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level-codec

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level-codec

Levelup's encoding logic


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level-codec

Encoding logic for level(up).

level badge npm Node version Travis david npm JavaScript Style Guide

Usage

const Codec = require('level-codec')
const codec = Codec({ keyEncoding: 'json' })
const key = codec.encodeKey({ foo: 'bar' })
console.log(key) // -> '{"foo":"bar"}'
console.log(codec.decodeKey(key)) // -> { foo: 'bar' }

API

codec = Codec([opts])

Create a new codec, with a global options object.

codec.encodeKey(key[, opts])

Encode key with given opts.

codec.encodeValue(value[, opts])

Encode value with given opts.

codec.encodeBatch(batch[, opts])

Encode batch ops with given opts.

codec.encodeLtgt(ltgt)

Encode the ltgt values of option object ltgt.

codec.decodeKey(key[, opts])

Decode key with given opts.

codec.decodeValue(value[, opts])

Decode value with given opts.

codec.createStreamDecoder([opts])

Create a function with signature (key, value), that for each key-value pair returned from a levelup read stream returns the decoded value to be emitted.

codec.keyAsBuffer([opts])

Check whether opts and the global opts call for a binary key encoding.

codec.valueAsBuffer([opts])

Check whether opts and the global opts call for a binary value encoding.

codec.encodings

The builtin encodings as object of form

{
  [type]: encoding
}

See below for a list and the format of encoding.

Builtin Encodings

TypeInputStored asOutput
utf8String or BufferString or BufferString
jsonAny JSON typeJSON stringInput
binaryBuffer, string or byte arrayBufferAs stored
hex
ascii
base64
ucs2
utf16le
utf-16le
String or BufferBufferString
none a.k.a. idAny type (bypass encoding)Input*As stored

* Stores may have their own type coercion. Whether type information is preserved depends on the abstract-leveldown implementation as well as the underlying storage (LevelDB, IndexedDB, etc).

Encoding Format

An encoding is an object of the form:

{
  encode: function (data) {
    return data
  },
  decode: function (data) {
    return data
  },
  buffer: Boolean,
  type: 'example'
}

All of these properties are required.

The buffer boolean tells consumers whether to fetch data as a Buffer, before calling your decode() function on that data. If buffer is true, it is assumed that decode() takes a Buffer. If false, it is assumed that decode takes any other type (usually a string).

To explain this in the grand scheme of things, consider a store like leveldown which has the ability to return either a Buffer or string, both sourced from the same byte array. Wrap this store with encoding-down and it'll select the most optimal data type based on the buffer property of the active encoding. If your decode() function needs a string (and the data can legitimately become a UTF8 string), you should set buffer to false. This avoids the cost of having to convert a Buffer to a string.

The type string should be a unique name.

License

Copyright (c) 2012-2018 level-codec contributors.

level-codec is licensed under the MIT license. All rights not explicitly granted in the MIT license are reserved. See the included LICENSE.md file for more details.

FAQs

Package last updated on 12 May 2018

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