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mapbox-gl - npm Package Versions

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3.2.0-beta.1

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mapbox-npm-01
published 3.1.2 •

Changelog

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3.1.2

Bug fixes 🐞

  • Fix attribution not being displayed for imported fragments (reintroducing the fix from v3.0.1 that was accidentally missing in v3.1.0).
mapbox-npm-01
published 3.1.1 •

Changelog

Source

3.1.1

Bug fixes 🐞

  • Fix fill-extrusions not being displayed in alternative projections.
  • Fix an issue when WebGL might randomly crash to an unrecoverable state on some mobile devices, specifically Safari on iOS.
mapbox-npm-01
published 3.1.0 •

Changelog

Source

3.1.0

Features and improvements ✨

  • Improve performance for maps with many textures (such as styles with satellite imagery), fixing excessive memory usage. (h/t @tristan-morris) #12924
  • Add raster-elevation property for elevating raster layers to a constant height (e.g. clouds over globe).
  • Add raster-emissive-strength and fill-extrusion-emissive-strength properties for controlling 3D lighting on buildings and raster layers.
  • Add Map getConfigProperty method for getting current style config values.
  • Add config support in terrain options.
  • Improve performance for pitched views with many fill extrusions on higher zoom levels.
  • Allow turning off the terrain that is defined in the imports on the root-level Style by setting it to null.
  • Allow the partial terrain exaggeration update without specifying the source.
  • Respect style schema restrictions (minValue, maxValue, stepValue, values, type) when evaluating config options.

Bug fixes 🐞

  • Fix an issue where center: [0, 0] and zoom: 0 map options were ignored in favor of style settings.
  • Fix an issue with the camera not taking the short route when animating between locations across the anti-meridian.
  • Fix an issue where a style with imports sometimes loaded in incomplete state.
  • Fix an issue with rendering styles with nested imports.
  • Fix an issue with sources not reloading when changing language and worldview.
  • Fix an issue where updating a style fragment URL didn't work correctly.
  • Fix an issue when adding a layer with explicit slot not taking precedence over the before parameter for layer order.
  • Fix an issue where updating an image before initial image is loaded produced an error. (h/t @maciejmatu) #12928
  • Fix an issue with incorrect collisions for elevated symbols.
  • Fix an issue with "camera-projection": "orthographic" not working in styles with imports.
  • Fix an issue with tiles sometimes missing in terrain mode on views from a hill down on a valley.
  • Fix compact attribution style when using global CSS that sets box-sizing: border-box. (h/t @simondriesen) #12982
  • Remove redundant aria-label attribute in attribution control that fails accessibility conformance. (h/t @maggiewachs) #12981
  • Disable terrain and hillshade when browser fingerprinting protection (e.g. in private browsing mode) prevents it from rendering correctly.
  • Fix layer rendering when import requests are failing.
  • Fix map load event not firing for the sources whose tiles are 404s.
  • Require either url or tiles for tiled sources during validation.
  • Validate for empty layer and source IDs in runtime.
mapbox-npm-01
published 3.1.0-beta.1 •

mapbox-npm-01
published 3.0.1 •

Changelog

Source

3.0.1

Bug fixes 🐞

  • Fix attribution not being displayed for imported fragments.
mapbox-npm-01
published 3.0.0 •

Changelog

Source

3.0.0

Mapbox GL JS v3 enables the Mapbox Standard Style, a new realistic 3D lighting system, building shadows and many other visual enhancements, and an ergonomic API for using a new kind of rich, evolving, configurable map styles and seamless integration with custom data. You can get more information about the new features in the Mapbox GL JS v3 migration guide.

Breaking changes ⚠️

  • Discontinue WebGL 1 support. WebGL 2 is now mandatory for GL JS v3 usage, aligned with universal browser support.
  • Remove the optimizeForTerrain map option (layer rendering on globe and terrain is always optimized now).

✨ Features and improvements

  • Introduced a new 3D Lights API that supports directional and ambient light sources to give you control of lighting and shadows in your map when using 3D objects.
  • Add new *-emissive-strength properties for styling layers with the new lighting API.
  • Introduced flood lighting for the extruded buildings' walls and the ground beneath them.
  • Introduced ambient occlusion to affect the ground beneath the extruded buildings.
  • Introduced measureLight expression lights configuration property: Create dynamic styles based on lighting conditions.
  • Added support for shadows cast from fill extrusions.
  • Introduced hsl and hsla color expressions: These expressions allow you to define colors using hue, saturation, and lightness format.
  • Add support for fading out 3D layers in the distance with fill-extrusion-cutoff-fade-range and model-cutoff-fade-range style properties.
  • Introducing support for nested and configurable styles. You can now import other styles into your main style, with updates to imported styles automatically reflected in your main style. Configuration properties can be set for imported styles, making them customizable.
  • Introduced concept of slots, pre-specified locations in the style, where your layer can be added (e.g., on top of existing land layers but below all labels).
  • Introduced config expression: Retrieves the configuration value for the given option.
  • When no style option is provided to the Map constructor, the Mapbox Standard Style is now enabled as a default.
  • Add a style.import.load event to track the loading of imported style fragments.
  • Improve terrain sampling accuracy.
  • Improve zooming and panning over dynamic terrain so that it feels smooth.
  • Improve performance for styles that use both hillshade layers and terrain.
  • Introduced raster colorization via raster-color paint properties.
  • Introduced raster-value expression: Returns the raster value of a pixel computed via raster-color-mix.
  • Add support for controlling the vertical fog range with vertical-range style property.
  • Introduced rounding fill extrusion edges for a smoother appearance.
  • Introduced the icon-image-cross-fade property, which controls the transitioning between the two variants of an icon image.
  • Introduced random expression: Generate random values using this expression. Use this expression to generate random values, which can be particularly helpful for introducing randomness into your map data.
  • Introduced distance expression: Returns the shortest distance in meters between the evaluated feature and the input geometry.
  • Add support for elevating symbols over buildings & other 3D layers with symbol-z-elevate style property.
  • Improve rendering of stars on globe view.
  • Add the renderstart event, which, combined with the render event, can be used to measure rendering frame duration.
  • Enable zoom-based expressions for model rotation, scale, and translation.
  • Optimize shader compilation to reduce stuttering on complex 3D styles.
  • Reduce flickering of symbols along lines due to rounding errors.

Bug fixes 🐞

  • Fix the accuracy of the atmosphere gradient when rendering the globe.
  • Fix a bug with horizon placement when map padding is used.
  • Fix a bug with horizon rendering on Windows/NVidia.
  • Accessibility fixes: remove tabindex when the map is not interactive; remove role="list" from the attribution control; add role="img" to markers (h/t @kumiko-haraguchi and @aviroopjana).
  • Fix the order of layers in queryRenderedFeatures results on maps with globe and terrain.
  • Fix an error when zooming out on certain globe views using the GL JS development bundle.
  • Fix an error on map hasImage and updateImage after the map was removed.
  • Fix rendering of line layers with data-driven line-border.
  • Fix an issue with symbols sometimes not rendering correctly over the terrain on a top-down view.
  • Remove duplicate frag precision qualifiers
mapbox-npm-01
published 3.0.0-rc.2 •

mapbox-npm-01
published 3.0.0-rc.1 •

mapbox-npm-01
published 3.0.0-beta.5 •

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