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What is konva?

Konva is a 2D canvas library for JavaScript that enables developers to create complex and interactive graphics on the web. It is built on top of the HTML5 Canvas API and provides a high-level API for drawing shapes, images, text, and more. Konva is particularly useful for creating animations, interactive applications, and data visualizations.

What are konva's main functionalities?

Drawing Shapes

This feature allows you to draw various shapes such as circles, rectangles, and polygons. The code sample demonstrates how to create a stage, add a layer, and draw a red circle with a black border.

const stage = new Konva.Stage({ container: 'container', width: 500, height: 500 }); const layer = new Konva.Layer(); const circle = new Konva.Circle({ x: stage.width() / 2, y: stage.height() / 2, radius: 70, fill: 'red', stroke: 'black', strokeWidth: 4 }); layer.add(circle); stage.add(layer);

Handling Events

Konva provides an easy way to handle user interactions like clicks, mouse movements, and touch events. The code sample shows how to add a click event listener to a circle shape.

circle.on('click', function () { alert('Circle clicked!'); });

Animations

Konva supports animations, allowing you to create dynamic and interactive graphics. The code sample demonstrates how to animate a circle's position over time.

const anim = new Konva.Animation(function (frame) { circle.x(Math.sin(frame.time * 2 * Math.PI / 1000) * 100 + stage.width() / 2); }, layer); anim.start();

Transformations

You can apply transformations like scaling, rotation, and dragging to shapes. The code sample shows how to make a circle draggable and log a message during the drag event.

circle.draggable(true); circle.on('dragmove', function () { console.log('Circle is being dragged'); });

Text and Images

Konva allows you to add text and images to your canvas. The code sample demonstrates how to add a text element and an image to a layer.

const text = new Konva.Text({ x: 10, y: 10, text: 'Hello, Konva!', fontSize: 30, fontFamily: 'Calibri', fill: 'green' }); layer.add(text); const imageObj = new Image(); imageObj.onload = function () { const konvaImage = new Konva.Image({ x: 50, y: 50, image: imageObj, width: 100, height: 100 }); layer.add(konvaImage); layer.draw(); }; imageObj.src = 'path/to/image.jpg';

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Package last updated on 18 Jul 2019

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