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The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples.
I found some errors on three.js. Before use this source. You muse fix them by you self. current theejs verion "0.134.0"
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL
renderer for the scene and camera, and it adds that viewport to the document.body
element. Finally, it animates the cube within the scene for the camera.
npm install -g @angular/cli
npm install ngx3js
npm install three@0.134.0
npm i --save-dev @types/three@0.134.0
npm install gsap
npm install ammojs-typed
npm install lil-gui
npm install chroma-js
npm i --save-dev @types/chroma-js
# prettier format change
npx prettier --write src/**/*.json
npx prettier --write src/**/*.ts
npx prettier --write src/**/*.html
npx prettier --write src/**/*.scss
// src/app/app.module.ts
import { Ngx3JsModule } from 'ngx3js';
@NgModule({
....
imports: [..., Ngx3JsModule],
....
})
// angular.json
{
.......
"projects": {
"your-project-name": {
......
"architect": {
"build": {
......
"options": {
"allowedCommonJsDependencies" : [
"ammojs-typed"
],
......
"assets": [
......
{
"glob": "**/*",
"input": "./node_modules/ngx3js/assets",
"output": "/assets/examples/"
}
......
],
......
},
......
},
......
}
}
},
......
}
// tsconfig.json
{
....
"compilerOptions": {
....
"paths": {
"fs": ["./node_modules/fs-web"]
},
.....
}
....
}
// src/app/app.component.html
<div style="width: 700px; height: 500px; display: block; position: relative">
<ngx3js-renderer
[controlType]="'orbit'"
[controlOptions]="{
enablePan: false,
enableDamping: true,
minDistance: 10,
maxDistance: 500
}"
[statsMode]="0"
[antialias]="true"
[clearColor]="'0x000000'"
[shadowMapEnabled]="true"
>
<ngx3js-lookat [x]="0" [y]="0" [z]="0"></ngx3js-lookat>
<ngx3js-camera
[type]="'perspective'"
[fov]="40"
[near]="1"
[far]="1000"
[viewport]="true"
[x]="0"
[y]="0"
[width]="'100%'"
[height]="'100%'"
>
<ngx3js-position [x]="-50" [y]="0" [z]="50"></ngx3js-position>
</ngx3js-camera>
<ngx3js-scene #scene>
<ngx3js-light [type]="'AmbientLight'" [color]="'0x6688cc'"></ngx3js-light>
<ngx3js-light
[type]="'directional'"
[color]="'0xffffff'"
[intensity]="1"
[castShadow]="true"
>
<ngx3js-position [x]="-3" [y]="10" [z]="-10"></ngx3js-position>
</ngx3js-light>
<ngx3js-mesh>
<ngx3js-position [x]="0" [y]="0" [z]="0"></ngx3js-position>
<ngx3js-geometry
[type]="'Icosahedron'"
[radius]="20"
[detail]="2"
></ngx3js-geometry>
<ngx3js-material
[type]="'meshlambert'"
[color]="'0xffffff'"
[wireframe]="true"
></ngx3js-material>
</ngx3js-mesh>
<ngx3js-mesh>
<ngx3js-position [x]="0" [y]="0" [z]="0"></ngx3js-position>
<ngx3js-geometry
[type]="'TextGeometry'"
[text]="'Ngx3Js'"
[font]="'gentilis_regular'"
[size]="20"
[height]="5"
[center]="true"
></ngx3js-geometry>
<ngx3js-material
[type]="'meshlambert'"
[color]="'0xff0000'"
></ngx3js-material>
</ngx3js-mesh>
</ngx3js-scene>
</ngx3js-renderer>
</div>
Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth
parameter to significantly reduce download size.
git clone --depth=1 https://github.com/outmindkjg/ngx3js.git
FAQs
Angular & Javascript 3D library
We found that ngx3js demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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