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node-addon-api

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node-addon-api

Node.js API (N-API)


Version published
Weekly downloads
18M
decreased by-1.52%
Maintainers
2
Weekly downloads
 
Created

What is node-addon-api?

The node-addon-api package is a helper library for building Node.js Addons in C++. It provides a C++ API that abstracts away the complexities of working with the low-level V8 and N-API provided by Node.js, making it easier to develop native addons.

What are node-addon-api's main functionalities?

Object Wrapping

Object wrapping allows C++ classes to be represented as JavaScript objects. It provides an easy way to create and manage objects that have a one-to-one relationship with C++ objects.

Napi::ObjectReference MyClass::constructor;

MyClass::MyClass(const Napi::CallbackInfo& info) : Napi::ObjectWrap<MyClass>(info) {
  // constructor implementation
}

Napi::Object MyClass::Init(Napi::Env env, Napi::Object exports) {
  Napi::HandleScope scope(env);

  Napi::Function func = DefineClass(env, "MyClass", {
    InstanceMethod("myMethod", &MyClass::MyMethod)
  });

  constructor = Napi::Persistent(func);
  constructor.SuppressDestruct();

  exports.Set("MyClass", func);
  return exports;
}

Function Arguments

The package provides a way to handle function arguments passed from JavaScript to C++ with type checking and conversion utilities.

Napi::Value MyFunction(const Napi::CallbackInfo& info) {
  Napi::Env env = info.Env();
  if (info.Length() < 2) {
    Napi::TypeError::New(env, "Expected at least two arguments").ThrowAsJavaScriptException();
  }

  Napi::String arg0 = info[0].As<Napi::String>();
  double arg1 = info[1].As<Napi::Number>().DoubleValue();

  // function implementation

  return Napi::String::New(env, "result");
}

Asynchronous Operations

node-addon-api provides utilities for performing asynchronous operations, allowing long-running tasks to be executed without blocking the Node.js event loop.

class MyAsyncWorker : public Napi::AsyncWorker {
public:
  MyAsyncWorker(Napi::Function& callback) : AsyncWorker(callback) {}

  void Execute() override {
    // Do work in another thread
  }

  void OnOK() override {
    Napi::HandleScope scope(Env());
    Callback().Call({Env().Null(), Napi::String::New(Env(), "Success")});
  }
};

Napi::Value RunAsyncWork(const Napi::CallbackInfo& info) {
  Napi::Function callback = info[0].As<Napi::Function>();
  MyAsyncWorker* worker = new MyAsyncWorker(callback);
  worker->Queue();
  return info.Env().Undefined();
}

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Package last updated on 13 Jun 2017

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