Leaflet.PixiOverlay
An overlay class for Leaflet, a JS
library for interactive maps. Allows drawing overlay using Pixi.js, a JavaScript library
for drawing using WebGL that seamlessly falls back to HTML5's canvas if needed. Thanks to Leaflet.D3SvgOverlay for inspiration.
Features
- No limitations to polylines, circles or geoJSON. Draw whatever you want with Pixi.js
- No need to reproject your geometries on zoom, this is done using scaling
- Zoom animation where Leaflet supports it
Supports leaflet@0.7, 1 and pixi.js@4, 5, 6, 7
Demo
A very basic demo (pixi.js@7) .
Largest US cities (pixi.js@7, 1000 animated markers).
French cities (pixi.js@7, 36700 animated markers).
One million markers
Rotating markers with constant size during zoom
French presidential 2017 election results: first round and second round (36000 polygons).
French legislative 2017 election results: first round and second round (36000 polygons).
(graph-draw is used to display boundaries in the election demos when rendered in WebGL)
Installation
Leaflet.PixiOverlay is available as a npm package:
npm install leaflet-pixi-overlay
or can be included in a page with jsDelivr CDN.
Usage
Include Pixi.js and the PixiOverlay libraries:
<script src="pixi.min.js"></script>
<script src="L.PixiOverlay.min.js"></script>
Create a map:
const map = L.map(...);
Create an overlay:
const pixiOverlay = L.pixiOverlay((utils) => {
}, new PIXI.Container());
Add it to the map:
pixiOverlay.addTo(map);
Examples
Draw a marker
const markerTexture = await PIXI.Assets.load('img/marker-icon.png');
const markerLatLng = [51.5, -0.09];
const marker = new PIXI.Sprite(markerTexture);
marker.anchor.set(0.5, 1);
const pixiContainer = new PIXI.Container();
pixiContainer.addChild(marker);
let firstDraw = true;
let prevZoom;
const pixiOverlay = L.pixiOverlay((utils) => {
const zoom = utils.getMap().getZoom();
const container = utils.getContainer();
const renderer = utils.getRenderer();
const project = utils.latLngToLayerPoint;
const scale = utils.getScale();
if (firstDraw) {
const markerCoords = project(markerLatLng);
marker.x = markerCoords.x;
marker.y = markerCoords.y;
}
if (firstDraw || prevZoom !== zoom) {
marker.scale.set(1 / scale);
}
firstDraw = false;
prevZoom = zoom;
renderer.render(container);
}, pixiContainer);
pixiOverlay.addTo(map);
Draw a triangle
const polygonLatLngs = [
[51.509, -0.08],
[51.503, -0.06],
[51.51, -0.047],
[51.509, -0.08]
];
let projectedPolygon;
const triangle = new PIXI.Graphics();
const pixiContainer = new PIXI.Container();
pixiContainer.addChild(triangle);
let firstDraw = true;
let prevZoom;
const pixiOverlay = L.pixiOverlay((utils) => {
const zoom = utils.getMap().getZoom();
const container = utils.getContainer();
const renderer = utils.getRenderer();
const project = utils.latLngToLayerPoint;
const scale = utils.getScale();
if (firstDraw) {
projectedPolygon = polygonLatLngs.map((coords) => project(coords));
}
if (firstDraw || prevZoom !== zoom) {
triangle.clear();
triangle.lineStyle(3 / scale, 0x3388ff, 1);
triangle.beginFill(0x3388ff, 0.2);
projectedPolygon.forEach((coords, index) => {
if (index == 0) triangle.moveTo(coords.x, coords.y);
else triangle.lineTo(coords.x, coords.y);
});
triangle.endFill();
}
firstDraw = false;
prevZoom = zoom;
renderer.render(container);
}, pixiContainer);
pixiOverlay.addTo(map);
API
Factory method
L.pixiOverlay(<function> drawCallback, <PIXI.Container> container, <options> options?)
drawCallback
- callback to draw/update overlay contents.container
- a Pixi container (a subclass of PIXI.Container
).options
- overlay options object.
Drawing callback function
drawCallback(utils, eventOrCustomData)
utils
- helper object. Contains methods to work with layers coordinate system and scaling.eventOrCustomData
- Contains either the Leaflet event that causes the redraw (moveend
event) or a plain object {type: 'add'}
when the pixi layer is added to the map or the argument of a redraw
call.
Overlay options object
available fields:
padding
- (number; defaults to 0.1
) How much to extend the drawing area around the map view (relative to its size).forceCanvas
- (bool; defaults to false
) Force use of a 2d-canvas for rendering.doubleBuffering
- (bool; default to false
) Activate double buffering to prevent flickering when refreshing display on some devices (especially iOS devices). This field is ignored if rendering is done with 2d-canvas.resolution
- (number; defaults to 2
on retina devices and 1
elsewhere) Resolution of the renderer.projectionZoom
- (function(map): Number; defaults to function that returns the average of map.getMinZoom()
and map.getMaxZoom()
if the latter is finite else it returns map.getMinZoom() + 8
) returns the projection zoom level. Customizing this option can help if you experience visual artifacts.pane
- (string; defaults to 'overlayPane'
) The Leaflet pane where the overlay container is inserted.destroyInteractionManager
- (bool; defaults to false
) Destroy PIXI EventSystem. This is useful when you do not need to use PIXI interaction.autoPreventDefault
- (bool; defaults to true
) Customize PIXI EventSystem autoPreventDefault
property. This option is ignored if destroyInteractionManager
is true
. This should be set to false
in most situations to let all dom events flow from PIXI to leaflet but it is set by default for compatibility reason.preserveDrawingBuffer
- (bool; defaults to false
) Enables drawing buffer preservation, enable this if you need to call toDataUrl on the webgl context.clearBeforeRender
- (bool; defaults to true
) This sets if the renderer will clear the canvas or not before the new render pass.shouldRedrawOnMove
- (function(e: moveEvent): Boolean; defaults to function () {return false;}
) Move events trigger a redraw when this function returns true
. For example using function (e) {return e.flyTo || e.pinch;}
will trigger redraws during flyTo
animation and pinch zooms.
Utils object
available methods:
latLngToLayerPoint(latLng, zoom?)
- (function) returns L.Point
projected from L.LatLng
in the coordinate system of the overlay.layerPointToLatLng(point, zoom?)
- (function) returns L.LatLng
projected back from L.Point
into the original CRS.getScale(zoom?)
- (function) return the current scale factor of the overlay or the scale factor associated to zoom value.getRenderer()
- (function) return the current PIXI renderer.getContainer()
- (function) return the PIXI container used in the overlay.getMap()
- (function) return the current map.
Instance methods
-
redraw(data)
- (function) trigger a refresh of the layer. data
is passed as second argument of drawCallback
function. This is useful for example when you modify something in the container
or if you want to animate using PIXI.ticker.Ticker
.
-
destroy()
- (function) remove the layer from the map and destroy the underlying renderer. A destroyed layer is not usable anymore.
Changelog
1.9.3 (Feb 22, 2023)
- Add support for
destroy
method
1.8.4 (Feb 19, 2023)
- Add support for pixi.js@7 (and remove deprecation warning for pixi.js@6)
1.8.2 (May 18, 2021)
- Improve default
projectionZoom
function
1.8.1 (May 2, 2019)
- Fix a pinch zoom regression introduced in 1.8.0
1.8.0 (Apr 30, 2019)
- Add support for redrawing the layer during flyTo animations and pinch zooms (This is disabled by default. See
shouldRedrawOnMove
option to enable it.) - Both pixi.js@5 and pixi.js-legacy@5 should be supported now
1.7.0 (Mar 20, 2019)
- Add basic support for pixi.js-legacy@5
1.6.0 (Nov 26, 2018)
- Add
preserveDrawingBuffer
and clearBeforeRender
options
1.5.0 (Apr 13, 2018)
- Bug fixes
- Add options for PIXI Interaction Manager
- Improved documentation
1.4.2 (Mar 27, 2018)
- Improved behavior when
doubleBuffering
is enabled - Remove event listeners on layer remove wih Leaflet 0.7.x
1.4.0 (Mar 25, 2018)
- Add second argument to
drawCallback
, improving control over redraw logic - No need to recompute container transform on
redraw
calls (performance improvement)
1.3.0 (Jan 22, 2018)
1.2.0 (Jan 20, 2018)
- Add
doubleBuffering
option to get rid of flickering on iOS devices
1.1.3 (Jan 20, 2018)
1.0.0 (Sep 2, 2017)
License
This code is provided under the MIT License (MIT).