mcp-baepsae
Baepsae (Vinous-throated Parrotbill) — A tiny Korean bird. Round, chubby, and constantly hopping around chirping. Known for its grit — even when a little bird tries to keep up with a stork, it never gives up. This project is small too, but it pecks away at your simulators tirelessly.
Local MCP server for iOS Simulator and macOS app automation with a TypeScript MCP layer and a Swift native bridge.
한국어 문서는 README-KR.md를 참고하세요.
Table of Contents
Prerequisites
- macOS 14+
- Xcode + iOS Simulator
- Node.js 18+
- Swift 6+
Platform Support
| macOS | Yes | Primary platform. Required for iOS Simulator and Accessibility APIs. |
| Linux | No | Native binary depends on AppKit, CoreGraphics, and Accessibility frameworks. |
| Windows | No | Native binary depends on AppKit, CoreGraphics, and Accessibility frameworks. |
Why macOS only?
The Swift native bridge (baepsae-native) uses macOS-specific frameworks (AppKit, CoreGraphics, Accessibility) to interact with iOS Simulator and macOS applications. These frameworks are not available on Linux or Windows. The TypeScript MCP layer also relies on xcrun simctl, which is part of Xcode Command Line Tools and only available on macOS.
Requirements summary:
- macOS 14 or later -- required for iOS Simulator automation and Accessibility API access.
- Xcode or Xcode Command Line Tools -- required for Swift 6+ compilation of the native binary and
xcrun simctl commands.
- Node.js >= 18.0.0 -- required to run the TypeScript MCP server.
Permissions
Accessibility permission is required for UI inspection and input automation features (use unified generic tools such as analyze_ui, tap, right_click).
The important detail is that permission usually needs to be granted to the automation host / runtime process, not to the target app you are automating.
Which process usually needs permission?
- Direct native binary invocation
- Example:
baepsae-native ...
- Most relevant entry: the
baepsae-native binary itself, plus the terminal/shell app that launched it
- Node / npx MCP runtime
- Example:
node dist/index.js, npx -y mcp-baepsae@latest
- Most relevant entry: the runtime process (
node), plus the terminal or MCP client app that launched it
- Desktop / CLI MCP clients
- Example: Claude Code, Codex CLI/Desktop, Gemini CLI
- Relevant entries can include the MCP client app, the terminal host, and the runtime process depending on launch path
Recommended setup flow
- Open System Settings > Privacy & Security > Accessibility.
- Enable the terminal or MCP client app you actually use.
- Enable the runtime process if listed (
node, bun, etc.).
- For direct native invocation, also enable the
baepsae-native binary entry if it appears separately.
- If an entry is missing, click
+ and add it manually.
Important note
After granting permission, the launching process may need to be restarted before macOS applies the change.
If the error persists, quit and relaunch the terminal, MCP client, or runtime process that started mcp-baepsae.
For simulator targets, selector-based actions (tap / right_click with id or label) search in-app content by default. Set all: true to include Simulator chrome UI.
Install
Option A) npm (easiest)
npx mcp-baepsae@latest
npm install -g mcp-baepsae
On macOS, the Swift native binary is built automatically during install. If Swift is not available, the server still works with simctl-based features.
If you plan to use UI inspection or input automation right away, grant Accessibility permission to the terminal / MCP client / runtime process you will actually launch the server with.
Option B) From source
git clone https://github.com/oozoofrog/mcp-baepsae.git
cd mcp-baepsae
npm install
npm run build
MCP Setup (Recommended)
Use the installer script that calls each client's MCP install flow directly.
bash scripts/install.sh --tool all
Client Matrix
| Claude Code | claude mcp add | --tool claude-code | Supports multi-scope via --claude-scope |
| Claude Desktop | claude mcp add --scope user | --tool claude-desktop | User-level registration |
| Codex CLI | codex mcp add | --tool codex-cli | Also works for Codex Desktop settings |
| Codex Desktop | Codex CLI MCP config | --tool codex-desktop | Uses same MCP registry as CLI |
| OpenCode | Global config (~/.config/opencode/opencode.json) | --tool opencode | Auto-updated by installer |
| Gemini | gemini mcp add | --tool gemini | User scope setup |
| Google Antigravity | Gemini-compatible MCP flow | --tool antigravity | Uses Gemini MCP command path |
| GitHub Copilot | copilot or gh copilot session | --tool copilot | Interactive/session-based setup |
For LLM
If you are an LLM agent setting up this MCP server, here is everything you need:
Before trying UI automation tools, remember that Accessibility permission usually belongs to the host/runtime process (node, terminal, MCP client), not the target app under automation.
Quick start (one command)
bash scripts/install.sh --tool all
If you installed via npm instead of cloning the repo, use npx:
claude mcp add baepsae -- npx -y mcp-baepsae@latest
codex mcp add baepsae -- npx -y mcp-baepsae@latest
Automation flags
bash scripts/install.sh --tool all --dry-run
bash scripts/install.sh --tool all --doctor
bash scripts/install.sh --tool all --uninstall
Runtime options
The installer supports multiple runtimes via --runtime:
--runtime node (default) | node dist/index.js | Local source build |
--runtime npx | npx -y mcp-baepsae@latest | npm registry, no global install |
--runtime bunx | bunx mcp-baepsae@latest | Bun users |
--runtime global | mcp-baepsae | After npm install -g mcp-baepsae |
Manual Setup (Fallback)
Use this when you do not want to run scripts/install.sh.
Using npx (recommended for npm users)
claude mcp add baepsae -- npx -y mcp-baepsae@latest
codex mcp add baepsae -- npx -y mcp-baepsae@latest
gemini mcp add --scope user --transport stdio baepsae npx -y mcp-baepsae@latest
When using npx, the relevant Accessibility entry is commonly the spawned node runtime plus the terminal / MCP client that launched it.
Using local build
claude mcp add --scope project --env="BAEPSAE_NATIVE_PATH=/ABS/PATH/native/.build/release/baepsae-native" baepsae -- node /ABS/PATH/dist/index.js
codex mcp add baepsae --env BAEPSAE_NATIVE_PATH=/ABS/PATH/native/.build/release/baepsae-native -- node /ABS/PATH/dist/index.js
gemini mcp add --scope user --transport stdio -e BAEPSAE_NATIVE_PATH=/ABS/PATH/native/.build/release/baepsae-native baepsae node /ABS/PATH/dist/index.js
When using a local build, check permission on both the runtime (node) and the app that launched it.
If you invoke baepsae-native directly for debugging, check permission on the native binary entry itself as well.
Project Structure
- MCP server entry point:
src/index.ts
- Tool modules:
src/tools/ (info, simulator, ui, input, media, system)
- Shared utilities:
src/utils.ts, src/types.ts
- Native binary entry point:
native/Sources/main.swift
- Native command handlers:
native/Sources/Commands/
- Native binary output:
native/.build/release/baepsae-native
- TS tests:
tests/mcp.contract.test.mjs, tests/unit.test.mjs, tests/mcp.real.test.mjs
- Swift tests:
native/Tests/BaepsaeNativeTests/
Commands
npm run build
npm test
npm run test:real
npm run test:real:preflight
npm run test:real:sim
npm run test:real:mac
npm run verify
npm run setup:mcp
MCP Tool Status
43 tools implemented end-to-end.
Official public MCP surface: unified generic tools
The public API surface is intentionally single-scheme: use unified generic tools with a target argument, rather than sim_* / mac_* names.
| UI | analyze_ui, query_ui, tap, tap_tab, type_text, swipe, scroll, drag_drop, wait_for_ui, detect_dialog, read_ui_value, set_ui_value, read_ui_param, hit_test, enumerate_ui |
| Input | key, key_sequence, key_combo, touch, input_source, list_input_sources |
| Workflow | run_steps |
| System | list_windows, activate_app, screenshot_app, right_click, focus_window, context_menu_action, watch_notification |
| Simulator-only | list_simulators, screenshot, record_video, stream_video, open_url, install_app, launch_app, terminate_app, uninstall_app, button, gesture |
| macOS/system | list_apps, menu_action, get_focused_app, clipboard |
| Utility | baepsae_help, baepsae_version, doctor |
Target routing is explicit in the arguments: udid for simulator, bundleId / appName for macOS.
type_text policy
type_text accepts exactly one input source: text, stdinText, or file.
method: "auto" resolves to:
paste for simulator targets
keyboard for macOS targets
method: "paste" uses the simulator pasteboard for simulator targets and a temporary host clipboard replace/restore flow for macOS targets.
method: "keyboard" always types character-by-character.
When paste is used, simulator targets update the simulator pasteboard without touching the host clipboard, while macOS targets temporarily overwrite the host clipboard and restore it after submission. Successful responses report the input source, target kind, requested method, used method, paste transport, and any auto fallback that was applied.
tap_tab policy
tap_tab is semantic-first, geometry-last.
- First it tries actionable descendants exposed under the tab bar.
- If SwiftUI/Simulator does not expose real tab button descendants, it can use a semantic proxy row (for example, app-provided top navigation buttons that map cleanly to the same tabs).
- Only if neither semantic path exists does it fall back to tab-bar geometry.
This matters because SwiftUI TabView in Simulator may expose the tab bar as a generic AXGroup text="Tab Bar" without actionable child buttons.
Usage Examples
Switch tabs by index with semantic-first fallback:
tap_tab({ udid: "...", index: 1, tabCount: 3 })
Unified simulator app accessibility quickstart (inside app UI):
launch_app({ udid: "...", bundleId: "com.example.app" })
analyze_ui({ udid: "..." })
query_ui({ udid: "...", query: "Login" })
tap({ udid: "...", id: "login-button" })
tap({ udid: "...", label: "Home", all: true })
Open a URL (iOS Simulator):
open_url({ udid: "...", url: "https://m.naver.com" })
Manage Apps (iOS Simulator):
install_app({ udid: "...", path: "/path/to/App.app" })
launch_app({ udid: "...", bundleId: "com.apple.mobilesafari" })
terminate_app({ udid: "...", bundleId: "com.apple.mobilesafari" })
macOS App Automation:
list_apps({})
screenshot_app({ bundleId: "com.apple.Safari" })
Troubleshooting
Accessibility permission checklist
-
The permission target is usually the automation host/runtime process, not the target app.
-
Run doctor first to inspect host process, parent process, native binary, booted simulator availability, and accessibility readiness in one place.
-
Check the error message for:
- current host process
- parent process
- inferred launch mode
-
If you launched through npx / node, grant permission to the runtime and the launching terminal / MCP client.
-
If you launched baepsae-native directly, grant permission to the native binary entry and the launching terminal / shell app.
-
After changing permission, restart the launching process before retrying.
-
Invalid environment variable format on Claude setup:
- Use current script (
scripts/install.sh) or claude mcp add --env="KEY=value" ... format.
-
Missing native binary error:
- Run
npm run build and confirm native/.build/release/baepsae-native exists.
-
Accessibility permission error is ambiguous:
- Current versions include host/parent process diagnostics and inferred launch mode in the error text so you can see which executable path likely needs permission.
-
Real smoke test diagnostics:
- Run
npm run test:real:preflight to print environment and capability diagnostics without executing the full suite.
- Run
npm run test:real:sim to focus on simulator-capability coverage, or npm run test:real:mac for the macOS Safari subset.
-
Multiple Simulator windows are open and selectors hit the wrong device:
- Current versions scope simulator selectors to the target
udid window first.
- If you intentionally need Simulator chrome/system UI, use
all: true.
-
OpenCode does not show baepsae:
- Re-run
bash scripts/install.sh --tool opencode --skip-install --skip-build and check ~/.config/opencode/opencode.json.
-
Copilot not auto-registered:
- Copilot MCP flow is interactive/session-based. Re-run installer with
--interactive.
-
Real smoke test skipped:
- Boot an iOS simulator first, then run
npm run test:real.