Security News
Input Validation Vulnerabilities Dominate MITRE's 2024 CWE Top 25 List
MITRE's 2024 CWE Top 25 highlights critical software vulnerabilities like XSS, SQL Injection, and CSRF, reflecting shifts due to a refined ranking methodology.
The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples.
I found some errors on three.js. Before use this source. You muse fix them by you self. current theejs verion "^0.131.0" I found some errors on @types/three. Before use this source. You muse fix them by you self. current theejs verion "^0.131.0"
// node_modules/@types/three/examples/jsm/nodes/inputs/ColorNode.d.ts
+ 7 constructor(color: any, g?: number, b?: number);
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL
renderer for the scene and camera, and it adds that viewport to the document.body
element. Finally, it animates the cube within the scene for the camera.
npm install -g @angular/cli
npm install ngx3js@0.131.0
npm install gsap@3.7.1
npm install ammojs-typed@1.0.6
npm install chroma-js@2.1.2
npm i --save-dev @types/three
npm i --save-dev @types/chroma-js
# prettier format change
npx prettier --write src/**/*.json
npx prettier --write src/**/*.ts
npx prettier --write src/**/*.html
npx prettier --write src/**/*.scss
// src/app/app.module.ts
import { Ngx3JsModule } from 'ngx3js';
@NgModule({
....
imports: [..., Ngx3JsModule],
....
})
// angular.json
{
.......
"projects": {
"your-project-name": {
......
"architect": {
"build": {
......
"options": {
"allowedCommonJsDependencies" : [
"ammojs-typed"
],
......
"assets": [
......
{
"glob": "**/*",
"input": "./node_modules/ngx3js/assets",
"output": "/assets/examples/"
}
......
],
......
},
......
},
......
}
}
},
......
}
// tsconfig.json
{
....
"compilerOptions": {
....
"paths": {
"fs": ["./node_modules/fs-web"]
},
.....
}
....
}
// src/app/app.component.html
<div style="width:200px;height:200px;display: block;position: relative;">
<ngx3js-renderer [controlType]="'orbit'"
[controlOptions]="{ enablePan : false , enableDamping : true , minDistance: 10 , maxDistance: 500 }"
[statsMode]="0" [antialias]="true" [clearColor]="'0x000000'" [clearAlpha]="0" [shadowMapEnabled]="true">
<ngx3js-lookat [x]="0" [y]="0" [z]="0"></ngx3js-lookat>
<ngx3js-camera [type]="'perspective'" #mainCamera [clearColor]="'0x000000'" [clearAlpha]="0" [fov]="40"
[near]="1" [far]="1000" [viewport]="true" [x]="0" [y]="0" [width]="'100%'" [height]="'100%'">
<ngx3js-position [x]="-50" [y]="0" [z]="50"></ngx3js-position>
</ngx3js-camera>
<ngx3js-camera [type]="'perspective'" [clearColor]="'0x222222'" [clearAlpha]="1" [clearDepth]="true" [fov]="40"
[near]="1" [far]="1000" [viewport]="true" [x]="20" [y]="20" [width]="'25%'" [height]="'width'"
[scissorTest]="true" [scissorX]="'x'" [scissorY]="'y'" [scissorWidth]="'width'" [scissorHeight]="'height'"
[referObject3d]="mainCamera">
<ngx3js-position [x]="-50" [y]="0" [z]="50"></ngx3js-position>
</ngx3js-camera>
<ngx3js-shared>
<ngx3js-material #matLine1 [type]="'Line'" [color]="'0x4080ff'" [linewidth]="5" [dashed]="true"
[dashScale]="5" [dashSize]="2" [gapSize]="3" [resolutionX]="1024" [resolutionY]="1024">
</ngx3js-material>
<ngx3js-material #matLine2 [type]="'LineDashed'" [color]="'0x4080ff'" [scale]="2" [dashSize]="2"
[gapSize]="1" [linewidth]="3" [dashed]="true" [resolutionX]="1024" [resolutionY]="1024">
</ngx3js-material>
<ngx3js-material #matLine3 [type]="'meshlambert'" [color]="'0xff0000'"></ngx3js-material>
</ngx3js-shared>
<ngx3js-scene #scene>
<ngx3js-light [type]="'Hemisphere'" [skyColor]="'0xffffff'" [groundColor]="'0x444444'">
<ngx3js-position [x]="0" [y]="20" [z]="0"></ngx3js-position>
</ngx3js-light>
<ngx3js-light [type]="'directional'" [color]="'0xffffff'" [intensity]="1" [castShadow]="true"
[shadowCameraTop]="2" [shadowCameraBottom]="-2" [shadowCameraLeft]="-2" [shadowCameraRight]="2"
[shadowCameraNear]="0.1" [shadowCameraFar]="40">
<ngx3js-position [x]="-3" [y]="10" [z]="-10"></ngx3js-position>
</ngx3js-light>
<ngx3js-mesh>
<ngx3js-mesh [type]="'Wireframe'" [material]="matLine1">
<ngx3js-position [x]="-10" [y]="-10" [z]="10"></ngx3js-position>
<ngx3js-geometry [type]="'Icosahedron'" [radius]="8" [detail]="1" [lineType]="'WireframeGeometry2'">
</ngx3js-geometry>
</ngx3js-mesh>
<ngx3js-mesh [type]="'LineSegments'" [material]="matLine2">
<ngx3js-position [x]="10" [y]="-10" [z]="10"></ngx3js-position>
<ngx3js-geometry [type]="'Icosahedron'" [radius]="8" [detail]="1"></ngx3js-geometry>
</ngx3js-mesh>
<ngx3js-mesh [type]="'Wireframe'" [material]="matLine1">
<ngx3js-position [x]="-10" [y]="10" [z]="10"></ngx3js-position>
<ngx3js-geometry [type]="'Box'" [width]="16" [height]="16" [depth]="16" [widthSegments]="3"
[heightSegments]="3" [depthSegments]="3" [lineType]="'WireframeGeometry2'"></ngx3js-geometry>
</ngx3js-mesh>
<ngx3js-mesh [type]="'LineSegments'" [material]="matLine2">
<ngx3js-position [x]="10" [y]="10" [z]="10"></ngx3js-position>
<ngx3js-geometry [type]="'Box'" [width]="16" [height]="16" [depth]="16" [widthSegments]="3"
[heightSegments]="3" [depthSegments]="3"></ngx3js-geometry>
</ngx3js-mesh>
<ngx3js-mesh [type]="'Wireframe'" [material]="matLine1">
<ngx3js-position [x]="-10" [y]="10" [z]="-10"></ngx3js-position>
<ngx3js-geometry [type]="'Plane'" [width]="16" [height]="16" [depth]="16" [widthSegments]="3"
[heightSegments]="3" [depthSegments]="3" [lineType]="'WireframeGeometry2'"></ngx3js-geometry>
</ngx3js-mesh>
<ngx3js-mesh [type]="'LineSegments'" [material]="matLine2">
<ngx3js-position [x]="10" [y]="10" [z]="-10"></ngx3js-position>
<ngx3js-geometry [type]="'Plane'" [width]="16" [height]="16" [depth]="16" [widthSegments]="3"
[heightSegments]="3" [depthSegments]="3"></ngx3js-geometry>
</ngx3js-mesh>
<ngx3js-mesh [type]="'Wireframe'" [material]="matLine1">
<ngx3js-position [x]="-10" [y]="-10" [z]="-10"></ngx3js-position>
<ngx3js-geometry [type]="'Circle'" [radius]="8" [depth]="3" [radiusSegments]="5" [thetaStart]="30"
[thetaLength]="90" [lineType]="'WireframeGeometry2'"></ngx3js-geometry>
</ngx3js-mesh>
<ngx3js-mesh [type]="'LineSegments'" [material]="matLine2">
<ngx3js-position [x]="10" [y]="-10" [z]="-10"></ngx3js-position>
<ngx3js-geometry [type]="'Circle'" [radius]="8" [depth]="3" [radiusSegments]="5" [thetaStart]="30"
[thetaLength]="90"></ngx3js-geometry>
</ngx3js-mesh>
<ngx3js-mesh [material]="matLine3">
<ngx3js-position [x]="10" [y]="0" [z]="-10"></ngx3js-position>
<ngx3js-geometry [type]="'Circle'" [radius]="8" [depth]="3" [radiusSegments]="5" [thetaStart]="30"
[thetaLength]="90"></ngx3js-geometry>
</ngx3js-mesh>
<ngx3js-mesh [type]="'Wireframe'" [material]="matLine1">
<ngx3js-position [x]="-10" [y]="-10" [z]="0"></ngx3js-position>
<ngx3js-geometry [type]="'RingGeometry'" [outerRadius]="8" [innerRadius]="3" [depth]="3"
[phiSegments]="3" [radiusSegments]="15" [thetaStart]="30" [thetaLength]="90"
[lineType]="'WireframeGeometry2'"></ngx3js-geometry>
</ngx3js-mesh>
<ngx3js-mesh [type]="'LineSegments'" [material]="matLine2">
<ngx3js-position [x]="10" [y]="-10" [z]="0"></ngx3js-position>
<ngx3js-geometry [type]="'RingGeometry'" [outerRadius]="8" [innerRadius]="3" [depth]="3"
[phiSegments]="3" [radiusSegments]="15" [thetaStart]="30" [thetaLength]="90"></ngx3js-geometry>
</ngx3js-mesh>
<ngx3js-mesh [material]="matLine3">
<ngx3js-position [x]="10" [y]="0" [z]="0"></ngx3js-position>
<ngx3js-geometry [type]="'RingGeometry'" [outerRadius]="8" [innerRadius]="3" [depth]="3"
[phiSegments]="3" [radiusSegments]="15" [thetaStart]="30" [thetaLength]="90"></ngx3js-geometry>
</ngx3js-mesh>
</ngx3js-mesh>
</ngx3js-scene>
</ngx3js-renderer>
</div>
Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth
parameter to significantly reduce download size.
git clone --depth=1 https://github.com/outmindkjg/ngx3js.git
FAQs
Angular & Javascript 3D library
The npm package ngx3js receives a total of 9 weekly downloads. As such, ngx3js popularity was classified as not popular.
We found that ngx3js demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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