moog
Moog is for creating objects that can be subclassed.
var moog = require('moog')();
moog.define('baseclass', {
color: 'blue',
construct: function(self, options) {
self._options = options;
self.jump = function(howHigh) {
return 'I jumped ' + howHigh + ' pixels high';
};
}
});
moog.define('subclass', {
color: 'red',
construct: function(self, options, callback) {
return goGetTheCandy(function(err, results) {
if (err) {
return callback(err);
}
self.candy = results;
return callback(null);
});
}
});
moog.create('subclass', { age: 20 }, function(err, obj) {
assert(obj._options.color === 'red');
assert(obj.jump(5) === 'I jumped 5 pixels high');
});
moog
synthesizes objects with full support for inheritance. You can define them with any combination of synchronous and asynchronous constructors, specify default options easily, and modify options before they are seen by base classes.
Factory function
To create an instance of moog
:
var moog = require('moog')();
You may also pass options:
var moog = require('moog')({
defaultBaseClass: 'superclass'
});
moog.define(type, definition)
Defines a new type. type
is a string. A definition looks like:
moog.define('baseclass', {
color: 'red',
construct: function(self, options) {
self._options = options;
}
});
construct
is invoked by create
at a specific time, see below. beforeConstruct
and extend
are also specialized as described below. All other properties are treated as defaults for the options
object provided when constructing an instance of the type.
To subclass another type, just extend
it by name in the definition of your subclass:
moog.define('subclass', {
color: 'blue',
extend: 'baseclass'
});
If you define the same class twice without setting extend
the second time, an implicit subclass is created. The new version subclasses the old one, effectively "patching" it with new options and behavior without having to redefine everything. All other types that subclass that name now subclass the new version.
Defining many types at once
For convenience, you may pass an object containing properties that define many different types:
moog.define({
'baseclass': {
},
'subclass': {
}
});
moog.redefine(type, definition)
Explicitly replaces any previous definition of type
with a new one. Does not subclass the old type. If there was no old definition, this method is equivalent to moog.define
.
moog.isDefined(type)
Returns true if the type is defined, whether explicitly or via the autoloader option. That is, moog.create
will succeed for type
, provided that the constructor does not signal an error.
moog.create(type, options, /* callback */)
Creates an object of the specified type
, passing options
, which may be modified first by the default option values given in type definitions beginning with the deepest subclass, then by any beforeConstruct
methods present, which are called for the deepest subclass first. Then the construct
methods are called, if present, starting with the base class and ending with the final subclass.
If a callback is given, the callback receives the arguments err, obj
where obj
is the object created. If a callback is not given, an exception is thrown in the event of an error, otherwise the object is returned. There must not be any asynchronous beforeConstruct or construct methods if you create the object synchronously. moog
will throw an exception in that situation.
obj
will always have a __meta
property, which contains an array of metadata objects describing each module in the inheritance chain, starting with the base class. The metadata objects will always have a name
property. moog-require also provides dirname
and filename
. This is useful to implement template overrides, or push browser-side javascript and styles defined by each level.
moog.createAll(globalOptions, specificOptions, /* callback */)
Creates one object of each type that has been defined via moog.define
or via the definitions
option given when configuring moog
. Only types explicitly defined in this way are created, but they may extend types available via the autoloader
option given when configuring moog
.
The options passed for each object consist of globalOptions
extended by specificOptions[type]
.
If you pass a callback, it will receive an error and, if no error, an object with a property for each type name. If you do not pass a callback, such an object is returned directly. If you do not pass a callback, then you must not define any types that have asynchronous construct
and beforeConstruct
methods.
Using moog in the browser
moog
works in the browser, provided that async
and lodash
are already global in the browser. moog
defines itself as window.moog
. Currently it is not set up for use with browserify but this would be trivial to arrange.