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msfs-simconnect-api-wrapper
Advanced tools
A convenient SimConnect API for playing with Microsoft Flight Simulator 2020
A JavaScripty wrapper around EvenAR's excellent node-simconnect with a simplified API.
See test.js for the basics, which you can run (with MSFS open and sitting on the apron with a plane =) using npm test
.
Install with npm install msfs-simconnect-api-wrapper
.
For examples on how to use this, see the examples dir.
This API manager has an argless constructor that does nothing other than allocate internal values. In order to work with MSFS, you need to call the connect
function first, which can take an options object of the following form:
{
autoReconnect: true or false (will try to reconnect to MSFS if the connection gets closed), defaults to `false`.
retries: positive number or Infinity, defaults to 0.
retryInterval: positive number, representing number of seconds (not milliseconds) between retries, defaults to 2.
onConnect: callback function with the node-simconnect handle as its only argument.
onRetry: callback function with (retries left, retry interval) as its two arguments. This triggers _before_ the next attempt is scheduled.
}
For example, we can set up an API object and have it start trying to connect, eventually dropping us into the code that knows it has an MSFS connection using the following boilerplate:
import { MSFS_API } from "./msfs-api.js";
const api = new MSFS_API();
api.connect({
retries: Infinity,
retryInterval: 5,
onConnect: () => run(),
onRetry: (_, interval) => {
console.log(`Connection failed: retrying in ${interval} seconds.`);
},
});
function run() {
console.log(`We have an API connection to MSFS!`);
//
// ...your code here...
//
}
The API has a single property .connected
which is either undefined
or true
and can be used to determine whether the API has a connection to MSFS outside of code that relies on the onConnect
callback.
connect(opts?)
Sets up a connection to MSFS, see above for an explanation of opts
. If let unspecified, no retries will be attempted.
on(evtDefinition, handler)
Starts listening for a specific simconnect event with a specific handler. Returns a corresponding arg-less off()
function to clean up the listener. See the "System events" section below for details on the event definition.
All event names in https://docs.flightsimulator.com/html/Programming_Tools/SimConnect/API_Reference/Events_And_Data/SimConnect_SubscribeToSystemEvent.htm are supported as constants on the SystemEvents
object, importable alongside MSFS_API:
import { SystemEvents, MSFS_API } from "./msfs-api.js";
const api = new MSFS_API();
api.connect({
retries: Infinity,
retryInterval: 5,
onConnect: () => {
api.on(SystemEvents.PAUSED, () => {
// ...
});
},
});
Note that the event names are keys from the SystemEvents
object, using UPPER_SNAKE_CASE, not strings.
There are currently two non-simconnect events that can be listened to:
AIRPORTS_IN_RANGE
, registers a listener for notifications about airports coming into range of our airplane (or rather, coming into range of "the current Sim bubble", which is all world tiles currently loaded and active in the sim).AIRPORTS_OUT_OF_RANGE
, registers a listener for notifications about airports dropping out of range of our airplane (with the same note as above).off(evtDefinition, handler)
Stop listening for a specific simconnect event with a specific handler. You'll typically not need to call this function directly, as you can just use the function that on
returns. See the "System events" section above for more details on the event definition.
get(...propNames)
Accepts a list of simvars (with spaces or underscores) and async-returns a key/value pair object with each simvar as key (with spaces replaced by underscores).
There are a number of special variables that can only be retrieved using a get call with a single variable name, yielding data that is not services by SimConnect's own variables (or data that requires a considerable amount of low-level event handling).
There are currently three variables:
NEARBY_AIRPORTS
, which yields the list of airports that are currently in range of our airplane (or rather, in range of "the current Sim bubble", which is all world tiles currently loaded and active in the sim).ALL_AIRPORTS
, which yields the list of all airports known to MSFS.Both calls return objects of the following type:
FacilityAirport {
icao: four character ICAO code
latitude: number in degrees
longitude: number in degrees
altitude: number in meters
}
Pay special attention to the altitude, which is not in feet, it is in meters.
AIRPORT:index
, which yields an airport's information (including runway information), with index
being the airport's ICAO code.This call returns objects of the following type:
{
latitude: number in degrees
longitude: number in degrees
altitude: number in meters
declination: number in degree
name: airport name as a string with at most 32 characters
name64: airport name as a string with at most 64 characters
icao: four character ICAO code for this airport
region: the ICAO region for this airport as string
runwayCount: number of runways at this airport
runways: array of runway objects
}
Again, pay special attention to the altitude, which is not in feet, it is in meters.
Runway objects are of the following type:
{
latitude: number in degrees, marking the center of the runway
longitude: number in degrees, marking the center of the runway
altitude: number in meters
heading: number in degrees
length: number in meters
width: number in meters
patternAltitude: number in meters
slope: number in degrees
slopeTrue: number in degrees
surface: surface material, as string
approach: array of runway approaches
}
Approaches are of the following type:
{
designation: runway designation as string
marking: runway marking, as string (can be a number, or cardinal direction)
ILS: {
type: ILS type as string
icao: ICAO code for this approach's ILS
region": ICAO region for this approach's ILS
}
}
schedule(handler, interval, ...propNames)
Sets up a periodic call to handler
every interval
milliseconds with the result of get(...propNames)
. Returns an arg-less off()
to end the scheduled call.
set(propName, value)
Accepts a single simvar and the value its should be set to. This will throw "SimVar ... is not settable" when attempting to set the value for a read-only variable.
trigger(triggerName, value?)
Triggers a simconnect event, with optional value.
All simvars are supported, barring several simvars with data types for which I need to figure out how to actually deference then, such as LatLonAlt structs, or the (super rare) bool/string combination, as well a any simvar that is officially deprecated, or marked as "legacy, do not use these going forward". If you get an error about an unknown Simvar, look up that variable on the SimConnect variables list and see if it's either deprecated, or part of a collection that is considered legacy.
Further more, all environment variables listed over on https://docs.flightsimulator.com/html/Additional_Information/Reverse_Polish_Notation.htm#EnvironmentVariables are supported as well.
(note: "not verified" means that they've been ported, marked settable where appropriate, pass the test run, but they've not been individually confirmed to be correct with respect to the documentation yet).
SimEvents are resolved by key name, so as long as you use a valid key name, you can trigger it.
See https://docs.flightsimulator.com/html/Programming_Tools/Event_IDs/Event_IDs.htm for the full list (there are... a lot).
File an issue if you want to help get this wrapper to 100% simvar and event support! Even if you just want to help verify a few variables, that's a few variables fewer that I'll need to run through =)
FAQs
A convenient SimConnect API for playing with Microsoft Flight Simulator 2020
The npm package msfs-simconnect-api-wrapper receives a total of 27 weekly downloads. As such, msfs-simconnect-api-wrapper popularity was classified as not popular.
We found that msfs-simconnect-api-wrapper demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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