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mp4-muxer

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mp4-muxer - npm Package Compare versions

Comparing version 5.1.1 to 5.1.2

2

package.json
{
"name": "mp4-muxer",
"version": "5.1.1",
"version": "5.1.2",
"description": "MP4 multiplexer in pure TypeScript with support for WebCodecs API, video & audio.",

@@ -5,0 +5,0 @@ "main": "./build/mp4-muxer.js",

@@ -22,3 +22,3 @@ # mp4-muxer - JavaScript MP4 multiplexer

## Quick start
The following is an example for a common usage of this library:
The following is an example of a common usage of this library:
```js

@@ -59,3 +59,3 @@ import { Muxer, ArrayBufferTarget } from 'mp4-muxer';

WebCodecs API, this library was created to now also allow the creation of MP4 files while maintaining the same DX.
While WebM is a more modern format, MP4 is an established standard and supported on way more devices.
While WebM is a more modern format, MP4 is an established standard and is supported on more devices.

@@ -158,3 +158,3 @@ ## Installation

When using `chunked: true`, data created by the muxer will first be accumulated and only written out once it has
reached sufficient size. This is useful for reducing the total amount of writes, at the cost of latency. It using a
reached sufficient size. This is useful for reducing the total amount of writes, at the cost of latency. It uses a
default chunk size of 16 MiB, which can be overridden by manually setting `chunkSize` to the desired byte length.

@@ -253,3 +253,3 @@

- Use `'cross-track-offset'` to offset the timestamp of each track by the _minimum of all tracks' first chunk timestamp_.
This works like `'offset'`, but should be used when the all tracks use the same clock.
This works like `'offset'`, but it should be used when all tracks use the same clock.

@@ -342,3 +342,3 @@ ### Muxing media chunks

this issue does not arise. So, when muxing a multimedia file, make sure it is somewhat limited in size or the chunks
are encoded in a somewhat interleaved way (like is the case for live media). This will keep memory usage at a
are encoded in a somewhat interleaved way (as is the case for live media). This will keep memory usage at a
constant low.

@@ -345,0 +345,0 @@ - **Video key frame frequency:**

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