Socket
Socket
Sign inDemoInstall

ng3-webxr

Package Overview
Dependencies
7
Maintainers
1
Versions
14
Alerts
File Explorer

Advanced tools

Install Socket

Detect and block malicious and high-risk dependencies

Install

    ng3-webxr

Add VR or AR support to [@angular-three](https://github.com/nartc/angular-three) projects


Version published
Weekly downloads
6
increased by500%
Maintainers
1
Created
Weekly downloads
 

Readme

Source

Add VR or AR support to @angular-three projects

Enter VR

Add webvr to ngt-canvas to enable Web VR support

<ngt-canvas webvr [camera]="{ fov: 55, position: [0, 2, 4]}">

Add vr-controller to add left and/or right controllers into a scene. Index 0 is left controller, Index 1 is right controller.

<vr-controller showcontroller trackedpointer [index]="1"></vr-controller>

Add directives to vr-controller to add behaviors depending on needs

  • showcontroller - shows controller
  • trackedpointer - shows ray to point at stuff
  • teleport - teleport to new location on floor. Requires [floor] and [marker]
<vr-controller teleport showcontroller trackedpointer navhome 
               [marker]="left.instance.value" [floor]="floor.instance.value">
</vr-controller>

All behaviors can be enabled/disabled at runtime on either controller. The allows behaviors to be switched between controllers if needed.

<vr-controller [showcontroller]="enableshow" [trackedpointer]="enabletracking">
</vr-controller>

Enter AR

Add webar to ngt-canvas to enable Web AR support

<ngt-canvas webar [camera]="{ fov: 55, position: [0, 2, 4]}">

Add ar-controller to into the scene to add object interaction. Index 0 is first finger controller, Index 1 is second finger controller.

<ar-controller (tap)="tap($event)" [index]="1"></ar-controller>
tap(event: XRInputSource) {
  event.gamepad // x/y screen coordinates [-1 to 1, -1 to 1]
}

Add ar-gestures into the scene to detect various gesures.

<ar-gestures 
  (press)="press($event)"
  (tap)="tap($event)"
  (swipe)="swipe($event)"
  (pan)="pan($event)"
  (pinch)="pinch($event)"
  (rotate)="rotate($event)">
</ar-gestures>

The following gesture events are available:

The controller position and matrixWorld are included

  • press - position: Vector3, matrixWorld: Matrix4

  • tap - count: number, position: Vector3, matrixWorld: Matrix4

  • swipe - direction is either 'up' or 'down'

  • pan - delta: Vector3 distance, state - start, update, end

The following gestures require a device that detects two finger movements

  • pinch - delta: pinch time, scale: pinch scale, state - start, update, end
  • rotate - theta - angle in radians, state - start, update, end

Keywords

FAQs

Last updated on 13 Nov 2022

Did you know?

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc