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kaleidoscopejs

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kaleidoscopejs

360º video/image viewer

  • 0.0.6
  • Source
  • npm
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# Kaleidoscope An embeddable, lightweight, dependency-free 360º video/image viewer

demo

Usage

Get the code:

$ npm install kaleidoscopejs

Add the script to your page:

<script src="node_modules/kaleidoscopejs/dist/kaleidoscope.min.js"></script>
Videos
var viewer = new Kaleidoscope.Video({source: 'equirectangular-video.mp4', containerId: '#target'});
viewer.render();
Images
var viewer = new Kaleidoscope.Image({source: 'equirectangular-image.jpg', containerId: '#target'});
viewer.render();

Documentation

Kaleidoscope.Video
let viewer = new Kaleidoscope.Video(options)
options
Object.

options.source source video to be played.

options.containerId is where you want to render the 360, this is going to be retrieved via document.querySelector and when you call render() the 360 canvas will be append to it.

options.container HTML element to attach the 360 canvas to. You should always either pass a containerId or a container.

options.height height of the 360 canvas. Defaults to 360.

options.width width of the 360 canvas. Defaults to 640.

options.video a video tag element to be used as source and rendered in the 360 canvas.

options.autoplay to autoplay the video once rendered. Doesn't work on mobile. Defaults to true.

options.muted to define if the video should start muted. Defaults to false.

options.initialYaw number to define initial yaw of 360, should be in degrees(45, 90, 180 etc).

options.loop to define if the video should loop. Defaults to false.

options.onError callback to when something goes wrong.

viewer.render() renders the canvas in the defined containerId or container.

viewer.play() starts the current video. Useful for mobile.

viewer.pause() pauses the current video.

viewer.centralize() move camera back to the original center.

Kaleidoscope.Image
let viewer = new Kaleidoscope.Image(options)
options
Object.

options.source source of the image to be rendered.

options.containerId is where you want to render the 360, this is going to be retrieved via document.querySelector and when you call render() the 360 canvas will be append to it.

options.container HTML element to attach the 360 canvas to. You should always either pass a containerId or a container.

options.height height of the 360 canvas. Defaults to 360.

options.width width of the 360 canvas. Defaults to 640.

options.initialYaw number to define initial yaw of 360, should be in degrees(45, 90, 180 etc).

options.onError callback to when something goes wrong.

viewer.render() renders the canvas in the defined containerId or container.

viewer.centralize() move camera back to the original center.

Supported Browsers

  • Google Chrome
  • Microsoft Edge
  • Firefox
  • Internet Explorer 11
  • Safari
  • Chrome Android*
  • Safari iOS

*Most recent versions.

Known issues

360 videos doesn't work in Safari, IE 11, Microsoft Edge, Android and iOS if the video is served from a different domain, due some CORS implementation bugs.

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Package last updated on 04 Aug 2016

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