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Comparing version 0.0.7 to 0.0.8

4

lib/lynx.js

@@ -331,3 +331,3 @@ var dgram = require('dgram')

// number matches that sample_rate then stats get returned and the sample
// rate gets appended ("@0.5" in this case). Else we get an empty object.
// rate gets appended ("|@0.5" in this case). Else we get an empty object.
//

@@ -519,3 +519,3 @@ Lynx.prototype.send = function send(stats, sample_rate) {

// number matches that sample_rate then stats get returned and the sample
// rate gets appended ("@0.5" in this case). Else we get an empty object.
// rate gets appended ("|@0.5" in this case). Else we get an empty object.
//

@@ -522,0 +522,0 @@ Lynx.sample = function sample(stats, sample_rate) {

{ "name" : "lynx"
, "description" : "Minimalistic StatsD client for Node.js programs"
, "version" : "0.0.7"
, "version" : "0.0.8"
, "author" : "Lloyd Hilaiel"

@@ -25,3 +25,3 @@ , "contributors": [ "Nuno Job <nunojobpinto@gmail.com> (http://nunojob.com)" ]

, "devDependencies": { "tap" : "~0.3.2" }
, "dependencies" : { "mersenne" : "~0.0.3", "statsd-parser": "~0.0.0" }
, "dependencies" : { "mersenne" : "~0.0.3", "statsd-parser": "~0.0.4" }
, "licenses" :

@@ -28,0 +28,0 @@ [ { "type" : "MIT"

var macros = require('./macros')
, statsd = require('statsd-parser')
, lynx = macros.lynx

@@ -30,2 +31,7 @@ , test = macros.test

//
// Remove console.log from errors, plenty of nothing to send here
//
connection.on_error = function () {};
//
// We are going to do one thousand `TOTAL` packets

@@ -49,2 +55,10 @@ // and see if we hit our minimums

//
// Add, check if its a valid statsd message and includes sample rate
// that is teh same as being tested
//
var match = statsd.matchStatsd(message.toString());
t.ok(match, message.toString());
t.equal(SAMPLE.toString(), match.sample_rate);
//
// When we finally hit our lower threshold

@@ -51,0 +65,0 @@ //

@@ -20,3 +20,3 @@ var macros = require('./macros');

//
// Wait 100ms
// Wait 200ms
//

@@ -28,12 +28,2 @@ setTimeout(function () {

timer.stop();
//
// Atempt to stop already stopped timer
// Will console.log `Can't stop a timer twice`
//
// We are not testing for this, cause its just an error message
// but this would be raised on scenarios where a more strict error handler
// is enforced by the user
//
second_timer.stop();
}, 200);

@@ -44,2 +34,4 @@

//
// Wait 100ms
//
var second_timer = connection.createTimer('bar.comes.first');

@@ -53,2 +45,21 @@

}, 100);
//
// Attempts to stop the timer again but before `foo.interval`
// If someone breaks the `only stop once code` this will cause an error
// because it will emit before the `foo.interval` and it wont be equal
//
// Wait 150ms
//
setTimeout(function () {
//
// Atempt to stop already stopped timer
// Will console.log `Can't stop a timer twice`
//
// We are not testing for this error, cause its just an error message
// but this would be raised on scenarios where a more strict error handler
// is enforced by the user
//
second_timer.stop();
}, 150);
});
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