lightGallery
A customizable, modular, responsive, lightbox gallery plugin. No dependencies.\
Available for React.js, Angular, Vue.js, and typescript.
Core features
- Fully responsive.
- Modular architecture with built in plugins.
- Highly optimized for touch devices.
- Mouse drag supports for desktops.
- Double-click/Double-tap to see actual size of the image.
- Animated thumbnails.
- Social sharing.
- YouTube Vimeo Wistia and html5 videos Support.
- 20+ Hardware-Accelerated CSS3 transitions.
- Dynamic mode.
- Inline gallery.
- Full screen support.
- Zoom in/out, Pinch to zoom.
- Swipe/Drag up/down support to close gallery.
- Browser history API(deep linking).
- Responsive images.
- HTML iframe support.
- Multiple instances on one page.
- Easily customizable via CSS (SCSS) and Settings.
- Smart image preloading and code optimization.
- Keyboard Navigation for desktop.
- SVG icons.
- Accessibility support.
- Rotate, flip images.
- And many more.
Documentation
Installation
lightGallery is available on NPM, Yarn, Bower, CDNs, and GitHub. You can use any
of the following method to download lightGallery.
-
NPM - NPM is a package manager for the JavaScript
programming language. You can install lightgallery
using the following
command
npm install lightgallery
-
YARN - Yarn is another popular package manager for
the JavaScript programming language. If you prefer you can use Yarn instead
of NPM
yarn add lightgallery
-
Bower - You can find lightGallery on Bower package
manager as well
bower install lightgallery --save
-
GitHub -
You can also directly download lightgallery from GitHub
-
CDN - If you prefer to use a CDN, you can load files via
jsdelivr,
cdnjs or
unpkg
Include CSS and Javascript files
First of all, include lightgallery.css in the <head> of the document. If
you want include any lightGallery plugin such as thumbnails or zoom, you need to
include respective css files as well.
Alternatively you can include lightgallery-bundle.css
which contains
lightGallery and all plugin styles instead of separate stylesheets.
If you like you can also import scss files instead of css files from the scss
folder.
<head>
<link type="text/css" rel="stylesheet" href="css/lightgallery.css" />
<link type="text/css" rel="stylesheet" href="css/lg-zoom.css" />
<link type="text/css" rel="stylesheet" href="css/lg-thumbnail.css" />
<link type="text/css" rel="stylesheet" href="css/lightgallery-bundle.css" />
</head>
Then include lightgallery.umd.js into your document. If you want to include any
lightgallery plugin you can include it after lightgallery.umd.js.
<body>
....
<script src="js/lightgallery.umd.js"></script>
<script src="js/plugins/lg-thumbnail.umd.js"></script>
<script src="js/plugins/lg-zoom.umd.js"></script>
</body>
lightGallery supports AMD, CommonJS and ES6 modules too.
import lightGallery from 'lightgallery';
import lgThumbnail from 'lightgallery/plugins/thumbnail'
import lgZoom from 'lightgallery/plugins/zoom'
The markup
lightgallery does not force you to use any kind of markup. you can use whatever
markup you want.
Here can find
detailed examples of different kinds of markups.
If you know the original size of the media, you can pass it via
data-lg-size="${width}-${height}"
attribute for the initial
zoom animation.
But, this is completely optional.
<div id="lightgallery">
<a href="img/img1.jpg" data-lg-size="1600-2400">
<img alt=".." src="img/thumb1.jpg" />
</a>
<a href="img/img2.jpg" data-lg-size="1024-800">
<img alt=".." src="img/thumb2.jpg" />
</a>
...
</div>
Initialize lightGallery
Finally, you need to initiate the gallery by adding the following code.
<script type="text/javascript">
lightGallery(document.getElementById('lightgallery'), {
plugins: [lgZoom, lgThumbnail],
speed: 500,
licenseKey: 'your_license_key'
... other settings
});
</script>
CodePen Demos
License Key
You'll receive a license key via email one you purchase a license More info
Plugins
As shown above, you need to pass the plugins via settings if you want to use any
lightGallery plugins.
If you are including lightGallery files via script tag, please use the same
plugins names as follows.
lgZoom
, lgAutoplay
, lgComment
, lgFullscreen
, lgHash
, lgPager
,
lgRotate
, lgShare
, lgThumbnail
, lgVideo
, lgMediumZoom
Browser support
lightGallery supports all major browsers including IE 10 and above.
License
Commercial license
If you want to use lightGallery to develop commercial sites, themes, projects,
and applications, the Commercial license is the appropriate license. With this
option, your source code is kept proprietary.
Read more about the commercial license
Open source license
If you are creating an open source application under a license compatible with
the GNU GPL license v3, you may use this project under the terms of the GPLv3.
Support
If you have any questions, suggestions, feedback, please reach out to contact@lightgalleryjs.com or DM me on twitter