New Case Study:See how Anthropic automated 95% of dependency reviews with Socket.Learn More
Socket
Sign inDemoInstall
Socket

lottie-ios

Package Overview
Dependencies
Maintainers
4
Versions
51
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

lottie-ios - npm Package Compare versions

Comparing version 2.5.0 to 2.5.1

Example-Swift/Lottie-Example-Swift.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist

2

.github/issue_template.md

@@ -7,3 +7,3 @@ <!--

## Check these before submitting:
- [] Updated to the latest version of Lottie (2.1.5)
- [] Updated to the latest version of Lottie (2.5.0)
- [] The issue doesn't involve an [Unsupported Feature](https://github.com/airbnb/lottie-ios/blob/master/README.md#currently-unsupported-after-effects-features)

@@ -10,0 +10,0 @@ - [] This issue isn't related to another open issue

{
"name": "lottie-ios",
"version": "2.5.0",
"version": "2.5.1",
"description": "Lottie is a mobile library for Android and iOS that parses Adobe After Effects animations exported as json with bodymovin and renders the vector animations natively on mobile and through React Native!",

@@ -5,0 +5,0 @@ "main": "index.js",

@@ -165,3 +165,3 @@ # Lottie for iOS, macOS (and [Android](https://github.com/airbnb/lottie-android) and [React Native](https://github.com/airbnb/lottie-react-native))

```swift
let animationView = LOTAnimationView(name: "LottieLogo" bundle:yourBundle)
let animationView = LOTAnimationView(name: "LottieLogo", bundle: yourBundle)
self.view.addSubview(animationView)

@@ -181,3 +181,3 @@ animationView.play()

let translation = gesture.getTranslationInView(self.view)
let progress = translation.y / self.view.bounds.size.height;
let progress = translation.y / self.view.bounds.size.height
animationView.animationProgress = progress

@@ -225,3 +225,3 @@ ```

By setting `applyAnimationTransform` to YES you can make the Lottie animation move the from and to view controllers. They will be positioned at the origin of the layer. When set to NO Lottie just masks the view controller with the specified layer while resepecting z order.
By setting `applyAnimationTransform` to YES you can make the Lottie animation move the from and to view controllers. They will be positioned at the origin of the layer. When set to NO Lottie just masks the view controller with the specified layer while respecting z order.

@@ -239,3 +239,3 @@ ## Debugging

LOTAnimationView provides `- (void)logHierarchyKeypaths` which will recursively log all settable keypaths for the animation. This is helpful for changing animationations at runtime.
LOTAnimationView provides `- (void)logHierarchyKeypaths` which will recursively log all settable keypaths for the animation. This is helpful for changing animations at runtime.

@@ -278,3 +278,3 @@ ## Adding Views to an Animation at Runtime

// Setup our animaiton view
// Setup our animation view
animationView.contentMode = .scaleAspectFill

@@ -285,3 +285,3 @@ animationView.frame = CGRect(x: 20, y: 20, width: 200, height: 200)

// Lets change some of the properties of the animation
// We arent going to use the MaskLayer, so lets just hide it
// We aren't going to use the MaskLayer, so let's just hide it
animationView.setValue(0, forKeypath: "MaskLayer.Ellipse 1.Transform.Opacity", atFrame: 0)

@@ -384,10 +384,26 @@ // All of the strokes and fills are white, lets make them DarkGrey

![Recolored Toggle](_Gifs/switch_BgColors.gif)
**NB**: `animationView.setValue(YOUR_COLOR, forKeypath: "YOUR_PATH.Color", atFrame: 0)` is now deprecated.
```swift
animationView2.setValue(UIColor.green, forKeypath: "BG-On.Group 1.Fill 1.Color", atFrame: 0)
animationView3.setValue(UIColor.red, forKeypath: "BG-On.Group 1.Fill 1.Color", atFrame: 0)
animationView4.setValue(UIColor.orange, forKeypath: "BG-On.Group 1.Fill 1.Color", atFrame: 0)
```
class GreenDelegate : NSObject, LOTColorValueDelegate {
func color(forFrame currentFrame: CGFloat, startKeyframe: CGFloat, endKeyframe: CGFloat, interpolatedProgress: CGFloat, start startColor: CGColor!, end endColor: CGColor!, currentColor interpolatedColor: CGColor!) -> Unmanaged<CGColor>! {
return Unmanaged.passRetained(UIColor.green.cgColor)
}
}
animationView2.setValueDelegate(GreenDelegate(), for: LOTKeypath(string: "BG-On.Group 1.Fill 1.Color"))
```objective-c
[animationView2 setValue:[UIColor greenColor] forKeypath:@"BG-On.Group 1.Fill 1.Color" atFrame:@0];
class RedDelegate : NSObject, LOTColorValueDelegate {
func color(forFrame currentFrame: CGFloat, startKeyframe: CGFloat, endKeyframe: CGFloat, interpolatedProgress: CGFloat, start startColor: CGColor!, end endColor: CGColor!, currentColor interpolatedColor: CGColor!) -> Unmanaged<CGColor>! {
return Unmanaged.passRetained(UIColor.red.cgColor)
}
}
animationView3.setValueDelegate(RedDelegate(), for: LOTKeypath(string: "BG-On.Group 1.Fill 1.Color"))
class OrangeDelegate : NSObject, LOTColorValueDelegate {
func color(forFrame currentFrame: CGFloat, startKeyframe: CGFloat, endKeyframe: CGFloat, interpolatedProgress: CGFloat, start startColor: CGColor!, end endColor: CGColor!, currentColor interpolatedColor: CGColor!) -> Unmanaged<CGColor>! {
return Unmanaged.passRetained(UIColor.orange.cgColor)
}
}
animationView4.setValueDelegate(OrangeDelegate(), for: LOTKeypath(string: "BG-On.Group 1.Fill 1.Color"))
```

@@ -401,5 +417,5 @@ The keyPath is a dot separated path of layer and property names from After Effects.

![Multiple Colors](_Gifs/switch_MultipleBgs.gif)
```swift
animationView2.setValue(UIColor.green, forKeypath: "BG-On.Group 1.Fill 1.Color", atFrame: 0)
animationView2.setValue(UIColor.red, forKeypath: "BG-Off.Group 1.Fill 1.Color", atFrame: 0)
animationView2.setValueDelegate(delegate, for: LOTKeypath(string: YOUR_PATH))
```

@@ -409,2 +425,9 @@

For this you need to use a `LOTValueDelegate` there are many already available:
* `LOTColorValueDelegate`
* `LOTNumberValueDelegate`
* `LOTPointValueDelegate`
* `LOTSizeValueDelegate`
* `LOTPathValueDelegate`
## Animated Controls and Switches

@@ -417,3 +440,3 @@

You initialize the switch either using the conveneince method or by supplying the animation directly.
You initialize the switch either using the convenience method or by supplying the animation directly.

@@ -615,5 +638,5 @@ ```

## Issues or feature requests?
File github issues for anything that is unexpectedly broken. If an After Effects file is not working, please attach it to your issue. Debugging without the original file is much more difficult. Lottie is developed and maintained by [Brandon Withrow](mailto:brandon.withrow@airbnb.com). Feel free to reach out via email or [Twitter](https://twitter.com/theWithra)
File github issues for anything that is unexpectedly broken. If an After Effects file is not working, please attach it to your issue. Debugging without the original file is much more difficult. Lottie is developed and maintained by [Brandon Withrow](mailto:brandon@withrow.io). Feel free to reach out via email or [Twitter](https://twitter.com/theWithra)
## Roadmap (In no particular order)
- Add support for interactive animated transitions

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc