 +10,3 @@ # just-carousel

* No dependencies.
* 1.6kb min + gzip, 8kb full.
* 2.6kb gzip, 9.1kb full.
* Android 4+, WP8+, iOS 7+.

@@ -78,2 +78,20 @@ * Written on es3 so must work on most desktop browsers (only requires support for `transform3d`).

### duration
Type: `number`
Animation duration (milliseconds, default is 250)
### timingFunction
Type: `function`
Animation timing function
```javascript
/**
* Default function is ease-out
* @param {number} t — timing fraction (from 0 to 1)
* @returns {number} — animation fraction
*/
function (t) {
return t * (2 - t);
}
```
### onChangePos

@@ -80,0 +98,0 @@

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