lamejs
Fast mp3 encoder written in JavaScript.
On my machine it works 20x faster than realtime (it will encode 132 second long sample in 6.5 seconds) both on node and chrome.
lamejs is a rewrite of jump3r-code which is a rewrite of libmp3lame.
this lib is temporary to fix bug "MPEGMode is not defined".
it's forked by 'https://github.com/isolin/lamejs'
Installation
To install via Bower or npm, simply do the following:
$ bower install lamejs --save
$ npm install lamejs
Quick Start
<script src='lame.all.js'></script>
<script>
var mp3Data = [];
var mp3encoder = new lamejs.Mp3Encoder(1, 44100, 128);
var samples = new Int16Array(44100);
var mp3Tmp = mp3encoder.encodeBuffer(samples);
mp3Data.push(mp3Tmp);
mp3Tmp = mp3encoder.flush();
mp3Data.push(mp3Tmp);
console.debug(mp3Data);
</script>
To use lamejs in Node.js build, you can install it from npm
:
npm install lamejs
Then use it:
var lamejs = require("lamejs");
Real Example
Either see example.html for full example of wav file encoding in browser or use this:
<script src='lame.all.js'></script>
<script>
channels = 1;
sampleRate = 44100;
kbps = 128;
mp3encoder = new lamejs.Mp3Encoder(channels, sampleRate, kbps);
var mp3Data = [];
samples = new Int16Array(44100);
sampleBlockSize = 1152;
var mp3Data = [];
for (var i = 0; i < samples.length; i += sampleBlockSize) {
sampleChunk = samples.subarray(i, i + sampleBlockSize);
var mp3buf = mp3encoder.encodeBuffer(sampleChunk);
if (mp3buf.length > 0) {
mp3Data.push(mp3buf);
}
}
var mp3buf = mp3encoder.flush();
if (mp3buf.length > 0) {
mp3Data.push(new Int8Array(mp3buf));
}
var blob = new Blob(mp3Data, {type: 'audio/mp3'});
var url = window.URL.createObjectURL(blob);
console.log('MP3 URl: ', url);
</script>
Stereo
If you want to encode stereo mp3 use separate sample buffers for left and right channel
<script src='lame.all.js'></script>
<script>
mp3encoder = new lamejs.Mp3Encoder(2, 44100, 128);
var mp3Data = [];
left = new Int16Array(44100);
right = new Int16Array(44100);
sampleBlockSize = 1152;
for (var i = 0; i < samples.length; i += sampleBlockSize) {
leftChunk = left.subarray(i, i + sampleBlockSize);
rightChunk = right.subarray(i, i + sampleBlockSize);
var mp3buf = mp3encoder.encodeBuffer(leftChunk, rightChunk);
if (mp3buf.length > 0) {
mp3Data.push(mp3buf);
}
}
var mp3buf = mp3encoder.flush();
if (mp3buf.length > 0) {
mp3Data.push(mp3buf);
}
console.log(mp3Data);
</script>